Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Star ContractView game page

Greetings, Sheriff.
Submitted by Aengel Studio, sabri800, wenza, NickInGR — 3 days, 23 hours before the deadline
Rated by 71 people so far
Add to collection

Play game

Star Contract's itch.io page

Rate this game

In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.

Game's Take on the Theme
Spin the cylinder of the revolver to build a combo and deal more damage

Did your team make the majority of the art and music during the jam?
Yes, all music, and the majority of the art assets were made or modified (as in - using the base premade mesh and modifying it) during the jam

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 20 to 1 of 55 · Previous page · First page
Submitted (1 edit) (+1)

I love the itch page. Very well done on that front!

I also appreicate the windows download, as the HTML would simply not load for me. 

WOW! What an incredible game! I had so much fun! I love the spin theme for the gun reloading, although it took me a minute to actually realize I need to keep pressing the right key to make the spin damage mult increase. Maybe for the first tutorial there could be some kind of UI popup with the right mouse button that guides me to click it again? 

I thought the bosses were neat! The meat man was pretty tough to beat, mostly due to his strike range, so maybe that could be dialed back just a tad, but overall everything felt pretty balanced and unique! The level design complimented the gameplay well (was running backwards a lot so the circular level design was great!) 
The game felt a bit quiet to me, and couldve maybe used more variety with the sounds, but its not like a game like this needs too much more than what it has anyway. 
Never been a huge fan of the 'vertex wobble' (just because some people go way overboard with it) but this was done well and hardly noticable. I would have liked an option to maybe turn of the 'walk bobble' though, but i'm really just nitpicking small things here. 

I really really enjoyed this game and will definitely be coming back to it after I have gone through some more games to try and get on the leader board!

Not much to critique with this one, really exceptional job! Clean, well put together, and most importantly fun!!

Developer(+1)

Thank you for this extensive review, I really appreciate it ! You talked a lot about small stuff and additions and I definitely agree with you on these. You're welcome to play again at any time.

Submitted (1 edit)

Ok, just loved the atmosphere, the spaceship, the weapon, everything was great, up until the snake :D

Definitely not what I expected. Fighting it felt super confusing and hard to understand where the head is. I did like the tutorial thought, felt a bit Valve style :)  Also loved the music and the charging mechanic. Keep it up, well done!

Would love it if you play and review my submission, thanks!

Developer(+2)

Hello Ravenshore, I am the 3D artist in the group. Thank you for playing our game and giving valuable suggestions. Actually, that big snake scared me at the beginning of my playthrough too! The gameplay was pretty easy even after I got familiar with it. Anyway, thanks for playing and rating the game! I'll be trying out the games you guys make!

Submitted(+1)

I purposely avoided looking at the game’s GIFs to keep my first impression fresh, but I DEFINITELY DIDN’T EXPECT A GIANT SNAKE!!! This is an amazing project—the timing-based damage scaling is a great idea! I loved the overall visuals, and the start menu was especially original and intuitive. Fantastic work!

Developer

This is so nice, big thank you for playing. The snake screamer wasn't intended but I kept it in because that is the first thing players remembered all the time. From a boss rush fps to a boss rush horror fps.

Submitted(+2)

The visuals are super nice, especially with all the extra care you took for titles and the itch page. It's a mark of quality. The animation for charging the weapon is dope, and the impact of firing is just right. Conceptually the snake is a very cool idea, but in practice I found it a bit annoying to have to do 180s between trying to navigate the tunnels and turning around to shoot the boss. Overall this game is definitely something special!

Developer

Haha thank you for playing, yeah it became somewhat of a sub theme to have the player spin around to look at the map and the boss, I wasn't intended for sure. 

Submitted (1 edit) (+2)

Good visuals and music. That was a lot of fun, but damn, i played in 20 fps.

Developer(+1)

Thank you ! Have you read the common issues in the description of the game ? There are some tips to increase the fps. I hope it wasn't too bothering.

Submitted(+2)

Cool game. In the original version I think the bosses had more health. I really like the drum spinning mechanics.

Developer(+1)

Yeah I definitely nerfed all the bosses, especially the first one after a lot of feedback saying they were too hard. Thank you for playing !

Submitted(+2)

Beautiful visuals and gameplay, gamefeel is pretty nice and has some dope music. Me likey!

Developer

Thank you so much ! 

Submitted(+1)

tbh this is my favorite so far am loving the animations and the creativity of the game.

Developer(+2)

That means really a lot to me, I hope the game can bring fun to a lot of people. Thanks a lot for playing ! 

Submitted (1 edit) (+2)

Saw this last feedback friday and wanted to try it for myself. The game has a really well done atmosphere, especially in the office. The tracking on the melee attacks of the bosses is a bit sharp, I got hit a lot of times by the second swing after dodging the first one because they did a 180 degree turn towards me. But other than that very cool entry :)

Developer

Haha yeah, It's true, I cheated a bit on the tracking to make the final boss harder. I'm still very glad you enjoyed it ! 

Submitted(+2)

That was awesome, the spin mechanism is great! The visuals are awesome too, I'm surprised that you got it to run that well in the browser.

Developer(+1)

I worked a lot on optimization haha, It actually runs a lot better then my last 2d game. Thank you so much for playing ! 

Submitted(+1)

The environment you made is amazing. The art and visuals are absolutely great. The reload mechanism reminds me of Blood Punk's (from last year) and it is a great game. Good job and it is polished to a very high level.

Developer

Thank you very much for playing, I think the fast paced shooter genre is really a treat, Blood Punk did a great job last year.

Submitted(+1)

I was expecting a little more impact, but it was an excellent experience after all, polished to its finest for a game jam.

Developer

I'm glad you enjoyed it ! If you have any advice on what you would have liked to be different I'm here for it, in case I continue working on it. 

Submitted(+3)

Holy man!!! These visuals are astonishing. Looks bloody amazing!

Developer

Thank you, this means a lot to me!

Submitted(+2)

This is very polished. The mechanic is fun and really interesting. A minimap will be really helpful for new player. Dodge enemy attack is a bit hard, but it feels like the problem is in the dash rather than the enemy attack. Overall great job!

Developer

Thank you for playing ! I got this request already 2 days before the jam deadline and in hindsight the minimap would have truly helped new players to navigate while fighting. If I extend the game I will probably include it. 

Submitted(+2)

Got reeled in by the visuals and stayed for the revolver.

Very interesting take on the theme, great gameplay but the bosses left something to be desired.

Developer(+1)

Thank you for playing, what boss didn't you like so much ?

Submitted

It was the bosses overall, they felt like they didn't have much in the way of attacks other than maybe 1 or 2 attacks each, the main one i didn't like was "the meat"

Developer

Ah that's unfortunate, all the bosses have at least 2 attacks, and the last one has 3. But indeed the second one is the one with least diversity. Thanks for playing !

Submitted(+2)

Wow, the amount of assets produced in such a short time is incredibly impressive! That's no small feat!

Developer(+1)

To fit everything to the style we wanted we had to make 80% of our stuff, and modify 20 % of existing stuff, It was a lot of work but at least everything fits together, thank you ! 

Submitted(+2)

Average boomer shooter gun spinner enjoyer. Good game!

Developer

So true, avengers assemble. Thank you ! 

Submitted(+2)

Wow! Very polished game! I think this is a very innovative take on the theme! A very minor issue for me is how intense the lines on the mission computer are. It makes it a little hard to read the emails.

Developer

Thank you ! Yeah I agree, I was making the game on a high refresh rate monitor, and realized afterwards that the screen shader is quite intense on lower refresh rates. I hope you still enjoyed it !  

Submitted(+3)

Oooh that's pretty cool! 

Developer(+1)

Thank you ! 

Submitted(+2)

woah this is cool

Developer

Thank you!

Viewing comments 20 to 1 of 55 · Previous page · First page