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A jam submission

DUNGEON SUGARView game page

A Halloween special arena retro shooter!
Submitted by Marianne Letourneau — 3 hours, 7 minutes before the deadline
Rated by 24 people so far
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DUNGEON SUGAR's itch.io page

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Do you allow SCREAM ZONE to promote your game via social media?

Yes

Which engine did you use to create this game?
Unreal Engine 5

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Comments

Viewing comments 20 to 1 of 22 · Previous page · First page
Submitted

Absolutely loved the cute and silly aesthetics~ Very confused why I'm getting "way hay and up she rises" while shooting pumpkins, but I'm down for it. XD I found the most powerful strategy was definitely just hoping back and forth over their heads until they were all in a crowd and OBLITERATING THEM with my 17 shots per second shotgun. If this gets expanded upon I'd definitely recommend adding boss monsters occasionally and maybe throwing up gates that block the arches on random levels to force you to change up your movement. Great little game and thank you for uploading~

Developer(+1)

Thanks for playing!

Yes, that shotgun does get quite overkill at some point haha...

Mini-bosses are certainly something I will look to implement in an updated version.

Blocking off areas also sounds interesting, I'll think about it!

I'll check out your game too when I'm back home.

Submitted

Don't feel obligated, but if you do check out my game, I hope you enjoy. <3 Thank you again!

Developer(+1)

It's no problem, I like checking out what other people have made :)

Submitted

heya , I love the quake like movement but its very op. You could make the game more fun  by restricting the movement at the start but building up to more mobility through powerups like: speed, jump, dash etc. 

Also, having 3 choices of upgrades every round but restricting players to pick only one (vampire survivor style) would provide more player agency and let them build their playstyle. And, removing completely any wait between picking up the item and the start of the next wave would really improve the pace.

Overall cool prototype bravo Marianne !

Developer

These are great suggestions ! I will surely rework the difficulty balancing and pacing.

Adding more upgrade options would be super cool too, I don't know if I'll have time to do it but I'll look into it for sure.

Submitted

I really like the movement! It is so clean and just fun to play. With the music in the backround, this game is very fun

Developer(+1)

Thanks!

Submitted

Fun game. I like the retro aesthetic, the music variety, and the idea of making pickups as persistent rigidbodies.

I stopped at wave 11 because I got a bit bored of the lack of weapons and enemies variety, but still a nice and solid wave shooter.

Developer

Thanks for playing! Yeah, I think most stop around that point. I'll try to add some kind of mini-boss at 10 in a next update and rework the difficulty curve.

Submitted

I like old school pickup sound!

Developer

Ah yes...nice Doom vibes :)

Thanks for checking out the game!

Submitted

Very smooth doom style controls and combat, I like how melee is always one click away. Great eastetic as well!

Had a good time slaughtering pumpkins, keep it up!

Good shotgun too!

Developer

Thanks for the comment, I'm glad you enjoyed it !

Submitted

really neat wave game, I liked how it scaled up in difficulty as it went, and love the constant Halloween stuff. took me a minute to realize all the stuff falling from the roof i could melee for more health etc. Well done and great job!

Developer(+1)

Ah, thanks for checking it out :)

Submitted

Fun, fast gameplay loop and a nice Halloween aesthetics. Nicely done!

Developer

Thanks :)

Submitted

Pretty fun and very good halloween aesthetic! I got Devil Daggers vibes from this! I think some different upgrades and more enemy behaviors would help here, but it is fun already!

Developer

Ohh, I had never heard about that game before! I'll check it out.

Thanks for playing & giving feedback, I'll check your game too when I have time!

Submitted(+1)

Super fun! I had a big smile on my face the whole time. Love the doom sound effects and the player/enemy progression. The combat felt engaging and rewarding and I really enjoyed the physics of the cube effects. One minor gripe is that the jump/double-jump felt a little more like weightless-ness than a jump and I didn't quite like how it felt, other than that I have no negative criticisms. Wonderful entry!

Developer

Thanks for checking it out!

I wanted the player to be able to shoot ennemies while in air more easily,  so I cranked down the gravity scale instead of adding extra velocity, but it's good to know it might feel too floaty. 

I might tweak the values again in an updated build. Thanks for the feedback!

Submitted

Agree with Hankworx. To me there was a bit too much time to kill in between waves that broke the pace of the game and I would have loved a bit of more challenging different monster behaviours, even just a color swap of pumpkins or bigger pumpkins, to make me feel some sort of progression (I stopped after wave 13 so maybe there was something different after?) 

Developer (2 edits)

Hey there! 

Nah, it's only pumpkins and ghosts for now... You saw everything that had to be seen.

Thanks for the feedback about pacing and ennemy variety, I will surely take a look at this in a post-jam update!

Submitted

My downstairs neighbor said it all: a shotgun, stuff to kill, old school style, we’ve got a sauce that works, even if the difficulty balance is a little too pulled down (and that’s probably for the best, in our case it’s the other way around haha).

Developer(+1)

Thanks for playing! I see you got a Doom project going on...j'y jetterai un coup d'oeil ;)

Submitted

The project is currently paused, but you can test its current status!

Submitted

This game rocks OMG!! I knew I was gonna like it when I saw that PS One art. Mowing down a horde of pumpkins with a machine-gun shotgun and having pixels fly everywhere was so effing satisfying. And what that a "Drunken Sailor" remix I was listening to??

Developer (1 edit) (+1)

Hey! Glad you liked it :)

The music is a few tracks from z3r0 put together, here is the list: POWERGLASSES - CYBERSAILOR - 8BITNIGHTMARE - HALLOWEEN1984 - SAKURAVAPORWAVE   (it's in the game credits too)

I think cybersailor is the one you are talking about haha...I'll let him know you liked it...

Submitted

pretty good game, the movement is interesting but I think it's easy (I saw it already said in the comments)

Developer

Hey hey! Yes it is haha...

Thanks for playing, I'll check out your game too!

Submitted

Good game. The movement is done very cool. But the difficulty is too easy. As I understand it, the waves here are endless, and with each wave only the number of opponents increases. If you learn how to run away from them correctly, then in fact you can't lose, no matter how many there are. I think that after wave 5 it was possible to add a boss.

Developer (1 edit) (+1)

Yes you are right! The player gets stronger but the ennemies and waves, not so much.

I wanted to add some kind of mini-boss every 5 waves (kind of like the dogs in call of duty zombies) but the deadline was too short. Maybe make the ennemies faster or stronger too. It's something I'll have to balance for the updated version once the jam ends.

Thanks for playing !

Submitted

Great game dynamics! I also really liked the visual style. I made it to wave 11 and was hoping to encounter the dungeon boss at the end, but unfortunately didn’t :( Still, I really enjoyed the game; it’s a fantastic and high-quality piece of work!

Developer(+2)

Ah, great!

Yes, the waves are endless...

I'm definitively going to try to add a mini-boss at some point in an updated version, every 5 to 10 waves, something like that, to spice things up a bit :)

Thanks for checking it out!

Submitted

Dude! This felt so great to play! Very floaty and smooth. I'm a huge fan of strafe tilt in my boomer shooters too so that was a nice touch. I also loved the post processing you did. Well done :)

Developer(+1)

Ohh, thanks a lot for trying it out !

Submitted

Fun wave shooter, reminds me of quake.

I would have liked a sensitivity slider so I could adjust to my preference, but for a game jam that's a bit of a nitpick.

Art was cool, the particle FX with the sounds were nice. The evil demonic laughter + the fun music gave off serious theme park vibes to me; which I love.

Good submission.

Developer

Hey, thanks a lot!

Right on with Quake, that's the main inspiration :)

I'm planning to polish it a bit more once the jam voting ends, so I'll try to add a sensitivity slider then! Thanks for the feedback.

Submitted

this was a fun little arena shooter, good sound on the shotgun. i like how high you jump, it's fun bouncing around. i feel like the shotgun supersedes the pistol so that once you get it there really isn't a reason to go back since ammo is plentiful. still though, very complete experience which is great for 7 days!

Developer(+1)

Thanks for trying it out!

Yes, you are right, the weapon balancing isn't the best...the pistol was meant to be more precise but it just isn't super necessary to use it. Thanks for the feedback! Will check your game too :)

Submitted(+1)

Hee-ho. Cool game. Old games style are best. I think the music could be more lively, some rock or metal

Developer

Hey! Thanks for playing! Thanks for the feedback too :)

Let's goooooooo !

Viewing comments 20 to 1 of 22 · Previous page · First page