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A jam submission

Deep and DeeperView game page

Deep and Deeper – Three Bosses. One Descent. No Turning Back.
Submitted by P.5. — 5 hours, 59 minutes before the deadline
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Deep and Deeper's itch.io page

Game's Take on the Theme
Spin / Boss rush

Did your team make the majority of the art and music during the jam?
Yes, we do all of art and music

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Comments

Viewing comments 42 to 23 of 119 · Next page · Previous page · First page · Last page
Submitted(+1)

Cool shooter, it somehow reminds me of Gyruss.

It took some time to get used to the rotation of the hamster wheel stage, but at some point it just clicks and feels natural ¦3

Battles did not feel very well balanced, with very little actual fight and a lot of waiting in between while trying to move the giant hitbox out of obstacles that appear anywhere on the screen.

Attack patterns are great, and I love that I have to learn them the hard way, which makes them feel rightfully dangerous.

Visuals and sounds are clean, great job at polishing!

Developer

I agree with you; we might have overdone some of the transitional phases, and it would be better to shorten them while improving the main boss phases. And you're not the only one mentioning the hitbox, so that's definitely something we need to work on as well. Thank you so much for your detailed feedback and for taking the time to play our game!!!

Submitted(+1)

I love the fights! The tuto is super effective, I love this game, really well done!

Submitted(+1)

oh woah, loved every aspect of this game, Gameplay, Music, being an art guy I looooved the Graphics , amazing job and great use of the Spin theme!

Submitted(+1)

Awesome! The artworks, music, sounds, UI and controls are very good! I think it will be useful to display some visual cue when the target is being hit. Overall a very good and polished game!

Submitted(+1)

Addictive game with a great take on the theme, the art is amazing and the whole thing is super polished, very satisfying to play

Submitted (1 edit) (+1)

Visually, the game is really clean, and the ambiance is great. The bosses are all unique, and the gameplay loop is simple yet fun. If I had to point out an issue, it would be that the invincibility phase for the first and second bosses feels a bit too long for my liking.
Really want to see more.

Submitted(+1)

Everything is well harmonized on this game ! Nothing much to say as I loved the experience. Would love to see a Run'n'Gun based with thys type of boss parts ! 

Submitted(+1)

Dig Deeper caught my eye due to the amount of polish I saw from the thumbnail, itch page and screenshots.

Immediately when launching the game I was pleased to see that this was true! From the art, audio, and gameplay feel the game was a joy to experience. My particularly favorite part was the character portraits on the UI, I wish there were more backstory on those weird circle guys!

As for the gameplay, the thing that stuck out to me was that the tank's hitbox felt too big. I really wanted to weave between the bullets but I felt way too fat. Maybe im missing some kind mechanic..

The reload mechanic was neat since it made me have to strategically plan when I took my attention off the bullets to the reload spin. Kind of a funny parallel there... changing focus from bullets that harm you to bullets that help you.

My final note, it was hard to play on browser since when you die the exit button is right in the middle of the screen when I would click to shoot bullets. I kept accidently freezing the game by dying and then clicking exit on accident.

Good job on this jam! You guys definitely should be proud.

Developer

Thank you for your detailed comment and kind words!

The characters are dwarves who descend into the pit from the drill. We mentioned this in the lore notes, but unfortunately, we didn’t have time to fully reveal it due to the jam's time constraints. In the future (after the jam), we plan to expand on this through cutscenes and new bosses. We also want to make the dwarves more interactive so that each has their own personality and humor XD

Regarding the tank's hitbox, we’ll take your feedback into account and consider what can be adjusted. The UI will also be redesigned to be more user-friendly since, for now, we made a basic version and focused all our efforts on developing the bosses.

In other words, this version is just the beginning of a much bigger project :)

Thank you for playing our game and taking the time to give feedback! <3

Submitted(+2)

Amazing game. Controls feels tight, the art is gorgeous. Bosses were so fun to fight. I can see this in the top 3.

Submitted(+1)

SUPER SICK SPIN!

Submitted(+1)

Very elegantly designed, with every element of the game existing with the express purpose of interpreting the jam's theme. I think out of every game I played, this one had the most meticulous intentionality in terms of tailoring every little bit of the game to theme, which I just find really impressive and admirable. The game also happens to be very very fun to play in its simplicity with a roster of super cool and dynamic bosses that keep you guessing all the way to and past the end of the fight

Submitted (1 edit) (+1)

Nice Game!

Visual are really good, distinct art style but it was still very clear to see what was going on the entire time. I never felt that I was lost about where I was, nor where the enemy was.

I loved the little rotational parallax going on in the background, that was a nice little touch. Although I wish that I got a little bit more visual feedback throughout the game. It was unclear when I was actually damaging the boss unless I was listening for the specific sound that they play when they take damage. It would have been nice to get some sort of hit confirmation, in the form of a flash or something else  to tell me that I was hitting the right spot. Same for when the player gets hit, sometimes I would die and I didn't even realize that I had been hit at all in the first place.

I really love the Boss Design for this game too, the way that the phases were very distinct from each other was nice, and the little transitionary phase where they attack but cannot be damaged was also a great way to break up  the boss fights. I think my personal favorite boss was the second one, although it does feel like a massive spike in difficulty from the first boss.

Great Job especially in use of theme and the visuals.

Developer (1 edit)

Thank you so much for your feedback on our game!

We did implement visual responses for interactive moments, like hitting the boss or taking damage, but they ended up being a bit too subtle. That’s why we temporarily relied on sound cues instead. Thanks for pointing it out — after the game jam, we’ll definitely improve the visual feedback for the player!

By the way, in the downloadable version, there’s also an interactive cursor that indicates when you hit the boss :)

Once again, we really appreciate the time you took to play and leave such a detailed review — it means a lot to us!

Submitted(+1)

Beautiful game with clean mechanics! 2nd phase of the first boss is brutal though haha, felt the spikes were hard to keep track of when they changed directions. But thats okay cause the challenged is fun to overcome! Well done

Submitted(+1)

This game is super polished and I really love the art style!  It definitely reminds me of old flash games which is a huge plus for me.  Nice work!

Submitted(+1)

Wow this is a really pollished game! Really good! I loved the art style and the controlls felt incredible, also is one of the best games to utilize the theme so, congratulations! :D

Submitted(+1)

Really nice art! spinning around the bosses is also a nice mechanic and having to time the reload made it more challenging, good job!

Submitted(+1)

The art is super good, and it complements the bosses mechanics very well. Good job!

Submitted(+1)

I really love how you utilized spin in the perspective for this. I had a lot of fun going back to what felt like my Heavy Weapon days.

Ordinarily I really enjoy the active reload mechanic, and I would have here, but I feel like the keybinding was a bit troublesome. I found myself only really reloading when I was going left because my finger was already on D if I was going right and needed a reload.

Developer

Yes, that's correct! We wanted to set a more convenient reload button, but we decided that in most games, reloading is mapped to "R," and players who ignored the tutorial would instinctively press that button. Thank you for taking the time to play our game!!

Submitted (1 edit) (+1)

Good game! Best regards!!!

Submitted(+1)

I liked art style and music. Game is not hard, but has a lot of fun. Good job

Viewing comments 42 to 23 of 119 · Next page · Previous page · First page · Last page