Play Rooms
...Rooms within Rooms within Rooms within...'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #145 | 4.288 | 4.288 |
Overall | #371 | 3.960 | 3.960 |
Style | #458 | 4.186 | 4.186 |
Enjoyment | #1352 | 3.407 | 3.407 |
Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Rooms has you build a hotel that grows in scale as the game progresses. The more you build, the bigger the scale of the hotel is!
Development Time
96 hours
(Optional) Please credit all assets you've used
Full credits are in the description of the game page
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Comments
Took a little bit to fully understand, but was really cool once it clicked. Awesome idea and execution!
Only thing was after playing for a while it got a bit overwhelming. Could be nice to mark the rooms which you've entered (since the start of the round) and the requirements are met.
Thank you for playing! The game eventually reaching a breaking point is intentional, it would keep going on forever if it had not done that. There are alot of colors on the map already so Im not very keen on adding alot more, but adding a color to a requirement room you have checked could be helpful, i will consider it!
Super polished game! Not so hard to understandable and also a very great concept!
Good Job!
Super polished game! Not so hard to understandable and also a very great concept!
Good Job!
Im glad you enjoyed it!
Super interesting take on the theme with nice mechanics. Moving the player is very satisfying especially thanks to the sound design. The artstyle is nice but the text is very hard to read and the "x, y" score blends in the background a bit too much.
The games core gameplay is the most unique I have come up with, thank you! I had made the X:Y coordinates white initially, but they didnt stand out much then, changing the background graphic could help ammend it perhaps. Thanks for playing!
It was hard to wrap my head around the concept at first, but once I got used to it, it's pretty fun. Very inventive mechanic, good work.
Yeah, the game takes a little while and a vit of brainpower to click. Thanks for playing!
I really enjoyed this. What a creative take on the theme. The timer makes this so hecktic and stressful! Hehe. Good stuff.
If the timer makes everything reach a tipping point where theres so much to do and so little time, I have successfully achieved my vision. Thanks for playing!
perfectly original concept
very coherent, really good work!
Thank you!
We think you've succeeded both with coming up with a creative concept and implementing it well!
The controls feel natural and behave exactly as expected. Nothing feels finicky or janky, it's a smooth experience!
The trickiest thing to understand for us was that it's ROOMS that you place, not doors. Perhaps letting the doors to each room have a unique visual could help with that? Once we took a moment and really studied the map and what was going on, things became clearer - Though that took a while on account of the time pressure.
One suggestion we've got is to wait a bit longer before starting the countdown - maybe after fulfilling a request or two? Giving the player some time to familiarize themselves with all aspects of the game - placing rooms, navigating, and requirements - would be helpful. The time pressure makes it a bit hard to really take everything in, which lead to us having a tricky time figuring out the mechanics or noticing the map properly.
We really like the visuals! You've got a very cohesive art style, everything fits well together and feels like it belongs in the same game. Making every room distinct through their palette and patterns was a great choice!
Overall really nicely done!
Thank you for the throughout review! I will go by one by one since theres a bit to unpack here;
I get that carrying rooms around is a little challenging to understand, but I couldnt figure out a way to better communicate that to the player while the jam was still going, and figured people would figure it out when unique rooms come in. I could maybe add names to the guests and show that ontop of the door, you are holding, which I thought after the jam had ended, i will adress it after the jam ends!
The countdown used to be MUCH more lenient, but I decided to make it more strict because people who learned what the game is about had alot of time to spare. It is still the case now, but it feels like its fine tuned way better than how it used to be. The reason I kept it a little more strict is I wanted the game to be more chaotic in that regard, you wont be able to do everything after a while, but you will still be able to get your rating increased if you do enough, which makes the game end in a crescendo where there is too much to manage and too little time
Once again, thank you for the throughout review! I am glad you enjoyed it as much as you have!
This is so fun and actually really cool. Although i didnt understand what the 0,1 meant. is it a coordinate or something? also i love the animation of the player
I assume you mean the 0,1 that shows up while your rating is being judged, if so that is the position of the room that is satisfied/dissatisfied with its placement. I am glad you had fun regardless!
oh ok so THATS what it means
Phew, it took me a while to realize that the same door led to the same room no matter where it was placed lol. I was confused on the x and y position requirement before realizing that. I think a proper tutorial might help to onboard to the game better. For this gamejam specifically, maybe you could add more gameplay hints on your page description.
That aside! I really like the game! The art and animation are polished, and the gameplay is unique. Great job!
I might make it have a tutorial, but I also dont entirely hate the idea of letting the player loose and having them figure everything out by themselves, adding a bit more chaos to the first couple of runs before it all clicks. Thanks for the kind words, I am glad you enjoyed it!
I love the idea ! It's very clever (my brain froze..). The art direction is also very cool !
Thank you! The game is very tasking on the brain indeed, how much thinking the game required suprised me too once I finished it, since I implemented all the checks at once without testing them one by one
ahhah yeah classic for a jam
What a delightful game! It gets pretty challenging very quick, especially if you're not great with directions like me lol, I was constantly getting lost in my maze of a hotel. It would be nice if there was a way to swap the door you're holding with an existing door rather than having to find an empty slot for the door you're holding and then go back and pick up the other door to move it. The styling is great, I love how the main character looks and moves and seeing what new funky guest has arrived was always a treat.
I'm glad you have noticed so many of the little details! I was hoping someone would call their hotel a maze because thats exactly what I wanted for the game to turn into at the end.
Swapping doors was not something I have thought about before, I may try that post jam but it may be a little difficult to visually indicate, doesnt mean I wont try though! Im glad you enjoyed it!
Fantastic game! It took a little while to get the hang of things but once I did it was a lot of fun. This is really impressive and well polished for your second game jam, I'm jealous haha! Great job.
The devil is in the details as they say, the games I make are either released polished or not at all. Thank you for playing!
The game is visually stunning!!! The animations are amazing! The idea is also incredibly creative compared to everything else I've played! And although I spent most of my time not knowing what I was doing, the game was still fun. Yes, I lost, but the art alone was more than enough to keep it fun and how everything is completely polished.
:D
The game is a bit difficult on the first couple of runs, but people usually get the hang of the game after a bit of warming up. And you are bound to lose eventually, those requirements will definitely catch up to you eventually. Thank you for playing!
Great idea! I got lost so fast but was really fun to play and the style/vibes of this game are great! :D
Thank you! The idea just came to me after 30 minutes of thinking how I couldnt make this years theme work, I am really happy with how it turned out! As for getting lost, people usually get the hang of the game after a couple runs, id say try keeping your eyes glued to the map for the first few attempts, it really helps
Super innovative and the graphics/vibes are just amazing! Got stuck a bit at the beginning but then it clicked and I had a great time. Awesome job
Thank you!
This was really fun. At first, I didn’t really know what I needed to do, but it didn’t take me very long to figure it out. Definitely a game I’ll come back to play some more!
Thank you! It does need a little bit to figure out, but it is deceitfully addictive. I never play my games all that often sadly but I keep returning to this one specifically. I am glad you enjoyed it!
With the right onboarding and a bit more refinement, this game has the potential to reach new heights. Its uniqueness truly sets it apart, and with some additional care and attention, it could resonate with a much larger audience. The foundation is already exceptional; a little more love in the details could make it extraordinary.
The game is pretty done in my eyes, since the only updates i could do right now are adding more of what's there/more polish in the areas that lack it. I am thinking of a relatively small update after the jam ends that adresses the latter though, and I'll probably get my hands off the game once thats done to work on other, maybe sillier things. Im glad you've enjoyed it! Thank you for playing!
Good game with good mechanic and visual, I have some issue trying to understang the requirement of certain room but that was totally a good game.
Im glad you enjoyed it! The requirements are generated randomly, so you are bound to run into this specific group of conditions that are near impossible to get right. However, you can try shaving the requirements off one by one that you work on for a few cycles. The game indeed requires alot of brainpower, but I'm sure youll get the hang of it in a couple of runs!
The best we’ve seen so far. At first we were completely lost but still amused by the style and the funny athmosphere but once we got the hang of it it became a truly smart and intricate game. Thank you very much for game, we’ll be replaying it !
Having my game regarded that highly is surely a pleasant suprise! Thank you for playing!