Very nice! I really like the retro graphics and the variety this game offers. Even though I didn't manage to finish all the levels, I had fun! I also saw that you implemented a rhythm game!
Good job!
Criteria | Rank | Score* | Raw Score |
Gameplay | #173 | 3.070 | 3.070 |
Theme interpretation | #179 | 3.163 | 3.163 |
Overall | #201 | 3.093 | 3.093 |
Audio | #205 | 2.930 | 2.930 |
Graphics | #216 | 3.140 | 3.140 |
Innovation | #263 | 2.651 | 2.651 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/Sadodare/serpent_scale_quest
Very nice! I really like the retro graphics and the variety this game offers. Even though I didn't manage to finish all the levels, I had fun! I also saw that you implemented a rhythm game!
Good job!
Wow, this was really difficult. I didn't beat the final level, but the Pico-8 atmosphere looks cool and the gameplay was well done and addictive. I like the variety of gameplay styles and liked the fresh interpretation of the scale theme in the forest one. Graphics and music were cool too! and props for making a rythm game, I know for a fact they're not as easy to make as it could seem. Great work!
Hey, nice game! I liked both the variety of games as well as the art. Pico-8 has a really nice charm that I felt fit really well the arcade like gameplay of the game.
I only have a couple of point of criticism:
- I felt like the fire level was way too punishing / difficult compared to the rest of the levels. Maybe instead of resetting the player back to 0, it could deduct 1 point from their counter to make it a bit easier.
- I really liked what you did in the air stage. The traditional DDR gameplay is always quite fun. I will say that, especially on the first slower track, the audio & gameplay got out of sync the longer the track went on. I do know, however, that making a synchronization system in a game like this may be a bit beyond scope for what you were going for, so no biggie!
All in all, a charming game that adhered to the theme well. Good job!
Feels like an arcade game in terms of difficulty, style and gameplay. Great job!
I liked the spin on the good ol’ snake game for Fire and Water. I did think they were a little punishing at first but I eventually got used to them and got through them.
I don’t think I quite understood the Earth one so much, I just ended up touching the stone in ascending order of numbers, and got through it.
Air starts out real chill. I thought it was a tad bit slow but then I ate my words on the third part of it. I could not get through it, it was so fast and difficult!
So, the difficulty balancing could be tweaked a bit, but the game is really well made, has some cool vibes, and I wished I could have seen the ending.
Great job!
Thank you for the feedback! Yeah the difficulty didn't get balanced as much as I wanted. The earth level works like a balance scale. First weight picked up goes to left, next is right, then left, etc. Success is a balanced scale as indicated in the score area in the top of the UI. Thanks again for playing.
I liked it a lot. Started off as a cosy spinoff to snake and then some other gamemodes came in. I think the spawning for the fire and fish needs to be changed a bit so you have a grace period when you spawn. Sometimes I died and died ímmediately after because the obstacles spawned so close.
The earth level was cool, didnt understand it first. Thought you had made it wrong because there was not an even amount of stones hehe.
Couldn't finish the air level but I think that was a skill issue.
The air one got a bit hardcore at the end hehehe, but overall very entertaining game.
So, I don't get the theme, and it's unfortunate because the game looks beautiful (I love that old school style)
Rate no. 11
The good stuff:
- The snake movement is fluid
- I liked the level select screen
The stuff to improve:
- The hitboxes of "enemies" are way too big
- The player is way too big and makes the game unnecessarily hard
- The game has nothing to do with the theme. Creating a snake clone and then replacing the apple with scales is just bad, you can do better than that.
- In the first level, sometimes the scales counted twice
- You can spawn and immediately die. You can easily fix that by not spawning any "enemies" for a few seconds on spawn.
There isn't much more to talk about, it's a really simple game with a couple of issues.
Simple but fun game. Really difficult I'm surprised I was able to beat the fire level. Nice work
I really like it! Overall neat and polished game, the concept is nice and on point. I also love the artstyle :)
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