when playing on android, whenever I try to meet with alma, the game crashes and closes.
A game about birds, bees, flowers and trees. · By
Hey been having this issue for multiple patches now, though i have just installed a mod so maybe that's the cause this time but TLDA: Game start fine, play fine until around lvl 10 or maybe a playtime thing but then at this point the next combat encounter causes a white flashing screen then crash
Platform information
Game version: 0.3.16.5 Patron-Only
Java version: 11.0.12
System information
OS name: Windows 10
OS version: 10.0
OS architecture: amd64
Stack trace:
com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: animation/VFX_Inferno/VFX_Inferno_38.png
at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:650)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:430)
at com.badlogic.gdx.assets.AssetManager.finishLoading(AssetManager.java:457)
at com.majalis.asset.SafeAssetManager.get(SafeAssetManager.java:18)
at com.majalis.screens.AbstractScreen.initAnimation(AbstractScreen.java:420)
at com.majalis.screens.AbstractScreen.initAnimation(AbstractScreen.java:436)
at com.majalis.screens.BattleScreen.<init>(BattleScreen.java:421)
at com.majalis.screens.ScreenFactoryImpl.getBattle(ScreenFactoryImpl.java:251)
at com.majalis.screens.ScreenFactoryImpl.getCurrentContextScreen(ScreenFactoryImpl.java:303)
at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:138)
at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:150)
at com.majalis.screens.LoadScreen.switchFade(LoadScreen.java:46)
at com.majalis.screens.AbstractScreen.showScreen(AbstractScreen.java:123)
at com.majalis.screens.LoadScreen.render(LoadScreen.java:52)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: animation/VFX_Inferno/VFX_Inferno_38.png
at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:119)
at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:91)
at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:577)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:428)
... 17 more
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/VFX_Inferno/VFX_Inferno_38.png
at com.badlogic.gdx.utils.async.AsyncResult.get(AsyncResult.java:46)
at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:117)
... 20 more
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/VFX_Inferno/VFX_Inferno_38.png
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:165)
at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:98)
at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:62)
at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:35)
at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:71)
at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:35)
at com.badlogic.gdx.utils.async.AsyncExecutor$2.call(AsyncExecutor.java:64)
at java.base/java.util.concurrent.FutureTask.run(FutureTask.java:264)
at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1128)
at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:628)
at java.base/java.lang.Thread.run(Thread.java:829)
Caused by: java.io.IOException: Error loading pixmap: Out of memory
at com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>(Gdx2DPixmap.java:85)
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:163)
... 10 more
On android the game crashes when you enter combat with a mage using inferno and oil.
Edit 1 I tested if it was involved with extra stat points and it's not.
Edit 2 Found out it's something involving mage in general by not getting any spells.
Edit 3 tested on different androids both couldn't use mage.
Game crashed when I tried to have Kylira teach me magic.
I wish there was a way for me to upload a text file here.
Platform information
Game version: 0.3.17.0 Patron-Only
Java version: 11.0.12
System information
OS name: Windows 10
OS version: 10.0
OS architecture: amd64
Stack trace:
java.lang.NullPointerException
at com.majalis.character.PlayerCharacter.addSkill(PlayerCharacter.java:883)
at com.majalis.save.SaveManager.saveDataValue(SaveManager.java:162)
at com.majalis.scenes.Mutation.mutate(Mutation.java:27)
at com.majalis.scenes.TextScene.activate(TextScene.java:203)
at com.majalis.scenes.Scene.setActive(Scene.java:118)
at com.majalis.scenes.ChoiceScene$1.clicked(ChoiceScene.java:103)
at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88)
at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:71)
at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:355)
at com.badlogic.gdx.InputMultiplexer.touchUp(InputMultiplexer.java:124)
at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:70)
at com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input.update(DefaultLwjgl3Input.java:189)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:394)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
Edit: oh, the weekly update might have fixed it. Haven't gotten to test.
hello
free type error
Platform information
Game version: 0.3.17.0
Java version: 11.0.12
System information
OS name: Windows 10
OS version: 10.0
OS architecture: amd64
Stack trace:
com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load font, FreeType error code: 85
at com.badlogic.gdx.graphics.g2d.freetype.FreeType$Library.newMemoryFace(FreeType.java:123)
at com.badlogic.gdx.graphics.g2d.freetype.FreeType$Library.newFace(FreeType.java:109)
at com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.<init>(FreeTypeFontGenerator.java:96)
at com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.<init>(FreeTypeFontGenerator.java:87)
at com.majalis.screens.ScreenElements.getCustomFont(ScreenElements.java:72)
at com.majalis.screens.ScreenElements.getCustomFont(ScreenElements.java:61)
at com.majalis.screens.ScreenFactoryImpl.getEncounter(ScreenFactoryImpl.java:239)
at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:133)
at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:150)
at com.majalis.screens.LoadScreen.switchFade(LoadScreen.java:46)
at com.majalis.screens.AbstractScreen.showScreen(AbstractScreen.java:123)
at com.majalis.screens.LoadScreen.render(LoadScreen.java:52)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
---------- Autosave ----------
Autosaving loading failed due to:
com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load font, FreeType error code: 85
at com.badlogic.gdx.graphics.g2d.freetype.FreeType$Library.newMemoryFace(FreeType.java:123)
at com.badlogic.gdx.graphics.g2d.freetype.FreeType$Library.newFace(FreeType.java:109)
at com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.<init>(FreeTypeFontGenerator.java:96)
at com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.<init>(FreeTypeFontGenerator.java:87)
at com.majalis.screens.ScreenElements.getCustomFont(ScreenElements.java:72)
at com.majalis.screens.ScreenElements.getCustomFont(ScreenElements.java:61)
at com.majalis.screens.ScreenFactoryImpl.getEncounter(ScreenFactoryImpl.java:239)
at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:133)
at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:150)
at com.majalis.screens.LoadScreen.switchFade(LoadScreen.java:46)
at com.majalis.screens.AbstractScreen.showScreen(AbstractScreen.java:123)
at com.majalis.screens.LoadScreen.render(LoadScreen.java:52)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
On the Android version, the game crashes on new games when trying to fight Alma. It is the only event where it unfailingly crashes. This makes new games pretty much unplayable. It only chrashes there when the fight is about to begin so if she succesfully paralyses you for example there will be no crash but you cannot get her to join you.
Hey I tried posting on here a while ago about the issue that I've been experiencing. I've been having an issue with the download of this game. I downloaded the newest version and I've just been getting an error that reads as such:
"The Java JAR file "TalesofAndrogny.jar" could not be launched. Check the Console for possible error messages.." It provides nothing else. I'm using a Mac Os High Sierra, and the version is 10.13.6 - if that matters at all. Does anyone have any information on this?
I'm getting a segfault error on Mac with OpenJDK 11 when I try to open it--
# A fatal error has been detected by the Java Runtime Environment:
# SIGSEGV (0xb) at pc=0x00007ff81eebcceb, pid=5687, tid=259
# JRE version: OpenJDK Runtime Environment (11.0.2+9) (build 11.0.2+9)
# Java VM: OpenJDK 64-Bit Server VM (11.0.2+9, mixed mode, tiered, compressed oops, g1 gc, bsd-amd64)
# Problematic frame:
# C [CoreFoundation+0x20ceb] CFArrayGetCount+0x6
...
--------------- S U M M A R Y ------------
Command Line: [...] Downloads/Tales Of Androgyny Mac.app/Contents/Resources/TalesOfAndrogyny.jar
Host: Macmini8,1 x86_64 3200 MHz, 12 cores, 32G, Darwin 21.3.0
Time: Fri Apr 8 17:56:19 2022 CDT elapsed time: 0 seconds (0d 0h 0m 0s)
--------------- T H R E A D ---------------
Current thread is native thread
Stack: [0x00007ff7b5b46000,0x00007ff7b6346000], sp=0x00007ff7b6343608, free space=8181k
Native frames: (J=compiled Java code, A=aot compiled Java code, j=interpreted, Vv=VM code, C=native code)
C [CoreFoundation+0x20ceb] CFArrayGetCount+0x6
C [IOKit+0x425f2] __IOHIDManagerDeviceApplier+0x2fb
C [CoreFoundation+0x4abce] __CFSetApplyFunction_block_invoke+0x12
....[log file very long]...
--------------- S Y S T E M ---------------
OS:uname:Darwin 21.3.0 Darwin Kernel Version 21.3.0: Wed Jan 5 21:37:58 PST 2022; root:xnu-8019.80.24~20/RELEASE_X86_64 x86_64
rlimit: STACK 8192k, CORE 0k, NPROC 5568, NOFILE 10240, AS infinity, DATA infinity, FSIZE infinity
load average:1.70 2.63 3.60
CPU:total 12 (initial active 12) (6 cores per cpu, 2 threads per core) family 6 model 158 stepping 10, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3, sse4.1, sse4.2, popcnt, avx, avx2, aes, clmul, erms, rtm, 3dnowpref, lzcnt, ht, tsc, tscinvbit, bmi1, bmi2, adx, fma
Memory: 4k page, physical 33554432k(272464k free)
vm_info: OpenJDK 64-Bit Server VM (11.0.2+9) for bsd-amd64 JRE (11.0.2+9), built on Jan 18 2019 08:16:22 by "mach5one" with gcc 4.2.1 Compatible Apple LLVM 9.1.0 (clang-902.0.39.2)
END.
Hi, was wondering if there was a fix for this? It's not letting me launch the most recent application for Windows. Any help would be most appreciated. Thanks.
Platform information
Game version: 0.3.19.1 Patron-Only
Java version: 11.0.12
System information
OS name: Windows 10
OS version: 10.0
OS architecture: amd64
Stack trace:
com.badlogic.gdx.utils.GdxRuntimeException: Couldn't create window
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createGlfwWindow(Lwjgl3Application.java:472)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:415)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:401)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:113)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
---------- Autosave ----------
Autosaving loading failed due to:
com.badlogic.gdx.utils.GdxRuntimeException: Couldn't create window
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createGlfwWindow(Lwjgl3Application.java:472)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:415)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:401)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:113)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
I have a problem wen i open "Option" and close game was crushed
Stack trace:
com.badlogic.gdx.utils.GdxRuntimeException: Error writing preferences: .prefs/tales-of-androgyny-preferences
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences.flush(Lwjgl3Preferences.java:181)
at com.majalis.screens.OptionScreen.saveAndExit(OptionScreen.java:744)
at com.majalis.screens.OptionScreen$1.clicked(OptionScreen.java:167)
at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88)
at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:71)
at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:355)
at com.badlogic.gdx.InputMultiplexer.touchUp(InputMultiplexer.java:124)
at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:70)
at com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input.update(DefaultLwjgl3Input.java:189)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:394)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Error writing file: .prefs\tales-of-androgyny-preferences (External)
at com.badlogic.gdx.files.FileHandle.write(FileHandle.java:302)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences.flush(Lwjgl3Preferences.java:178)
What i mast do ?
In version 0.3.19.2: Urka skin wasn't visible for some time in her first encounter.
I encountered Red Slime, after that I encountered normal One, and it started from a few phrases of scene that happens when you choose smooch bottom. With artwork visible. Then it continued as normal encounter.
And sometimes I keep getting Dignity and Purity losses when I didn't have any bottom action. It doesn't happen that often, but it did happen to me more than once, for example when I encountered Centaur or Harpy, and I should've kept everything okay.
Idk if you already noticed those things, but on my Android (and probably on weaker devices in general as I know) some unplayable places appeared and continue existing.
1) Warlock can't be fought without a crash. Started from 0.3.12, 0.3.19 didn't change.
2) Fire Elemental, the battle crashes since 0.3.12, actual build still has it.
3) Dark Knight somehow fixed now, she can be fought. Sometimes still would crash.
4) Goblin and Harpy will crash every now and then. It's playable.
4) Pageant Grounds never were playable, crashes, I'm sure I'm not alone in it.
5) Demon King in recent versions can't be fought, crashes when starting an encounter. It was unstable before but okay.
6) Finally the two important places, Silajam Inn and Town Square, are unplayable since 0.3.12, they always crash.
There are many recurring minor bags, too, like goblin male giving you +1 +1 experience, meaning two. When touching Friendly Wereslut tail, Kylira affection gets +5 even when he's not present in the team. Sometimes in battle penetration animation in the ring playes, even when there's nothing sexual involved. Happened with Brigand Thief recently I think.
I'll take a look at some of that other stuff, but all the crashes are almost certainly just running out of memory - Dark Knight loads visual effects for her spells, Fire Elemental loads fire VFX, Warlock same deal, Goblin and Harpy have multiple animations, Pageant Ground loads a lot of animations for all the characters (which is why it would never load for you).
This look like bugs or oversights (i didn't find them in the changelog):
When you skip through conversations with either spamming click or the skip button (i think it also happens when "auto" is on), you automatically select succeed on any "checks" (skill, items, etc) that give you the option to pass or fail.
Maybe it's just a design choice, but i usually load back and want to see what happens if you fail the check, and spamming click or the skip button make me go past it. This is not gamebreaking, this is not succeeding when i shouldnt, it just automatically decides and i think it shouldn't happen.
There should be a work around for the player or a limit to the way some enemies grapple you. I haven't progressed that much through the game so i don't know if this is unique to the slime but she is unbeatable in a grapple battle. I have STR 6, END 9 and she outscores me by like 10-15 or more in grapple moves.
I'm all for getting beat in this game, and i find it fitting that a slime is imposible to grapple with, but if she is low on health she won't let you move even if you spam struggle or submit while she uses rest or hold (i literally spam for like a 100 rounds to see if it was an RNG thing). It's weird because she does proggress the grapple at first, but at some point spams rest and hold, forcing a restart no matter what you do.
I think after some turns stucked in the same "grapple phase" maybe make the enemy more pushy, maybe you get a 3rd option to lay both on the ground (so you dont get punished by being winning the fight). Maybe this is unique to the slime because of her overpowering strength and making her "AI" ignore injury in her behaviour through a perk, hability, or something would solve it; whatever the case, don't just end the grapple, at worst give the option to the player to break even if it get's too long.
This is not a bug, but i think the "gallery" (Pervert) would be better if it let you use the arrow keys to move through it. The arrow keys let you move through pages but not in them. If you could put the focus on the inside menus that would make it so the scenes can also be "moved through" and that would be really cool since the are already in order (sort of).
Maybe make the arrows work in the page and if you move out of the page to the right you move to the next one. If you select a character or a scene, make the arrows change focus and move through the scenese.
(When i say "page" i mean the list of characters you encounter, they are sorted in menus that look like pages for how you can "turn" them)
I have no idea how the menus are done, and for some of this things to change maybe you would have to change them or something making them too much work. Outside of the grapple stuff, this aren't problems, just quality of life changes.
Slime is the only one you can't defeat in grapple. Her entire body is a mass that act like muscle. You can't overpower this thing physically.
The mechanic you want, making the enemy back off after some time they grapple unsuccessfuly with you, already exists in the form of stamina. They won't be able to resist when they get out of breath and they will be forced skipping turns instead.
And choosing Continue in checks while skipping is also intended. Don't use the skip button if you read the dialogue for the first time and you want to choose options. Read them properly. The automatic choice on checks is very useful when you want to skip the encounter which you already read through, successful checks are usually the fastest.
As i mentioned in each part:
The slime grapple is not beatable through the stamina mechanic, you can't overpower her in the rest and hold cicle, try to get her to low hp, and entice her to grapple you. I spammed the struggle button for more than 50 turns without success. When resting she has a grapple strength of 15!! (i even checked back to make sure, i think she has +15 graple strength base, so when resting she has 0+15)
(i was spamming grapple until my stamina went to 0, each time for like a minute to make sure)
It would be better to not skip it since it's not bothersome to have to click once or twice per interaction.
Maybe you want to see what failing does, or maybe you dont want to spend willpower, maybe you dont want to succeed a charisma check because you want to fight them, etc... If it's not too complicated it would be a good change.
Maybe i'm giving you too much atention, but if she somehow grapples you in this state because you fall on the ground or whatever, you are forced to restart. The solution to this softlock isn't "just don't get softlocked". This is clearly an oversight and should be looked into, since people don't know this is a thing before it happens, and maybe some other enemies get boosts to combat that may force similar situations and should at least be thought about in case they alsos oftlock the game (it forced me to reset when i first encounter it, and you clearly didn't know this softlock was posible either since you mentioned stamina is a solution to it).
You framed it as if it is my fault, not my choice, to play the game a certain way. The reason this threat even exists is for this scenarios. You saying to avoid the problem is not helpful in a threat about "problems".
the automatic skill check pass thingy bothered me too. found how you can work around it kinda tho. if you mash left click on bottom right or left part of screen it won't skip it. however, i found it's best to click left of those buttons for hide and skip and what not, just below the upper edge of text box, on the right; above the white flower. this was you won't click any choices by mistake in case they go down far enough and you won't skip won skill checks. downside is your finger's gonna cramp from mashing left click, lol
I've got the following issue. I may be limited by my set up so don't worry if you can't fix it.
---------------------------
Error!
---------------------------
Sorry, fatal error - please let Majalis know!
Additionally, trying to write an error report to the following directory failed: C:\Users\Forfu\AppData\Roaming\TalesOfAndrogyny
with the following reason: C:\Users\Forfu\AppData\Roaming\TalesOfAndrogyny\error-20220515-110134.txt (The system cannot find the path specified)
Game version: 0.3.19.0
Error: Couldn't create window
---------------------------
OK
---------------------------
Howdy, not sure whether these have been mentioned but they're still around in the latest version (0.3.20.4, playing as Enchantress if that helps) so I can only assume.
To start, Urka's bondage stance is very, very bugged. She'll do nothing but spam tighten forever even if it gets her stamina to go well into the negatives, effectively throwing the fight. She'll do the same in story mode but there she won't lose any stamina. Edit: Hiro doesn't lose any stamina either while using "Struggle" despite the description saying he's supposed to lose around 5 stamina per use, END dependent.
This next one isn't so much a bug as a nitpick but it'd be nice for there to be lighting or a filter over the town screens like there is with the old one to tell at a glance what time it is, right now I have to go into a different screen like a shop or the Inn to see the time of day. If that's not feasible then just letting us see the Day counter & time of day icon in the corner on the regular town screen would be peachy as well.
Love the game, keep it up.
(i play on version 0.3.18 so maybe this got fixed but i didnt find them in the version updates):
- When Helena (Vampire) gives you a handy i only get the option to struggle replacing it with break free next turn, or the "other options"; but choosing any of the "other options" makes struggle or break free the only option the turns after (This happens regardless of climax or not, lust or anything else, and it's not her ending the interaction).
- Surrendering to the Dark Knight leads to what looks like a game over, but it doesn't (Maybe it's just weird because of the implications of the scene and the stuff the knight says).
Major android bug brothel is unable to be accessed once you enter you can't leave you are guaranteed to crash and any interaction with trying to work there will net you the same result. No actual error message pops up. Also I do know the Samsung I use shouldn't have an issue as I could launch it without issue on an older phone about a year ago and the current one has a lot more processing power as I can't earn money I don't really want to move forward with any character in case there are any more major bugs
Hello, Majalis. Surfing your game text I've spotted a number of typos. So I'll write them in big letters as well as where they are found.
-----
LUPA BROTHEL
HEY body responds accordingly, as you feel her dog cock swelling at the base just inside of your ass, your sphincter nervously expanding
BROTHEL
You keep it as tight as you can, and soon, he's pounding you out deep and hard, making your cock flop around [THERE SHOULD BE 'AND'] leak uselessly
BROTHEL GF EXPERIENCE
You feel the heat in your cheeks - his mocking words hammered HOME his thick, throbbing cock deep in your for-sale butt. You reach back to spread your cheeks, like he'd asked, and he grips your wrists, holding them in place.
BROTHEL DICKGIRL DEFLOWERING
she looks WELL-KEMPT, and she has a beautiful smile. You're sure some mean schoolchildren might taunt her about the width of her nose or the mole on her face, but you think she looks just fine. Why, then..."},
DICKGIRL DEFLOWERING
mostly, but even AT your slightly gaping anus reveals an white, goopy cream filling that is entirely her doing
BROTHEL GAGGED
His nuts are on yours, but only one of you is about to blast YOUR load in a warm, tight hole. And it's definitely not you, moaning bitch moans around a ballgag with your girly cum cooling on the sheets.
BROTHEL
You purr as you eagerly catch IS load, looking back at him over your slender shoulder to give him a a knowing look.
BROTHEL SCHOOLGIRL
He has the inches of your ass internally and the pillowy cushion of your ass externally that he NEEDS TO NEEDS TO coax out his male seed, and he grips your waist firmly as if to say that everything from that point down is his to fuck and nut in.
BROTHEL MADAME GADGETEER RETURNING
At some point they re-oriented themselves on the desk, and she's NOT laying face-down, her legs spread, in such a position that you can get a good look at what's become of her asshole. Sure enough, it's gaped and steaming, twitching like it's trying to close but can't... and there's a puddle of love nectar and squirt spreading out on the desk like a flooding lake.
BROTHEL MADAME GADGETEER [DOUBLE \"]
\"\"Or... you can make it up to her. And let her decide what that means. You should know, though... I got this from her.\"
BROTHEL MADAME GADGETEER LICK ASS
You try to do your duty, licking her, but the motion AMKES it difficult
-----
This is from a file strings.properties:
encounter.choice.what_do_ask_her_about_q=What DO ASK her about?
encounter.choice.punishent_for_losing_q=PUNISHENT for losing?
just a few minor bugs I can across recently:
1:
https://imgur.com/a/KQRZ4WK
the sunder attack skill perk ability thingy that makes attacks destroy more armour say "MISSINGSTR" instead. Not sure if only a visual bug cuz I haven't tested it yet.
2:
Also, a few times I couldn't open up the thingy on the right in the middle which lets you see in combat how you can win and lose against the opponent but that bug fixed itself quickly, somehow.
3:
If player manages to get topped by centaur quickly enough as she is withdrawing back into the distance the lewd scene will also be a smaller image slapped on top of the normal big one
4:
sometimes when I buy a lot of stuff from gadgeteer merchant quickly, all of them except a chastity cage disappear from my inventory.
5:
sometimes, rarely, the enemy/NPC that is at a location is different than what the tooltip of location says on the map.
there was more but I can't remember them atm
Hello again, Majalis. I'm sending another bunch of typos. This time its all in Lura/Mouth Fiend encounter. Big letters mark the errors.
Nnngh... yeah. Skip dinner. You'll have PLENTY TO EATING PLENTY in the bedroom tonight.
Now... let me GET A TAKE A good look at my treasure... say \"ahhhh\"!\"
You watch with a growing sense of dread [MISSING WORD] she plays with herself, her fingers and palm giving her dick the encouragement it needs
Seven such ropes get cranked out of her spooge factory in quick succession, all landing DISCRETELY on your face
and pulls [MISSING WORD] along the ground back to your wall shackles.
You can't convince your body that it's not baby-making time, even as she [MISSING WORD] precum from her dick onto your taste buds
She forces you to deepthroat it, but JUST STAYS THERE WITHOUT MOVING, BUT DOESN'T MOVE. You quickly realize that she's obstructing your airway.
I'm nothing if not magnanimous - I'll let you choose how you get it for your first time. Do you [MISSING WORD] it deep in your pussy, or do you want it hard? Blink once for deep, twice for hard. Fair warning - if I go hard, I won't be the only one who spews.\"
You spew... but not from your cock. Although, if you hadn't already cum once, the rough treatment like [MISSING WORD] would have done it.
Your oral skills improve faster than [MISSING WORD] most humans who have ever lived or will ever live, and a single woman takes full advantage of that. On days she doesn't use you the taste, or more accurately, tastes, linger on your tongue, and your teeth are stained semen white.
Hey I got a crash (twice) and got a notification saying to let you know with the file, so here I am, helping in a small way. https://pastebin.com/8CDVnfgE something about missing dependencies. This happens when I try to pre-load on title screen.
Hello, Majalis. More typos I've caught a glimpse of. Big letters are pointing at scenes where they're found. The typos themselves are also in big letters.
-----
TAVERN-DRUNK-LEAVE
she asks, wrapping her [MISSING WORD] around your ankle."}
TAVERN-GLORYHOLE-REGULAR-KISSY-END
What YOU DID JUST DID for another man you've never even met goes above and beyond everyday sluttery. With his cum cooling in your stomach, you realize that, come your adventure's end, you're going to have to search for a man who will tolerate that treatment from you... and make him yours
TAVERN-GLORYHOLE-REGULAR-FACIAL-END
You give it TO the occasional kiss to encourage him to give up his nut onto your waiting face.
TAVERN-GLORYHOLE-SUCCUBUS-SERVICE
Her groans and grunts grow more pointed as the throbbing BECAUSES more frequent... and you make sure to kiss the tip as she nears her climax...
WARLOCK-VICTORY-BOTTOM-JOIN
What is it... exactly, that you want?\" she asks, daring to have a little bit of a smirk, though there's still a BIG of curiosity in her appraisal of you. You round your hand to her front, just above her little pouch... which is becoming more of a tent.
BRIGAND-WARLOCK
Alma's the one THE blow first, overstimulated from rubbing against the brigand's rugged cock and your soft pink walls simultaneously, both of which end up floating in a pool of her teleported nut-butter. You feel the already unbearable pressure in your bowels grow and grow... and then the brigand grunts
DRYAD-IMPRESS
You bite into it... it's so sweet and tart that your eyes water a little... well, more THNA a little. Tears roll down your face as you eat the most filling, rewarding apple you could even begin to imagine. It's filling a hole somewhere deep in your soul... you wipe your eyes, finish the apple off, and then, with a contented sigh, you feel... full.
DEMON-KING-DEFEAT-ORAL-NO-GAG-REFLEX
You voluntarily swallowed down her meat sword, BT when it comes back out is up to her
DEMON-KING-DEFEAT-KISS
It is firmly attached to her, and she seems clearly proud and unashamed of it, even as it twitches, THE AND bead of dew begins to drip downward, like molten glass fresh from the furnace. It has an earthy, almost volcanic scent. If you have your \"first kiss\" with this... there's no going back.
DEMON-KING-DEFEAT-KISS-END
[\" must be in the middle of a phrase, not in the end]
\"Ungh... keep it all in your mouth... she grunts out, as she's nutting in your mouth.\"
Heya, sorry if I'm just being computer illiterate, but the game on my end seems weirdly low res and kinda pixelated looking compared to the screenshots on the page. Like nothing extreme enough that it's unplayable, but enough so that it's kinda distracting and the text is hard to read sometimes. Any solutions?
Greetings, Majalis. That's already the fourth bunch of typos I found. They're in big letters. A name of scene is added before each phrase. Also [some commentary marked like this] was also needed.
-----
BROTHEL-LURA
You said you didn't want to be banned [MISSING WORD] the brothel... well, you can come back any time, and I'll service you. Maybe the owner will take pity on you and give you a second chance if you suck all the cum out of my nuts. Sound good?
HIS gags and sputters and slurps around her mouth-defiling cock, and she takes a wide stance to really be able to pump her hips against his face.
BROTHEL-SPY-CAUGHT-ORAL
You work the head and cup her balls, eager to get to the honeyed center of her desire, and [MISSING WORD] starts to run both hands through your hair.
BROTHEL-SPY-CAUGHT-MOUTH-FIEND
She thrusts her hips forward and buries her cock [MISSING WORD] your face, her smooth, plump balls pressing themselves against your chin before you can even process what happened.
BROTHEL-MADAME-THREATEN-CRUEL-ORAL
You're BARRED from patronizing it ever again... although that's the least of your worries now. You like mouth fucking, do you? Well, we'll see,\" she says, cryptically, as you're escorted out.
BROTHEL-LUPA-MARRY
\"Ahem. I KNOW pronounce you man and wife. You may now kiss the bride.\"
BROTHEL-LUPA-MARRY
to reassure her that, yes, you can't pull it off now, and she smiles and wags her tail [MISSING WORD] that... and her fuzzy dog balls begin to tense up, a sign that her mating, and therefore your wedding consummation, is going to be successful.
WEREWOLF-EXCITED-WORSHIP-ANILINGUS
You don't know if you could [MISSING WORD] it with just your hand alone... but you can tongue this nerdy werewolf's taut little balloon knot. If you do it just right... that should be enough for her.
WEREWOLF-EXCITED-NORMAL-ANAL
[NOT SURE. THE BLOWJOB IS MENTIONED FOR THE ANAL SCENARIO]
You wave to her to come over. No use letting a good cock go UNSUCKED.
WEREWOLF-EXCITED-ANAL
[THE SPEAKER ISN'T LUPA BUT HIRO]
"speaker": "Lupa",
"text": "\"You can... Lupa, you can breed me... breed me!\""},
BUNNY-TAVERN-SUBMIT
[IN ADDITION TO TYPO, THERE'S NO DEBT RELIEF AT THIS SCENE. IT SHOULDN'T BE MENTIONED]
You SLUCK and slurp on her... earning your debt relief, and she's surprisingly vocal about her \"appreciation.\"
BUNNY-TAVERN-TOP
Her asshole isn't very taut at first, and you manage to push it inside easily enough, but then she constricts it, and her muscles aren't for show, it seems. You dive deep into her, gripping onto her shoulders, and [MISSING WORD] lays lazily, encouraging you with her words.
Hastebin: Send and Save Text or Code Snippets for Free | Toptal®
Crash happens when I'm trying to pick dropped sword in battle with gargoyle.
Hi, in the save/load menu I clicked on the Go to Save Folder and it completely locked up my computer forcing me to reboot. I'm on a MBP running the latest OS (12.6), and I was in full-screen mode in the game. This is in the latest patreon build 0.3.25.1. I did not get an error log in my Tales of Androgeny folder. Please let me know if there's anything more I can do to help diagnose this or provide useful info.
Hello, Majalis. I've already sent you some typos reports.
Now time comes for the post number 5.
GOBLIN-DATE-GANGBANG
Alright, pinky! Time TA winky! Here I come!
GOBLIN-DATE-GLORYHOLE-LEAVE
You make it TO obvious that you're leaving, and when you leave the room, she leaves her respective room as well.
GOBLIN-DATE-FACE-SITTING
You don't say anything. You expect her TO TO just mount you - well, more than she already is, but instead she hops down off of you and jumps onto the bed, standing on it with her hands confidently on her hips.
GOBLIN-DATE-SHACK
that your belly starts to feel just as sore as your stretched and thoroughly battle-TESTES asshole. She's not a polite love-maker, and on that filthy abandoned bed, she doesn't find her civility.
GOLEM-FREED-TALK
\"I hope so. If we're going to part ways for now, though... maybe we can sit HEAR and talk for a bit?\"
DARK-KNIGHT-DEFEAT-INTRO
Let's hope you take it in your pussy better than you [MISSING WORD] hero... well, that'll be easy...\" she says, putting another finger inside.
DARK-KNIGHT-DEFEAT-END
Her cum is drooling AROUND AROUND her cock, down your cheek... you feel completely full.
DARK-KNIGHT-DEFEAT-END
[SPEAKER SHOULDN'T BE DARK KNIGHT]
"speaker": "Dark Knight",
"text": "\"Th-the ring?\""},
DARK-KNIGHT-DEFEAT-END
Die mad about [MISSING WORD], bitch-boy.\"
DARK-KNIGHT-SECOND-SUBMIT
Oh, that's perfect. A pre-broken in bitch is always so SATISFY to break in a second time...
TENTACLE-WITCH-PARTY-KYLIRA-TRUDY-ALMA
as the tentacles continue to accost them and their mouth, and when she has her second load ready, she blows it inside, so that now both Kylira and Trudy have her cum mixing with tentacle seed in YOUR bowels.
TENTACLE-WITCH-PARTY-TRYDY
[KYLIRA DOES NOT PARTICIPATE]
Traveling at nearly supersonic speeds, her tentacles lash out and grab hold of BOTH KYLIRA AND Trudy's arms, making them drop their weapons, before wrapping around their legs and hoisting them both up into the air.
TENTACLE-WITCH-PARTY-TRUDY-ALMA
[URKA ISN'T MENTIONED IN THE SCENE]
You can imagine that the way Trudy axed her tentacles is part of the reason she gave him such a... thorough treatment with them. URKA, FAR FROM BEING AN AXE-WIELDING TYPE, MANAGED TO PULL HIM FREE WITHOUT CAUSING MORE THAN ABRASIONS.
STORY-VILLAGE-OPEN-EYES-PARTIAL
her SICKY precum and her earthy sausage
STORY-VILLAGE-MOUTHBOMB-END
when her cock ULSES again and spits a full cup's worth of rich, creamy harpy spooge into your mouth, bloating your cheeks with it before you can even register the taste.
STORY-VILLAGE-MARRIAGE-ACCEPT
Any hope you may have had that she wasn't fixing to bugger you IS silly has been dashed
STORY-VILLAGE-LEAVE
You decide better than to mix TO much with the locals. Maybe after your adventure you'll have time to return and... introduce yourself properly.
STORY-SHACK-MERMAIDS
Travel by waterways, obviously, and don't seem to BOTH adventurer folk much. Though I've heard some rumors... well, sailors are superstitious to a man, so I wouldn't worry about it.
MINOTAURESS-RODEO-FAIL
it's Big Betty coming screeching UP YOUR TO YOUR colon
From quest log:
quest.description.elf.110=You've gotten very close to Kylira the elf, and he's taught you healing magick.
Game doesn't start for me I simply get an error message
The error Log that is created:
"Platform information
Game version: 0.3.26.1 Patron-Only
Java version: 11.0.12
System information
OS name: Windows 10
OS version: 10.0
OS architecture: amd64
Stack trace:
com.badlogic.gdx.utils.GdxRuntimeException: Error writing preferences: .prefs/tales-of-androgyny-preferences
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences.flush(Lwjgl3Preferences.java:181)
at com.majalis.talesofandrogyny.ToAPreferences.flush(ToAPreferences.java:21)
at com.majalis.translation.TR.changeLanguage(TR.java:164)
at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.initializeListener(Lwjgl3Window.java:433)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:381)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Error writing file: .prefs\tales-of-androgyny-preferences (External)
at com.badlogic.gdx.files.FileHandle.write(FileHandle.java:302)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences.flush(Lwjgl3Preferences.java:178)
... 8 more
Caused by: java.io.FileNotFoundException: C:\Users\Wieland\.prefs\tales-of-androgyny-preferences (Access is denied)
at java.base/java.io.FileOutputStream.open0(Native Method)
at java.base/java.io.FileOutputStream.open(FileOutputStream.java:298)
at java.base/java.io.FileOutputStream.<init>(FileOutputStream.java:237)
at com.badlogic.gdx.files.FileHandle.write(FileHandle.java:298)
... 9 more
---------- Autosave ----------
Autosaving loading failed due to:
com.badlogic.gdx.utils.GdxRuntimeException: Error writing preferences: .prefs/tales-of-androgyny-preferences
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences.flush(Lwjgl3Preferences.java:181)
at com.majalis.talesofandrogyny.ToAPreferences.flush(ToAPreferences.java:21)
at com.majalis.translation.TR.changeLanguage(TR.java:164)
at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.initializeListener(Lwjgl3Window.java:433)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:381)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Error writing file: .prefs\tales-of-androgyny-preferences (External)
at com.badlogic.gdx.files.FileHandle.write(FileHandle.java:302)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences.flush(Lwjgl3Preferences.java:178)
... 8 more
Caused by: java.io.FileNotFoundException: C:\Users\Wieland\.prefs\tales-of-androgyny-preferences (Access is denied)
at java.base/java.io.FileOutputStream.open0(Native Method)
at java.base/java.io.FileOutputStream.open(FileOutputStream.java:298)
at java.base/java.io.FileOutputStream.<init>(FileOutputStream.java:237)
at com.badlogic.gdx.files.FileHandle.write(FileHandle.java:298)
... 9 more"
The Problem to my Untrained eye is "OS architecture: amd64" I have an Intel CPU, to be exact this one: "Processor Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz, 4001 Mhz, 4 Core(s), 8 Logical Processor(s)" But the game seems to assume that I have an AMD CPU
Every time I try to open the .exe it immediately crashes and gives me an error message saying it can't create the window
Stack trace:
com.badlogic.gdx.utils.GdxRuntimeException: Couldn't create window
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createGlfwWindow(Lwjgl3Application.java:472)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:415)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:401)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:113)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
---------- Autosave ----------
Autosaving loading failed due to:
com.badlogic.gdx.utils.GdxRuntimeException: Couldn't create window
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createGlfwWindow(Lwjgl3Application.java:472)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:415)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:401)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:113)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
Got egged by Selkie once, got pregnant. Now no matter how I try to get egged, eggs just disappear when I take a step. If I don't take any step and get enseminated, character gets pregnant normally (but you can't meet anybody instantly without cheats enabled).
So, I don't know how to get second Selkie child. I tried getting egged all available ways, having empty colon didn't change anything.
OS X 10.15
Getting a SIGILL Java error: https://pastebin.com/2a9rZKCH
Thanks for your reply. I've been digging through every folder I can think of, and using the drive search tool trying to find something but I'm kind of lost, everything from my PC use folder to the roaming folder and any other document folders I have. Is there a specific file name I could find through search, or should I just keep digging?
Also, I was curious that if I knew someone who had that Roaming folder I'm missing, could I copy there's and use it in place to mak the game run?
OH MY GOD. I tried creating a new .prefs folder and it was telling me there was already a folder named that. Somehow it WAS hidden, and I managed to find it. Booted up ToA with zero issues. Awesome! This has been one of my favorite games to follow and I've been dying to check out the new builds. Thanks so much for all the help!
Might also be that you have 8 gb of ram, but a lot of things are in the background eating up that ram. Background tasks + ToA might be too much for just a phone. I also notice this game went from a 1.1gb dl to over 1.8gb. Which means a lot got added. Might be your ram maxxing out. There is an error log, even on cellphones. And certain other things like developer mode on your phone, with other 3rd party software. Can monitor the crashing.
- Jester's kissing variant of the missionary scene is broken, no matter what combination of choises is used when starting the fight and clicking "Seduce" the scene do shows on story mode but it simply won't unlock on pervert menu.
(CHEAT MODE DISABLED WHEN THIS PRINT WAS TAKEN)
- Hiro 2 on pervert menu is (for some reason) plain black like a silhouette.
Heya, having an odd issue using the linux itch-io client. Other games don’t have this issue, so I’m posting it here.
When I go to install the game, the drop-down for the version is blank. Manually selecting a version through the app will bring up the install dialogue, but the version drop-down is still blank. Choosing install results in an error “Cannot read property ‘build’ of undefined”.
I'm having problem with giantess scenes, I already do the 2 anal scenes but it's not save for some reasons at the "pervert" on the menu screen. I'm using Android, non Patreon so there's no box for cheat mode(pure run), and I'm using bonus points that i earned from my previous achievement run. And also if i remember correctly, i already post a comment something similar like this. I think something about the vampires and minotaur scenes also not appear at the pervert screen on main menu, although i already going through those scenes. My friend say something like this "All I can assume is an update altered the encounter script and didn't get noticed." and suggest me to post my problem here. Thanks
Giantess not showing one of her arts, probably Ass, is a running issue. Dunno why still there.
Vampires have alternative art when you choose Not show blood in the Options. It's literally all this option is for.
Minotauress has trouble with accuring Oral scene. I don't know if it can be accured through Bidding with her in the maze and getting to oral random scene there. If not, it also can't be occurred.
Hey, i tried looking online but i cant find a solution to my problem. Im playing on windows but the game wont launch in either the windows 64 or java version. When i try to launch the game a .temp file is created and nothing happens. Ive dowloaded the latest Java version and tried to disable all my antivirus programs.
Update on the error i had.
Was not a hidden folder issue.
Something got installed from somewhere else that completely screwed the OS up. ( This is probably causing others issues as well )
Not only ToA was having errors creating a window, unable to write an error logfile.
But it was also damaging other things. Like Vortex Mod Manager. Wouldnt allow permission changes, or nothing for Vortex. And Windows Start button wouldnt allow Right Click sub menu no matter what fix I tried.
My AV didnt pick anything up. But after a system reset from recovery usb ( wiped the ssd, and re-installed everything ). ToA works fine now.
Haven't been able to get the Itch.io game app to download this game in months. I send ticket requests to Itch.io to fix it and they don't respond. It won't download the game and wouldn't update the game. I have to go to the website to download them game files and manual install each time. Maybe you can get them to fix their game app. It used to be fine. Best of luck.
I'm playing on Mac and I'm having two main issues. :P
1. Specific enemies are making my game crash when I'm playing when I'm playing it. Crashes either a moment (goblins, harpies, ogres, beast mistresses, etc.) or they are instant (ghost). I accidentally deleted my save data so I don't know every enemy that's making the game crash immediately rn.
2. When I try to redownload the game, it says that the RAR archive is corrupted. I've redownloaded the game three times and this happened only on my third download attempt.
I'm not sure if this is a Mac specific issue but, I was wondering if this is something I'm doing on my end. I'm fine to wait for next month's release if this isn't the case.
I'm still enjoying the game and having fun with the scenes I can see! :D
I got a hardlock on Android. I believe it's not the first time. When I try to start the game, it gives me a black screen that stays forever.
The game tried to give the error message, but then crushed. What I could make out was “fatal error, returning empty space on...”
Probably a save got corrupted, as when I cleared the game files from settings, all returned to normal. But I didn't edit my saves previously. It happened out of blue basically, after just having an encounter on the map.
I'm facing an issue while running the game on Linux Mint 21.1 Cinnamon (Ubuntu 22.04 base). Namely, after updating the mesa packages to the latest stable v22.2.5 there is now a white overlay during combat-encounters, as well as a white rectangle along the top of the screen.
Everything worked just fine with the distribution's default package, version 22.0.5.
Note that toggling the hide UI removes the white overlay (and rectangle) and shows the background and character normally.
Not sure what's happening, the game will run fine for a bit then seemingly completely randomly it will crash and on start up it will flash this message as i tab out (this was not easy to screenshot), ive tried to uninstall and reinstall to get the game to run after this crash and it works for a bit after when i do, but eventually this error comes up, i dont think its a storage issue as it has happened at completely different points in the game sometimes right as i start, sometimes after a few hours of gameplay so im a bit at a loss
Edit: Okay ive got a theory that the issue has to do with this button ive circled in red. Im not exactly eager to test it as if im right ill have to uninstall and reinstall the game again and with my internet speed thats like 20-30 minutes, but so far in my current run i haven't touched it and I haven't seen the crash again, if it is this then the crash doesnt happen immediately after, it probably happens after you or the game saves again. Im not positive this is the issue but again as i havent crashed since not pressing it im pretty sure. Hope this helps
Edit2: i was wrong, game crashed again with the same error message and i didn't press the button, this time after i deleted saves to make a new character then saved and entered the first encounter and a few moves in the the game crashed
Edit3: nothing seems to have happened that i can think of, i was fighting the wereslut when suddenly i crashed with the same error message, i cant open the game and ill have to reinstall and restart again, this is getting pretty frustrating as i lose all progress every time this happens
I have aleady updated the driver, but i still have a problem
Platform information
Game version: 0.3.32.0
Java version: 11.0.12
System information
OS name: Windows 10
OS version: 10.0
OS architecture: amd64
Stack trace:
com.badlogic.gdx.utils.GdxRuntimeException: Couldn't create window
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createGlfwWindow(Lwjgl3Application.java:472)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:415)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:401)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:113)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
---------- Autosave ----------
Autosaving loading failed due to:
com.badlogic.gdx.utils.GdxRuntimeException: Couldn't create window
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createGlfwWindow(Lwjgl3Application.java:472)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:415)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:401)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:113)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
Maybe I just don't have the right system requirements :(
Whenever I try to open the exe, this error message always pops up. If there's an easy fix to this please let me know!
Sorry, fatal error - please let Majalis know!
Additionally, trying to write an error report to the following directory failed:
C:\Users\ (my username) \AppData\Roaming\TalesOfAndrogyny with the following reason:
C:\Users\ (my username) \AppData\Roaming\TalesOfAndrogyny\error-20230712-005053.txt (The system cannot find the path specified)
Game version: 0.3.34.0
Error: Couldn't create window
Only been playing the update for a short minute, but here's what I've found so far
1: Centaur Cowgirl Scene is not unlocking after viewing it.
2: Always uses chastity version, regardless of actual chastity.
3: Probably not a bug, but the unicorn also has the dialog prompt for the Cowgirl Scene, but doesn't have a picture for it, and doesn't even use the normal one.
4: Maybe a bug(?) and an older one at that, but the centaur oral scene has an unused chastity sprite I believe, be neat if that was fixed but if it was intentionally scrapped it's fine.
5: Not even a bug, just a suggestion. Dullahan Anal X-ray someday? Don't think I forgot what you took from us!
Typos got resolved, so i made an update. I don't know if it is just for me but these bugs still persist:
Doesn't work when it should
Works when it shouldn't
Other stuff
First 7 of these would work if this guy
com.majalis.character.Technique$TechniquePayload.basePower
would apply
Changed default value to 5 manually - all started working in game.
So basically somehow charisma calculations do not apply to aforementioned techniques.
Technique$TechniquePayload.class init method
This is value if technique considered not spell, not "teasing", not melee, and not ranged one.
In working scenario this number should not apply, but it does for me, so charisma/4 calculations do not apply for some reason.
P.S. Sry if i'm not clear, don't speak english, still learning (hence a lot of edits).
Found out why stamina destruction doesn't work.
Guys, i absolutely love the game and value your work, much so I got as far as looking at the code myself, these bugs could be fixed and i can't fix em from my side, because removing and tweaking Java Virtual Machine instructions is not gonna solve anything, it just helps me understand game logic.
I can't understand if the issue is being worked on or not, that's why i'm doing this in the first place.
Looked into it further, noticed that the reason crankmaster does not increase is likely because during these scenarios, even if triggered multiple times, handjob count stays at 1 for sexual experiences. Due to this, crankmaster can't increase like it can in the brothel outside of the brothel. Making it so that these increase the sexual experience counter for each occurance would fix this.
Handjob skill does not increase during handjob events:
"CATGIRL-WEREWOLF-HIRO-SPITROASTED-MUTUAL":
"CATGIRL-VICTORY-TOP-ORAL-HANDJOB":
"CATGIRL-DATE-BREASTS-HANDJOB":
"DULLAHAN-DATE-TEASE-TABLE":
Hello Dev! Great game, but lots of us are having trouble installing directly via the itch-app, mostly because of the way itch handles .rar files, especially on Linux.
Itch officially recommends uploading via Butler:
https://itch.io/docs/butler
Alternatively, using .7z instead of .rar may sidestep some of these issues for many.
Hello, I am having trouble downloading and playing your game for Windows. The file I downloaded from your website is a Win64.rar file, which I cannot extract or open as a zipped folder. I have tried various methods to convert it to a zipped folder, but none of them worked. Could you please advise me on how to solve this problem? I am very interested in your game and I would love to try it out, but I am afraid I will miss out on your great work if I cannot play it. Thank you for your time and attention.
Weapon enchantments - Beast-Slaying and Demon-Slaying do not work.
I believe that's because in com/majalis/character/Technique$TechniquePayload.powerMod not calculated properly, and that is because CurrentState.getEnemyType which is used in powerCalc gives u type of self, not type of an opponent. So code should be something like OpponentState.getEnemyType, but there's no such thing as OpponentState in TechniquePayload init method.
Please, give some feedback if u need some further clarification.
Phallus animation after climax bugs out and visually stays "Fully-aroused" until next arousal level is achieved. Save and load also returns phallus picture to correct "Flaccid" state.
On a picture i have grapple.win situation and phallus is visibly full mast, but i can't penetrate because this is just bugged out phallus image.
Bug stays between fights, so if im not gonna achieve next arousal level, then visually phallus stays up until i save/load the game (or get aroused enough).
Having trouble with scene Werewolf-Quickshot-Satisfied-Oral
unable to get it without being knoted. When I am in a battle with the werewolf, I cannot make them submit by handjob and before they erupt sucking it, in order to not get knotted causing the knot ending. I even tried knot eater perk, ringgag, and blowjob expert 10 perks but still have not been able to get it. Anybody have any clues?
When having sex seducing stops working if opponent is erect. Technique being used on picture is ass blast
That is because component that considered sex is in .selfSex and seducing component is in .sex.
I believe solution is either changing how arousal is applied or adding sex component to every technique.sex
I wouldn't call it too much of a deal, but I am unable to trigger HARPY-DEFEAT-CAGE
as the scene will not trigger at all. I will lose to a harpy with a chastity cage on and as the scene plays out, it will skip over the part where I am wearing a cage and go straight to the checks of being cuckoo for cuckoos or to see if i am impure enough for the harpy marriage ending
On Android, if you save your game while having an encounter, some textures, like X button, get black, and if you press it, the game crashes with error. Though it's not bad as you can just Continue or load save you made.
Another issue seems to he Dullahan head date in Town of Monsters. It only triggers if you travel on carriage to the town and enter something. If you travel on foot, it's impossible to find this event in the same circumstances.
Also I confirm what the person above said. Sometimes Mossy Expanse is generating buggy next to Outpost. It may be unreachable because there are no nodes that lead to it. Or it may be not possible to reach some character like Dark Knight. Seems to happen specifically in this area of location.
You can only fight ordinary Naga when you have a torch or glowing shield. But if you have a two-handed weapon, you can't take them with you into a fight. So Greatswords (or Maul) users are kind of doomed to get fucked. And they will have trouble fighting in the dark with Spider and other Nagas.
Also I don't really know how to beat the Number Won Hero achievement anymore. Armor Crusher is now in Haymaker and I really get beat up while I'm trying to use it at least twice, juggling between stances. While getting a Sunderer perk seems hard, because I can't level up if I want the achievement.
Yeah, and getting a perk just to use magic, really... I got myself a big Magic stat for Thief and just realized the magic isn't working.
I’ve been trying to download through the Itch.io app (as it keeps all of my itch games in one place and tells me automatically when there’s updates) but upon trying to update, I get the message “An error occured during installation rar: an entry cannot be decompressed (Tales Of Androgyny Win64/TalesOfAndrogyny.jar)”. I’ve had this happen several times with recent updates, although thought it might’ve been fixed when the update before this most recent one downloaded without an issue.
I’ve tried downloading from scratch but get the same error, sadly. ToA is downloading and extracting properly when downloaded from my browser, but other programs that recently updated via the app seemed to work alright (although I put in a bug report with the app team as well just in case). I’d be willing to give the event log or other details if you need, although I’m omitting them from this post due to the length of errors and warnings, in case the initial error is sufficient.
I've been struggling with downloading the game and I got zero ideas how to fix it. I deleted my itch app and reinstalled it and downloaded your game and im still getting an error about decompressing the files or something. I thought maybe it's because i don't have enough spce but now I got 148gb and im still getting this error.
Hello! Thanks for this great game!
I would like to report a softlock issue.
I think it's the way to reproduce this problem:
1. Learn only "Wrap legs" perk for missianary receiptive stance.
2. Use it on Harpy.
3. Enemy gets stuck on "Edging" arousal level.
4. As you cannot do anything and harpy arousal doesn't increase you get softlock.
Link to save file content. https://controlc.com/f9f00bfd
Edit: Version: 0.3.37.0
Not sure if this is already known but in story mode, after going to the village to try and get the money back for the village, the place disapears and you cannot return the money back to the villagers that was stolen from them.
Also from story mode stick is no longer available when you used to be able to walk back to the tile you started the game from, the stick scene would appear but it doesnt anymore. I dont recall how long ago this change happened but I just noticed it recently.
Every so often the cock animation gets reversed. the base of the penis is normally to the left and the head is normally to the right. Every so often during encounters the base is to the right and the head of the penis is to the left. It would then be in the same orientation as my opponent.
The second bug I would like to bring up is that when receiving multiple items at once, like when getting the scrolls from beating Alma, you only get one scroll, or if you steal multiple items, you only get 1 item. The other one just disappears. Not even the shop still has it. Also sometimes when stealing an item, you dont even get the item, or at least I only noticed it in story mode.
I found a bug when losing to the werewolf, in heat.
When i lose, even though i dont have a chastity cage on, it plays the background of hiro with a cage on.
Also even though it plays the scene
"WEREWOLF-BATTLE-KNOT"
it does not play
"WEREWOLF-BATTLE-KNOT-ANAL"
even though that is how i lost that particular fight. by getting anally fucked by a werewolf.
Relating the the story mode village where it used to become a hallowed site where you would meet the angel in the first half so you could not finish returning the gold to the villagers, it now no longer becomes a hallowed site after initially returning to the same spot, however it is not the village either it is simply nothing.
Basically any game I try to download though itch end up failing or if finishing (rarely) it's corrupted. I use to run into this problem every so often so use alternate download mode; but now it doesn't work at all. I tried downloading on different browsers, devices, and internet connection . Did all the troubleshooting that might solve the problem but no luck. Sigh the mess up part is that I'm not the only one with this problem. It slowly growing problem for some users on this site. I want to make suggestion to devs to have alternate download site for users with this problem. ( sorry for all the spelling, grammar, and punctuation errors)
Bug: The debt collector / puca / bunnygirl pronebone and bouncing hiro on their lap scenes seem to be bugged to always use the "Dark Chocolate" bunny no matter which "flavor" you've chosen in the menu, the blowjob scenes will use the correct "flavor" and the bunny has the right flavor in the normal conversation and battle modes. Also, it seems like which flavor you have selected changes which scenes are unlocked in the "pervert" screen, if I've done the BJ scene with the cream bunny and then change the flavor setting to vanilla, the scene is no longer unlocked, seems like it should be unlocked for all the flavors since you can change the setting whenever you want outside of the actual gameplay. (I have cleared appdata as well and the issues persist)
Game keeps entering a bugged state where I have permanent embarrassed in the teens, around 9 for sensitive anus, and 1 level of distracted. I can't seem to get rid of any of it, so I get stuck with permanent debuffs. I do not know exactly what triggers it although some testing with encounters makes me believe it is related to either the male or female goblin in the first area's enchanted forest.
The game crashes when I try to preload, giving me "Error: couldn't load dependencies of asset: [insert asset here]". The previous one was the sperm bank nurse, and then it was the sprite for a kissing scene, and then one more. I initially turned on preload to avoid bugs from occurring which cause the hud to glitch out and show scrambled text instead, but it only made it crash.
can you, please, just write down the formula that calculates what items you can steal in the game now?
I realized the weight and the cost matter now. Which is really complicating it. I don't know what Agility my character needs now for the walkthrough, I'm just hoping I have enough to get what I need.
Download file for Mac is corrupted, cannot decompress a file when dowloaded off the itch.io launcher. Cannot launch the game either when downloading it off of itch.io's website. This issue has persisted over the last few months and I'm regretting trying to update my game as I can no longer play the older version I had installed.
I've found a softlock when meeting the Orc companion. I ran out of stamina while Hiro was getting ass fucked, and the only option was "Rest" - unfortunately, no amount of resting recovered sufficient stamina, and each additional turn the Orc companion took drained my stamina, but also never raised their own arousal level enough to ever stop. I was stuck in an infinite loop and had to exit out and start over.
Found a crash when seducing the magic golem:
Platform information
Game version: 0.3.42.0
Java version: 17.0.8
JVM runtime total RAM: 258 MB
JVM runtime free RAM: 20 MB
JVM runtime max RAM: 1024 MB
System information
OS name: Mac OS X
OS version: 14.4.1
OS architecture: x86_64
OperatingSystemMXBean total memory size: 16384 MB
OperatingSystemMXBean free memory size: 1056 MB
OperatingSystemMXBean committed virtual memory size: 37642 MB
OperatingSystemMXBean total swap space size: 3072 MB
OperatingSystemMXBean free swap space size: 755 MB
Stack trace:
java.lang.ClassCastException: class com.esotericsoftware.spine.AnimationState$EventType cannot be cast to class com.esotericsoftware.spine.AnimationState$TrackEntry (com.esotericsoftware.spine.AnimationState$EventType and com.esotericsoftware.spine.AnimationState$TrackEntry are in unnamed module of loader java.net.URLClassLoader @6587524c)
at com.esotericsoftware.spine.AnimationState$EventQueue.drain(AnimationState.java:1346)
at com.esotericsoftware.spine.AnimationState.update(AnimationState.java:170)
at com.majalis.asset.AnimatedActor.draw(AnimatedActor.java:103)
at com.badlogic.gdx.scenes.scene2d.Group.drawChildren(Group.java:111)
at com.badlogic.gdx.scenes.scene2d.Group.draw(Group.java:58)
at com.badlogic.gdx.scenes.scene2d.Group.drawChildren(Group.java:111)
at com.badlogic.gdx.scenes.scene2d.Group.draw(Group.java:58)
at com.badlogic.gdx.scenes.scene2d.Group.drawChildren(Group.java:111)
at com.badlogic.gdx.scenes.scene2d.Group.draw(Group.java:58)
at com.badlogic.gdx.scenes.scene2d.Stage.draw(Stage.java:128)
at com.majalis.screens.BattleScreen.render(BattleScreen.java:1202)
at com.badlogic.gdx.Game.render(Game.java:48)
at com.majalis.talesofandrogyny.TalesOfAndrogyny.render(TalesOfAndrogyny.java:267)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:387)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:192)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:166)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:103)
Hello! I can even open the exe... 64 bits windows 11
Platform information
Game version: 0.3.42.0
Java version: 17.0.8
JVM runtime total RAM: 60 MB
JVM runtime free RAM: 44 MB
JVM runtime max RAM: 1024 MB
System information
OS name: Windows 11
OS version: 10.0
OS architecture: amd64
OperatingSystemMXBean total memory size: 3767 MB
OperatingSystemMXBean free memory size: 605 MB
OperatingSystemMXBean committed virtual memory size: 189 MB
OperatingSystemMXBean total swap space size: 8375 MB
OperatingSystemMXBean free swap space size: 1602 MB
Stack trace:
com.badlogic.gdx.utils.GdxRuntimeException: Couldn't create window
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createGlfwWindow(Lwjgl3Application.java:529)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:462)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:448)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:162)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:103)
---------- Autosave ----------
Autosaving loading failed due to:
com.badlogic.gdx.utils.GdxRuntimeException: Couldn't create window
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createGlfwWindow(Lwjgl3Application.java:529)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:462)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:448)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:162)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:103)
Is upgrading items bugged? I'm not sure if this is bug or i'm wrong but lacy panties gives you +1 to charisma and can be upgraded to give additional +1 but after spending crystals i still have only +1 instead of +2. I've checked it with every item that gives native +1 to stats but upgrading this does nothing.
downloaded on Android and none of the seduction skills I took show up during battle regardless of stance, the game hard crashes after the first battle I get into then crashes repeatedly upon trying to load the auto save. Actually unplayable and I'm playing on a galaxy tablet. Game looks good and runs smooth, but again, Crashes near instantly.
Playing on Android, crashes whenever stepping on a tile with any chest. Tested over a new save as well as an old save on the latest update.
It says
Error: No interface method toList()Ljava/util/List; in class Lj$/util/stream/Stream; or its super classes (declaration of 'j$.util.stream.Stream' appears in /data/app/~~8lihcV6Z_F35_ZflV-Mmdg==/com.majalis.talesofandrogyny-xvcGREsbLiOUQPjsQDBzng==/base.apk!classes3.dex)
^typed this out by hand, not copy-paste so it could be slightly beefed
Quickfooted should give stability as if having +2, but gives as if having +3. Each agility point gives +1/3 stability regen, each quickfooted gives +1 stability regen.
com/majalis/AbstractCharacter
protected int getStabilityRegen() { return 1 + getAgility() / (isOily() ? 6 : 3) + this.perks.getOrDefault(Perk.QUICKFOOTED, 0) + ((getSecondWeapon() != null) ? -3 : 0); }
my game kept crashing fighting the golem in the arena. I pasted the error text in chatgbt and it told me this:
The stack trace you provided indicates a `NullPointerException` occurring in the method `computeHold` of the `AnimationState` class from the Spine runtime. Specifically, it attempts to call the `hasTimeline` method on a `null` object. This typically happens when an object that is expected to be initialized is actually `null`.
Here are the steps to troubleshoot and resolve this issue:
1. **Identify the `null` object**:
The error occurs at `AnimationState.computeHold(AnimationState.java:798)`. The object on which `hasTimeline` is being called is `null`. Review the `computeHold` method around line 798 to identify which object is `null`.
2. **Trace the initialization**:
Ensure that the object that should have the `hasTimeline` method is properly initialized before this method is called. This usually involves tracing back to where this object is created and assigned.
3. **Check for missing or incorrect asset loading**:
The issue might be due to a missing or incorrectly loaded Spine animation asset. Make sure that all Spine assets are correctly loaded and assigned to the animation state.
4. **Examine the `animationsChanged` method**:
Since `computeHold` is called within `animationsChanged`, ensure that this method properly handles cases where some animations or timelines might be `null`.
5. **Null checks**:
Add null checks before calling methods on objects that might be `null` to prevent such exceptions.
Here's an example of what a null check might look like:
```java
if (animation != null && animation.hasTimeline(timelineName)) {
// Your code logic here
} else {
// Handle the null case, maybe log a warning or throw an exception
}
```
6. **Review the usage in `AnimatedActor.draw`**:
This method calls `AnimationState.apply`, which in turn calls `animationsChanged`. Ensure `AnimatedActor.draw` properly sets up the animation state and handles any potential null references.
### Example Investigation and Fix
Let's assume the `computeHold` method looks something like this:
```java
public void computeHold() {
Animation animation = this.currentAnimation;
if (animation.hasTimeline("example")) { // Line 798
// Do something
}
}
```
To fix it, you should first ensure `this.currentAnimation` is not null:
```java
public void computeHold() {
Animation animation = this.currentAnimation;
if (animation != null && animation.hasTimeline("example")) {
// Do something
} else {
// Handle the null case
// Log a warning or provide a fallback
}
}
```
In your specific context, you will need to locate the exact line and object causing the null reference and ensure it's properly initialized before use. Additionally, ensure that the Spine assets are correctly loaded and referenced within your animation state logic.