Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Umbra Arise MMOView game page

Become the most powerful Umbra, PvP Game
Submitted by OvertimeGameDev — 14 hours, 58 minutes before the deadline
Add to collection

Play game

Umbra Arise MMO's itch.io page

Results

CriteriaRankScore*Raw Score
Cleverness#2824.0004.000
Artistic Style#3854.4004.400
Theme#6523.2003.200
Playability#8033.2003.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • It is really impressive seeing actual mmo in place done in two weeks. The game is definitely meant to be played with friends. The tick limitation on the game, made it a bit difficult to play. The alchemy aspect of the game seems to be missing. Over all even while playing there were concerning amount of Zafaroths playing at the same time... Game could be developed into some fun payers party game. Good luck in development.
  • Pretty good, saw a lot of Zaf's which was kinda weird. Other then that, it would be neat to see this developed further, with more elements.
  • Congrats on making an MMO. It was a lot of fun. Unfortunately there may or may not have been 3 Zafaroth's at the same time. Which one was the real one? No one will know. Clicking diagonal squares was very difficult. If there's a mechanic to regain health, it should have been easier to find.
  • How dare you. Impressive feat but i think the game suffered for the technical work done to make it an MMO. the controls are very clunky and hard to get used to. mixing the orbs together is nice and on theme, but the shadows part is more or less cosmetic only. Very hard to regain health leading to monsters eventually chipping you to death.
  • The amount of Zafaroths in this game makes you wonder why Zafaroth didn't believe in this game. The shadow theme is a bit less noticable but the alchemy theme is quite well implemented. The gameplay, while clunky (controls), is very promising and could keep people playing for a while to unlock things. Artistically the game looks and sounds nice. The rate limit, while taking away from some playabiltiy, adds a new layer of gameplay, making it feel like a rythm based dungeon crawler. The music could be fitted to this a bit better and idle animations.

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Tell us about your game!
MMO, One server, Everyone connects.
Turn/Tick based combat/movement.
Kill npcs & players and consume their shadow souls to gain stats.
Sacrifice stats to unlock special skills (35 of them).
Don't get greedy, corruption will destroy you... or maybe help you?
Win.

Extra Notes
Seeing new developers doing game jams inspired us to also push our limits. Lot of times was helpless and stressful but was very fun. Hopefully we inspire others to also push their skills and while this is all for fun, we love some fun competition on who gets the most players talking about their game :D .

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 20 to 1 of 48 · Previous page · First page
Submitted

Interesting mechanic where only one action can be active for each tick. I suspect it may be due to the jam time constraints. It took a while to get used to but then I kinda liked-it. This could be rebranded as some sort of rythm-bases MMO (crypt of the necrodancer style) with some cool soundtrack.

Developer(+2)

100% it's designed to mask ping between Eu &NA & other regions and have everyone play together, but also makes it easier to sync everything without feeling super unfair. This makes the learning curve a bit worth assuming we can improve it's design :D Not in the best shape right now but people been loving it!

Submitted(+1)

I got trapped in the loop for a bit, very well designed MMO considering it's for a Game Jam. Amazing work.

Developer(+1)

<3 You must been playing for a while!!! Join our discord (its in the description) later in the jam we will likely all login at the same time or schedule something. Will be fun having all of you logged in

Submitted(+1)

This is MMO indeed!

Submitted(+1)

I don't know what's more insane: the fact that y'all made an MMO, or the fact that it works really well! Like, how?!?!? Y'all are insanely good! The only issue I had with the game is that, at one moment, my character was walking when I selected the attack command. But then it fixed itself once I changed the direction my character was going. Well done!!!

Submitted

An Mmo for a game jam. You guys are insane.
Very pretty and fun game to play with friends.

A bit tricky to get used to the controls & real-time turn base movements.

Submitted

Very intriguing but a little slow paced for me, though it did make me play for longer than I thought I would!

Submitted

Damn. What a game. 

Great visuals, fun to play. MMO as a Game Jam submission?? 🤯
Good job!

Submitted

Wo! That is very impressive, multiplayer in this amount of time! great visuals and very unique mechanics!

Submitted

This is incredibly unique and to think it was done in just 2 weeks. Amazing.

I really like the time-based movement and controls. It's definitely something you need to get used to but the way you switch between movements, combat and skills is satisfying. I also adore the skill/level up system. Combining the motes is incredibly satisfying.

Artistically beautiful, unique and fun all whilst being a multiplayer game is nuts. I just wish I'd been playing when others were!

Submitted

Multiplayer game in 2 weeks is CRAZY! Amazing props for this great game.

I also died to a crawler, should I be embarrassed? 

Submitted

Nice to see some multiplayer in here. Controls are very frustrating and I didn't see any other players, so I was frustrated, but good job figuring out how to do this in a two week span!

Submitted

I kinda hate the controls and the lack of full screen, but this is brilliant and absolutely something I'd play with a gamepad.

Developer

Agree but you do eventually get used to the controls.

FUll screen press the blue fullscreen button not the white one. For some reason the white one doesnt work. Blue one is under the white one :D

Submitted

Let me just start by saying I have absolutely no idea how you managed to have a seamless seeming multiplayer game working and extremely playable for a game jam.

The game and style are fantastic and consistent throughout. I won't pretend I got super far but I got into the 2nd portal after which I just got nuked by baddies after one spawned right beside me when I wasn't paying attention.

The skill/levelups heavily remind me of Solo-Leveling which I assume is part of the inspiration. The mechanic of everything only ticking every 1.5s is very interesting and gives you a little room to breath when navigating/fighting. I dunno why it kinda reminds me of old school runescape.

I hope we see more as I'm really interested to see where the concept goes or if it was just an awesome

Submitted

This is absolutely out of control. Servers had a bit of issues, but the insanity needed to try and pull this off in TWO WEEKS for a GAME JAM is unprecedented. I am absolutely in awe! I agree with some of the sentiment that the gameplay was a tad slow and unengaging, but I was engaged simply by the fact that I was playing an MMO in a two week game jam. The team crushed it!!

Submitted(+1)

Genuinely a cool concept! I think when an enemy is moving into a tile you are attacking it should hit? Feeling rewarded for that hit would be awesome.

Anyway crazy to see an MMO and I find the mechanic of 1 tick every X seconds thing, tricky way to make it easier to create in 2 weeks and have a unique spin on gameplay.

It also felt extremely slow paced and didn’t hold my attention super long but I got the hang of it and had fun!!

-Alex

Developer (2 edits)

Trust me everything you mentioned was our dilemma during the jam :D lot of these choices were made to make the 2 weeks deadline. Topdown, "turnbased" (Helps alot against ping and EU vs NA players etc) so we simply assumed and forced people on a delay and try to make it work.
Game is not perfect and lacks some things we wished we could add but overall love all these responses makes our team happy! In the last 30mins before deadline we changed 4 seconds for one move towards 1.5 second for one move ... been a crazy ride!

Submitted

Woohoo!! hahaha makes total sense and very well navigated! The ingenuity required to still pull it of is very cool. I had been thinking about this concept for an MMO, so its really cool to see it and try it! Thanks for bringing something wild and new into the world :)

-Alex

Submitted (1 edit) (+1)

An MMO in 2 weeks?! Very very impressive stuff!

Loved the art and overall vibe of the game. I keep losing at PVP (too slow) but I was able to defeat a bunch of crawlers! haha. 

Really great game! Bravo /clap

Submitted(+1)

So cool, my friends and i ran around together. Awesome art, interesting turn based mmo as well. Awesome job!

Submitted(+1)

Damn, well done! A lot of fun to go around and harass other players :D, I made it to 21 dark material, really wanted to get through the portal but died when another sideway attack hit me, hard to use my fingers correctly when they hit from diagonal but straight down direction. Well done!

Submitted(+1)

REALLY cool! :)

Submitted(+1)

I am so glad I could watch this Marvel happen hats down to you :). 

Viewing comments 20 to 1 of 48 · Previous page · First page