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A jam submission

Overtime!View game page

Work never ends, even in the afterlife!
Submitted by ed_barbu (@ed_barbu), Uppernate (@UppernateBB), pristinise, DarkFr00t, DeCubas — 44 minutes, 57 seconds before the deadline
Rated by 49 people so far
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Overtime!'s itch.io page

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How does your game meet GBJam's theme?
You are a ghost, your purpose is to scare people

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Comments

Viewing comments 33 to 14 of 34 · Next page · Previous page · First page · Last page
Submitted

Definitely, it is one of the games made. Congratulations.

Submitted(+1)

I streamed your game, heres the Vod if you like to watch

https://www.twitch.tv/videos/2261760269?t=00h33m29s

Submitted

 Thanks for the video. It taught me that people with the vacuums won't chase you if you stay still when being an object. I needed to know that to progress in a part I was stuck

Submitted(+1)

pretty solid entry, I hope to see it more of it!

Submitted(+1)

Very cute!  Took me a while to get the hang of it.  I got vacuumed a lot.  A whole lot.

Submitted(+1)

It took me a minute to get the hang of it, but eventually I did. There were a few points where I got stuck either between people and a wall or a grate and an object and was unable to go into the one I wanted. All in all it was pretty cool, though.

Submitted(+1)

nice idea, but a bit hard from the start, also i got stuck between a guy and a table (i had a screenshot but this doesnt let me put it) i couldnt move anywhere, nice graphics tho

Submitted (1 edit) (+1)

Super cool idea, art and audio! Loved this little game, it had some nice puzzling elements! I’d love to see an extension / post-jam version of this where I could possess random objects for no particular reason just so I could roam around as an entire table.

Great entry!

EDIT: I realize now I’ve played this twice and commented TWICE.. My brain is truly fried from playing all these games haha.

Submitted(+1)

Great storytelling haha cute art and good audio !!

Submitted (1 edit) (+1)

Jumpscared by the ending sounds! Ahh!

Cool mechanics, can’t wait to continue working forever after I die

Developer

Heh the ending jump scare was actually a bug not a feature, believe it or not! xD The ending music is started multiple times, a bug that only happens in the browser version, so we did not catch it :( I posted earlier in the comments here a link to what the music is supposed to sound like

Thank you for playing!

Submitted (1 edit) (+1)

I am deeply disturbed by the theological implications of the premise!

That was fun! The art is proficient and charming, and the mechanics are competent.

Was the first ending slide, the one with the people running away, the only ending slide? I only ask because, as the ending came up, a horrific cacophony of very loud noises started playing for a whole minute, and it seemed really strange. It was as if the ending slides weren't playing but the ending sound had started multiple times. It might only be a problem on my end.


All-in-all, good work!

Developer(+1)

Heya, Indeed I believe there is a bug with the web verion. Windows build of the game (which we didn’t upload) does not have this bug, we only noticed the issue with the web version, at the last minute when we uploaded. Quite unfortunate. Indeed it sounds like the ending music is playing multiple times and makes the music we made for it unintelligible :(

SPOILER, this is what the ending of the game is supposed to sound like: https://youtu.be/6_8frTvZI_o?si=dxY-9ddYx3tkGu45&t=111

Submitted(+2)

Great game! Liked the idea, the puzzles were fun and it played really well giving a real Gameboy feel. Only the part with blowing up 6 blocks one after another felt a bit slow and unnecessary. Maybe having that combined with some other puzzle/mechanic would have worked better.

Submitted(+1)

This game is super cute! Love the visuals and the music too!

Submitted(+1)

Awesome game! I loved the puzzles, the theme was great, and I liked the intro story!

Submitted (1 edit) (+2)

Really enjoyed to tunes and I very much agree that work is very spooky.

Just a heads up that I did end up soft locking myself by accidently placing the sunglasses man over a grate I was unable to access yet.


Developer(+1)

Thank you for the heads up about the bug, I hope you enjoyed the game!

Submitted(+2)

Yeah it was cute, I especially like the ghost getting vacuumed up! Always love a puzzle.

Submitted

Lol, I just got into the same softlock! 

Submitted(+2)

Great stuff! Love the narrative, puzzles are fun and it appears to be crafted with much care. Kudos!!

Submitted(+2)

Haha, very cool level desing, I like how you teach the mechanics ... The artstyle its very unique, and the music its everything but bad (if I didn't express well I mean that the music its so great ^^. This is a really solid game, good work!!

Submitted(+2)

I love the Idea and overall presentation! It's amazing how much you've been able to put into the gave narrative, audio and visual wise! 
Didn't like the gameplay though. It's fun for the first couple of rooms but gets pretty slow pretty fast. Especially there was a moment that raised my brow is when you have to possess the same explosive 6 times to blow up a wall. In any case, it has great potential, and the gameplay, while a little tedious, is unique!

Developer (2 edits) (+1)

Haha yeah that part I’m guilty of. It’s what severe lack of sleep and doing level design at 4 in the morning does to someone haha. Will get rid of that chain of destroyable walls asap The feedback from everyone has been amazing, and useful. We’ll do some fixes and improvements, mainly in the level design and pacing of the game at this point. We have plenty of mechanics coded in, that the level design does not do them justice.

Submitted(+2)

Jams really do that to you :D
Yeah a little post-jam fixing and this would be the bomb!

Submitted(+2)

Amazing, had fun playing, audio gave it the nicest touch. Would just suggest to speed up the movement a bit, but all in all, nice job!

Submitted(+2)

Cool game, really nailed the theme

Submitted(+2)

I really enjoyed this. It nailed the theme and gameboy feel and the controls were simple but fun.

Viewing comments 33 to 14 of 34 · Next page · Previous page · First page · Last page