Play game
UNWORTHY's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #634 | 4.069 | 4.069 |
Overall | #1299 | 3.560 | 3.560 |
Enjoyment | #1834 | 3.224 | 3.224 |
Creativity | #2162 | 3.388 | 3.388 |
Ranked from 116 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
I think there might be multiple interpretations, the main one I was aiming for was how the artwork that you "build" will "scale" with your stats (i.e. dealing more damage, more health, etc.)
Development Time
96 hours
(Optional) Please credit all assets you've used
i made everything
Leave a comment
Log in with itch.io to leave a comment.
Comments
Hades in 2D, I like that
I really liked this Hades-like, and I feel the painting system is really creative!
The visuals are amazing. Despite being monochrome everything is very readable. There may be some problems with differentiating your inks, because there are too many shades that can be referred as “light gray” for example.
I liked how thematic the attack is. Although it’s hard to get at first that it needs to recharge and you shouldn’t spam it. A more disappointing issue is enemy navigation. It’s easy to break their pathfinding and they just stand in place. Boss was easily cheesed because of that.
It’s also not immediately clear why would you need paint. Probably because you get the boons pretty late into the game. And it’s quite possible to never get one connected to drawing and finish the game with a blank canvas. Maybe it the first room always gave you one it would be better.
I think if you were tasked to draw something specific, it would elevate this part of the game. Like, maybe some doors require some amount of specific color on a canvas, or NPCs give you some quest. Hell, I know it’s not a jam to propose this, but you could incorporate one of those AIs that can recognize what object is drawn by the player.
Overall, this is an impressive submission with a lot of potential for future development!
Very impressive! Building a full rougelike for a game jam is no small feat.
I also loved the vaguely artistic void creatures haha.
Overall great work!
Very cool. The art is on point, the premise is interesting. Although I had a hard time figuring out what exactly the painting does
This is very fun :) I'll be honest, the value of the painting on the side was lost to me a bit until I read the instructions, but the fighting was fun.
A little tough for me at times (I'm bad at games) but impeccable style
The art style is awesome. I like that you have to fight with a brush, it's very original. The design of the impostore syndrome is very cool! Nice concept :)
The game artstyle is cool, but i got stucked inside a room with no way out. Good job!
Fantastic game, great gameplay and artstyle. Very fun
I like the mechanic design
Really fun and unique mechanics! Loved the way you attack by swishing the brush back and forth. Very nice!
This was really fun! Once I figured out how the boons allow the drawing to affect the world, I really got into it. Alas, the algorithm of the judge did not enjoy my beautiful art.
Well done! This is impressively scoped, very crisp visually, and has quite a lot of gameplay and narrative depth.
Wow ! Amasing looking game ! I liked particularly the atmosphere.
Loved the style and the progression, would be great to see it developed further. If you had mechanics where your paint led you down a certain path with strengths and weaknesses it could be a really interesting mechanic!
Love the atmosphere and the gameplay is really creative! I can see this game become a full sized game.
cool idea the theme dosent really fit but still a polished game. when i spam click i do more damage than when i drag the cursos btw
Sadly I didn't like this game at all, I dont really see how the game fits the theme besides upgrades, all hitboxes of enemies are on their feets, which is weird, idea with painting is totally unexplained, combat system is just click-click-click (just lake in Hades, so maybe it was intentional), characters are *big tits man*, *bit tits woman* and *cringe girl*, their monologues are not engaging at all. The only thing that this game does good is art, I would have rated it 5/5 if character design wasn't like this...
But maybe I just dont get it...
I think you have a really big potential tho, to make a game like this solo is not easy, so keep trying!
Great style and artwork! Lots of content in this short amount of time! Felt a lot like Hades to me. Didn't understand why you needed to paint (maybe because I'm bad at it )
Them calcuim cannons were really SCALED UP. 10/10.
I don't actually like this game. If you play the game that depresses you, you can say - "Augh! My mental health Building to Scale down!" (but flexebility in interpritation of theme is actually a good thing). The so called adult themes are just big boobs and naked muscles, which I think is just edgy.