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Odigos's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #259 | 4.141 | 4.141 |
Originality | #581 | 3.781 | 3.781 |
Overall | #658 | 3.609 | 3.609 |
Fun | #1866 | 2.906 | 2.906 |
Ranked from 64 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
All the souls and the two worlds are joined together by chains literally. But more significantly, the actions made in the void will affect those of the real world indicating how the world of the living and that of the dead is joined together.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Unfortunately i seem to keep running into that indexing error bug thingy that is mentioned in another comment.
That said: the vibe of this game is... awe inducing. really nice!
To be honest, in testing I didnt have enough time to uncover the indexing error as consistently as some are able to replicate it. I think its only one specific index in the line that causes it. You're able to complete the level regardless, even if the souls are softlocked.
Great atmosphere building and I loved the sombre story that played out, a slight shame that some of the text triggers at the wrong time but hay it is a game jam game. great use of lighting really emotive
Feels like a AAA movie, it's very cinematic, sets the mood well, fantastic!
This is an extremely unique take on the theme, and damn the visuals look really stylistic and just pleasing to the eye in general. You established a really good atmosphere here, and the music goes perfectly with the artwork. You had some good use of sound effects, and the animations were really well done.
I did have one problem though where I thought I got softlocked because one soul was taken and the others didn't move at all, so I could only close and reopen the game. You might also want to consider making some sort of tutorial level that would walk you through the game's mechanics instead of memorizing text on the title screen (I thought the hands were just part of the environment haha).
All in all this is a really stylish submission and a good take on the theme. Great job!
Thank you so much for the feedback! In the future we'll iron out the bugs and get everything working properly :D Including the inclusion of a proper tutorial etc. The softlocking is an indexing issue that I now have a fix for but sadly cant upload. If we had more time I reckon testing would have improved its playability, but nonetheless we're happy that you liked it!
I loved the atmosphere in this game. Getting Blasphemous vibes for some reason. In terms of gameplay it was a bit slow and difficult for me, but i still enjoyed it!
Amazing ambiance! Pretty hard game (atleast for me)
The difficulty was intentional. We wanted it to seem inevitable that souls would be lost. I'm glad you liked it!
I see, very nice!
A really good game, great ambience, nice set up, and I just love games about death ;_;
I love the ambiance, the sounds of the clicking chains, the heavy atmospheric music. the lights..., It's really well done !
I like the idea. It's sad to hear that you ran out of time to put in the game mechanics: as of now, we don't have all that much ability to prevent our charges from being grabbed by the endless void. That's fine if that's what you're going for, inevitability is common enough as a game theme especially with the reaper.
Music, the footsteps, and the clinking chains are very substantial for the game's ambiance. The moral choice at the end would have more weight if there were more of them: 3-4 days telling the narrative journey of this here reaper would tell a better story, kind of like a visual novel
It's decent. I enjoyed it.
You're feedback is almost identical to what we had planned. We wanted the story to have more gravitas through longer narration but due to the time constraints we had to settle for only 3 days. Thank you for playing and your rating is appreciated to no end <3
Really great aesthetic and music to set the mood, I think the gameplay could use a little more feedback to tell you how the game works in terms of when the hands are going to grab as I was a little unsure how close I could get to them, great job though!
Thank you! We had a mechanic planned that would make the hands afraid of the light and wonder around a bit more, but I couldnt polish it up in time so it got left out :/ Im glad you liked it!
Ah I know the feeling! Well done for what you managed in the time limit though!
Nailed the atmosphere & Love the animations :D well done!
Thank you!
The atmosphere is so good, it feels threatening and comforting at the same time, well done! Audio matches up perfectly, the footsteps are really pulling me into the game. I love the art style as well and in particular the lighting/shade effect. Well done !
Very original game that can pull you into an immersive world with its sounds, lighting, art style, and story. A lot of games submitted into this jam lacked story/lore so it was nice to see some here. 5 stars in all categories.
I feel the weight of my sins bearing down on me. My only solace is the beauty of everything around me as I dredge forward. I grimace, as another poor soul is ripped away.
Sir this is a wendy's
:D We're glad you enjoyed the game. It means the world to us to get these comments!
I'm not usually the kind of person to play these sorts of games but it really has a spark of something big
Honestly that means the world to hear someone say. Thank you so much for the kind words :D
A brilliant game! Fantastic graphics and musicwork. Love the story and how your own moral choices affect it! Bravo!
I really liked that it has a story ,and very good use of the art and music!
Great idea for a game, the art style and music compliment each other well
It's nice specially the pixel arts the mechanics is so nice and fun guiding souls
Interesting concept to guide chained souls, I like the pixel arts, good job!
Thank you so much for taking the time to rate the game and comment, it means the world :D I'll be sure to check out your project and thanks again!