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Never Forgiven's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #16 | 4.171 | 4.171 |
Overall | #26 | 4.078 | 4.078 |
Gameboy Soul | #60 | 4.146 | 4.146 |
Interpretation of the Secondary Theme | #67 | 4.171 | 4.171 |
Soundtrack/SFX | #72 | 3.756 | 3.756 |
Graphics | #75 | 4.146 | 4.146 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
You explore a spooky mansion with a ghost companion.
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Comments
Really well done. The platforming is well done, the graphics are stellar. The music is soft enough for there to be something there, and it kinda fades into the background as you play. The sound effects are good.
Navigating glides into wall jumps is genuinely difficult. The product of having many mechanics on one button (for which GameBoy offers few remedies), as the game builds part of it's difficulty in navigating the controls.
Gliding into a wall resets the player into the jump state, and from there you can walljump. But players that hit jump right before hitting the wall will just disengage the glide and need to press the button again to walljump. I see how this can be cumbersome, and I'll have to figure out a way to handle these cases.
Thanks for the feedback!
This is a Powerful Metroidvania/platformer. switching between living and ghost worlds to defeat ghosts, and collecting different abilities with obstacles you could overcome on your way back. people may think this may lack the gb feel, but it does remind me of the rare games like dkc and conker on the gbc, so i'd say that accounts for gameboy soul. the music never feels repetitive, the sounds feel satisfying, i can geek out about this game for days. you get all the points my friends! props to you! i look forward to seeing more, now that you got me excited with that "to be continued" screen at the end!
Thank you so much for the kind words!
... I guess now I need to figure out what happens after that TBC screen... huh.
"To be continued..." I really hope to play more <3
Thank you for playing what's there so far!
Fun game with some ambitious mechanics given the time constraints!
Thank you for playing!!
i really enjoyed this game! it feels very polished and complete :) i will admit i am bad at games and i only got a bit past where you get the wall jumping (i will not admit how long it took me) so i can only rly comment on that but just echoing other comments, the wall jumping did feel finicky. i did manage to get the hang of it after trial and error and the experience was really rewarding :D i hope to see more of these lil characters, they are so cute.
Wall jump really needed more time in the oven, got too focused level design it seems.
Thank you so much for playing and for the kind words!
Fantastic game. Great level design!
Thank you so much, glad you enjoyed it!
That was really fun! The platforming is fleshed out and fun to do. The ghost mechanics are basic, but polished. The soundtrack has a nice gothic energy. The art is proficient, and the character design is exceedingly charming! Fantastic! Great work!
The ghost mechanics were a lot more complex in the early design drafts. I had to simplify them a lot, so people would learn their properties right away, without having to spend time on tutorials.
I'm glad you liked the game, thank you for playing!
Funny Game had fun with but the Glide and Wall Jump bug needs be fixed... but the overall experience was a fun little game that everyone should play it for a test...
That bug is on the top of the post-jam list. Thank you so much for the kind words!
Well Done!
Game feels good to play. Seems like a good set of base mechanics for a full fledged game.
Kudos for even doing a metroidvania at a game jam.
I tend to gravitate towards metroidvania design often, keeping the scope jam-friendly was quite the challenge.
Thank you so much for playing!
This game was fantastic, a delight all the way through. No complaints, great job!
Thank you for playing, glad you enjoyed it!
Really cool gameplay and I liked that the abilities didn't make me more powerful but gave me better tools to overcome the ghosts. Great game! Well done!
Thank you so much for playing!
I think i saw screen on the discord, glad i found the game. The gameplay, the characters and atmosphere are awesome. Really loved how you handle it there with mirroring system, wall jumping etc. Sometimes it's tricky, but that's good. Hand down!
Thank you so much for playing, I'm glad you enjoyed it.
Masterpiece.
Maybe one day, when I add all the cut content. Maybe. But thanks!!
This is a very polished game!! I like the level design and the ghost switch (?) mechanic. I wont add on anything about the wall jump as others have already pointed it out but other than that its really good! Also, the music is also nice.
I keep honoring my yearly tradition of leaving music production for the last minute (In this case, just a couple hours before the jam deadline), I'm glad you liked it.
Thank you for playing!
Loved this, really enjoyed the mirror mechanic and the overall style of the game
Finding the limitations to make interesting situations with the mirror was quite the process, but I'm quite happy with the result.
Thanks for playing!!
I very much enjoyed this game! Interesting setting, cute characters, and the right amount of challenge.
It felt so good going back and getting revenge on those darn ghosts!
I love the face the dog makes when it takes damage tho >_<
Maaaybe the high jumps could have been a pixel or two lower 👉👈😇 because it was more than challenging, and not in the fun way as with the ghost-gliding area. But that's a small nit-pick, because i can't really fault you for anything else :p and you could of course chalk it up to skill issue if you're so inclined
Great jam game!
Indeed, some jumps and vertical room transitions need some polish. I'll definitely revisit this project to refine those and add all the content I had to cut last minute.
Thank you for playing, and for the kind words!!
A very nice job here! A spooky platformer with the correct level of difficulty, interesting mechanics and a thrilling soundtrack that kept me engaged all the time! Nice level design too!
Interesting the wall jump + gliding movement, although with this command can feel a bit cranky in the most difficult areas. Have you considered stop gliding when the user releases the key? I would feel a better control there.
Really great game, looking forward to the sequel!
The glide worked on button hold at first, like you suggested. And it was very precise for making complex trajectories mid-air. However, if you bumped against a wall, you'd need to release the button and press it again to wall jump (also tried auto-wall jumping and didn't feel good either). Considering the button limitations, the current glide ended up being the least worse of the options I tried.
Thank you so much for playing and for the feedback!!
Cute premise, cute graphics and interesting gameplay! Very cool entry
The only problem I had was that I've felt the walljump to be a little random/unreliable some times. Besides that, great game!
Reworking walljumps is on my post-jam update list, along with all the story beats that had to be cut.
Thank you for playing!!!
I really liked it! Both the idea and the implementation, the only annoying thing is that the J and K buttons are not very convenient when you are in the looking glass mode. I got to the place where the duck statue is (the second statue), there is a distance between the platforms that I can't jump over, and there is nowhere to go back either.
The bird statue gives you a glide ability. You can press jump in mid air to fly straight forward. I should've made the item text more clear.
Thank you for playing!
Amazing game! Very nice visuals, and great level design!
The controls feel a bit floaty, and chaining wall-jumps and floats together was a bit tricky for me, but that might have been intended. Either way the game was a joy to play, and I like that deaths didn't feel too punishing! :D
Walljump detection ended up being quite tricky, especially since players have different ways of pulling them off (hold against the wall or pull away from it). In any case, I avoided long stretches of just verticality so you don't need to chain more than 3 at most.
Thank you so much for playing!!