This soundtrack made me want to fly on a huge bird...
...fly in harsh skies!
Criteria | Rank | Score* | Raw Score |
Quality | #86 | 4.000 | 4.000 |
Composition | #115 | 3.870 | 3.870 |
Overall | #204 | 3.626 | 3.626 |
Impression | #207 | 3.565 | 3.565 |
Correlation to theme | #343 | 3.391 | 3.391 |
Creativity | #407 | 3.304 | 3.304 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Description
Cloud Riders is about a civilization of small people living in hidden cities in the clouds. It is a life of adventure as they journey to new clouds and face the viscous storms that come their way.
In "City in the Clouds" we get a sense of the beauty and grandeur that one might experience in such a wondrous city.
In "Storm Clouds" I tried to represent the different phases of a storm. The unease of the oncoming storm steadily grows as the thunder in the distance gets louder. Then the storm hits with all its fury. Finally the thunder subsides as the storm slowly moves on.
Genre: Orchestral
DAW: Logic
Message from the artist
This was my first OST Jam and I thoroughly enjoyed it! I've been taking a long break from composing due to burnout. This was just what I needed to get back to writing. Thanks for putting on such a great jam!
Theme
How does it fit the theme?
We get a glimpse into what life is like inside the clouds.
Link(s) of the submission on streaming services
https://soundcloud.com/kiltedcomposer/sets/cloud-riders
Number of tracks2
Genre
Soundtrack use permission
This soundtrack made me want to fly on a huge bird...
...fly in harsh skies!
Hi Bakuda!
I enjoyed a lot your soundtrack. I really liked the arrangement of the strings that you've achieved. I think it is a very solid point in your compositions, especially in Storm Clouds.
Also the melodies were very nice and very connected to the story you tell.
Great work!!
Loved the orchestration! It's great how all of the instrument layers come together to create a beautiful atmosphere, and your use of rhythm to create different moods and levels of tension is fantastic! I think a tad bit more detail to your strings, like adding swells to it through CC11 expression, would really help elevate the quality of your music even more. Great job!
Great ideas! The orchestration works really well and there is emotions. Nice submission!
The first trill notes the flutes had reminded me of Maplestory! specifically the song Henesys. Actually a lot of the song reminded me of that!
Fantastic submission, close to perfect score for me on all levels, awesome job!
Like flying and riding birds! Just as you said. Amazing. Great work, fits the theme very well. I love the quietness and blend of piano and other instruments.
Good work! I think your tracks really narrate a story, it's not hard to imagine a videogame with this kind of music, well done
Well you nailed your cloud theme ! First track was really chill :)
2nd track was indeed at the image of the storm ^^ Loved your orchestration !
Good job ;)
The tempo is perfect for the airy/dreamy concept you're going for. Beautiful work!
The piano is SO GOOD. Everything feels fresh.
Impression 5/5
Creativity 4/5
Composition 5/5
Quality 5/5
Theme 3/5
I love the restraint in these tracks. City in the Clouds is simple yet full of tension that is interesting. And I love how seamlessly it flows into City in the Clouds. It's all very cinematic and evocative. Thanks for making and sharing!
City In The Clouds, so calm and relaxing. Really sets you up for the mood of the game.
Woah, what a drop on Storm Clouds. Tension built, tension released. If only, I'd wish for that epic drop to last longer! haha
A consistent soundtrack, well driven by the game idea, for a cohesive work. Great work on your end again!
Pretty composition its well arranged good job. I think your percussions can get some work in terms of mix they can go way harder than that. I don,t know why but Storms Clouds feels unfinished, I want more at the end.
I really liked the tension you create with the opening in Storm Clouds, and then the transitions to each phase really told a story of a storm coming through in the game!
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