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A jam submission

ContaminantView game page

A sinister organism has overtaken your Mars base. Can you outsmart it and survive the nightmare?
Submitted by Hyrdaboo, Steluste — 1 hour, 8 minutes before the deadline
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Contaminant's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#21803.3833.383
Overall#32212.9632.963
Enjoyment#33262.7652.765
Style#39322.7412.741

Ranked from 81 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
There as an alien organism that never stops growing (scales constantly)

Development Time

96 hours

(Optional) Please credit all assets you've used
We have made all of the sprites ourselves. Sounds are from freesound.org

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Comments

Viewing comments 40 to 21 of 53 · Next page · Previous page · First page · Last page
Submitted

Did not end up escaping the alien, I liked the idea that you figure things out yourself without getting your hand held but it reminded me of a time I couldn't find a knife in resident evil and died over and over. Personal trauma haha, but the style and sound effects are really cool! It's a great concept executed very well :) Nothing to do with me not being able to escape scary aliens 

Developer (1 edit)

Thanks for playing! Agree with the hand holding part and that’s something we deliberately tried to avoid as much as possible because it can ruin the puzzle if done wrong.

Submitted

Pretty fun. I can't quite escape and I'm not sure if I'm doing something wrong or if I'm just getting lucky. I've managed to gear up and push back the monster, but then all that's left to do is wait for the door to open and it doesn't open in time? Am I missing a step or is it just a timing issue? Visual clarity could maybe be improved a bit, but apart from that, nice little puzzle!

Developer(+1)

You are supposed to electrocute the monster as soon as it breaks the door and quickly run towards the door. The timing can be a bit off but I assure you it is beatable. I agree with visual clarity part so many people had no idea what is interactable and what is not. Thanks for feedback!

Submitted

Oooh, that makes sense, my bad! I didn't realize it was the alien that broke the door, but that makes a lot more sense than some timer happening. Good puzzle, thanks for clarifying! Managed to escape now :)

Submitted

The organism helps convey a sense of urgency. I was honestly scared about how fast it was growing.(Im easily scared)

Developer(+1)

Ahah I am also easily scared you should see how much I scream when I play horror games.

Submitted

Could figure it out in the end. Good idea, the puzzle element. But some things are not clear why they happen - for example, why does the door open after a fixed time, etc. But anyway, cool game!

Developer

Glad you liked it! The door opens because the alien plant is so strong it breaks the door to grow outside.

Submitted

I wasn't able to find the solution, but it was fun trying. One thing I would change is the snappy movement, since its a little jarring and makes it hard to control. I got to the point where I electrocuted the alien, and I thought that was meant to be the big a-ha! moment and the end of the game, but it just grew right back and I was cornered. So some more clues or directions would be nice. 

Developer

The electrocution was the solution but you just had to wait a little bit for the plant to break the door then electrocute it so you almost figured it out that’s good enough. Thanks for trying it out!

Submitted

I end up dying right as the door opens. probably a timing thing. but the gameplay is fun! good job!

Developer

You have to run quickly to the door before that happens. Thanks for checking it out!

Submitted

Love how the alien looks, vines grabbing at you are terrifying. Didn't fully understand what to do, each thing could have had a description of what it does because I was a bit confused. However, its a very creative and original idea and the art looked quite good. You should be proud!!

Developer

Thank you so much for the kind words glad you liked it!

Submitted

I couldn't find the solution :(

I wish I had more hints as to what things I interact with do. What can I do with the crowbar? Why do I get electrocuted by the button? What is the suit for? Dying over and over to try to understand got me a bit frustrated, so I dropped before I could find all those answers.

Developer(+1)

We wanted to make it mysterious and encourage exploration but you might be right dying to do so every time might not be the best thing and can be frustrating to some people. Definitely valid criticism. Thanks for trying it out!

Submitted

Took me a little while but I ended up finding the solution !! Loved that puzzle style !! I would gladly play more of that ! Well played !! (I do agree with another comment about the loudness of the step on the metal ground tho :D)

Developer

I am so happy people find this game fun thank you! Yeah the sfx gets annoying after a while I am aware.

Submitted

Fun little environmental puzzler.  In the category of loudest walking sound effect, easily 5 stars.  A lot more could be done to give the player clues, but I still had fun.  Nice work! 

Developer

I agree with the things you said especially the step sounds lol. Glad you liked it!

Submitted

Game looks nice.
If I understand correctly it's basically a point-and-click quest but with top-down perspective and time pressure.
I would like to see more abilities to control the alien, like you need to shoot at it while moving around the ship or something. 

But it looks cool, sfx are nice and it plays nicely. 
I've enjoyed my time playing this game.

Developer(+1)

Thanks a lot I am glad you had fun and those are definitely valid suggestions. Initially we wanted to add a lot more things such as doors, items that can hurt the alien etc. but decided to keep it simple to make it on time.

Submitted

Sure. Time pressure is an interesting factor when doing game jams.
You want to make a great time but it all come with a cost...

Submitted

Nice little puzzle horror game

Developer

Thank you!

Submitted

Great concept and I like the ray tracing effect you used for the lighting system. 

Developer

Lol it’s not raytracing just the default lighting system in unity but I am glad you like it that much. Thanks for playing!

Submitted

This game is super cool, but I couldn't figure out how to open the door.  I'm really confused about what the glowing light plate was, but it seemed to attach to the back of the suit?  

I really liked the footstep sound effects, it added a nice grounding effect and makes the game a bit more tense!  I'd love to come back and play more if you expand on this or make things a little more clear!

Developer

Oh boy I should have went easy on the bloom it’s not a glowing plate lol it was your oxygen tank. Thanks for feedback though!

Submitted

Cool game, couldn't work out how to get the door to open though

Developer

Thanks for trying it out!

Submitted

Ok, great idea, but I can't figure out how to get to the end and I think there might be some glitches in the way of people solving it. For one, sometimes when you put down the crowbar you can't pick it back up again - especially after grabbing the white plate (which I still don't know what it does because I can't tell what it is.) This led me to believe that each item can only be used once. It was only when checking your screenshots that I realized that you can carry the crowbar and be fully decked out

Developer(+1)

That’s a nasty bug that keeps bothering everyone and it’s on me. The crowbar gets stuck behind the chest’s collision box making you unable to pick it up. The white plate is actually an oxygen tank astronauts wear and you’re supposed to put it on your space suit.

Submitted

I really liked this one, simple but effective. I see people saying it's tricky but I actually think the alien doesn't move fast enough - after a few tries it became a bit annoying to wait at the very left. That said, it was a fun game to work out, and satisfying to beat. Good job

Developer(+1)

Some people find it tricky and the ones who manage to solve it all pointed out the waiting problem. We had some balancing issues where if we made it too fast it would have been impossible to beat and too slow is annoying so we kinda settled on some speed that we thought would be the middleground. Glad you like the game!

Submitted

That’s a good idea. An increasing speed might have been ideal, but I understand if you might have run out of time for something like that 

Developer

It is increasing. It starts at one node every 0.75 seconds and goes down to 0.05 seconds over time. It’s just my code for the plant runs slower the bigger it gets so that’s a bit of a problem there.

Submitted

Fun idea for an escape-room type of game. I wasn't able to figure out how to open the exit but figuring out the sequence in which to do all the other things was fun.

Developer

Thanks! Glad you had fun!

Submitted

I didn't manage to find the solution, but the idea is cool, I wonder how you can survive to this thing. Good job!

Developer

Yes you can survive it but it’s a bit tricky to get to the solution. Thanks for playing!

Submitted

super neat game. I also died a lot but it was fun to retry a few times. Great work!

Developer

Thanks for playing!

Viewing comments 40 to 21 of 53 · Next page · Previous page · First page · Last page