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How does your game represent "Power"?
You are a robot Seizing POWER, using electricity (POWER)
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Comments
This game really has that "just one more unlock" factor and that's awesome. good job!
Took me a little bit to figure out how everything worked, but once I got into it, I played until I won! Also the art in the opening is simple and silly in a way that I love. Nice job!
The art and style of this game is great! I think the gameplay could be spiced up though, I felt I knew the balancing point too easily, once I had enough turrets for a spawner I just didn't care about that spawner anymore because I knew nothing bad could go wrong. I would love to see different types of enemies, or even having spawners have a weighted chance to spawn different kinds of enemies, so you might get moments that the spawner seems weak and other where it seems too strong, and that would keep you on edge. I'll admit I didn't get too far in though, either way great game!
pretty epic execution of a td, nice designs & fun stuff!
I won!
Interesting concept for a tower defense game. Basically claiming territory from another faction. Nice one!
i loved the cutscene at the start!
Nice entry! The idea of wireless charging weapons in a battle is fun. The intro cutscene while being simple art, was welcome and I loved it. In general it felt like classic tower defense, but I'm glad I played it.
Very cute tower-defence! I like the exploration aspect added to it :) And the visuals reminded me of the "worms" game from 90s :D
Great game! I like the idea of a tower defense where you also can take over the land around you. It's really original. Even on max speed the game was still slow, but looking at screenshots that may just be my system. Great work!
This intro music goes so hard 0_0
Love that you can change perspective when you zoom in and out on the camera!
And the game speed option is super duper nice!
Would love to see more turret options, but maybe didn't get far enough :)
Incredible amount of polish for a jam game. Building out the network was really satisfying. The game speed slider deserves a huge shout out, it helps keep the pace of the game rolling. Once my first nuke went off I had a big "are we the baddies" moment, felt kinda bad obliterating the little guys' cozy rock home.
Hell yeah I won! great game and smart levelling system
Had a fun time playing it, I liked that different towers and buildable objects unlocked over time but I wish there was a way to do it manually. Maybe like a currency you get when defeating enemies. I wasn't able to win but I'll try to come back and finish it later
We did consider something like that or timed cooldowns/unlocks, but felt it wasn't very satisfying during playtesting, We felt giving the player incentive to spread across the map was important. thanks for the feedback and thank you for playing.
This was fun to play. It reminds me of Goomba Round Up
Super chill game. Had a lot of fun playing.
Woah there is a lot more depth to this game than it appears on first glance. Great job, I had fun playing it!
Fun and addicting, that definitely my type of game!
This is really good! I played until I nuked every cave. Engaging but not too difficult. Good job!
Thank you, it makes me very happy that you managed to nuke them all!
Funny enemy designs and really cool mechanics given the scope!
I gonna dream of "Abi". Game got me hooked! Nice scope for the given time, but I missed some turret upgrades.