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A jam submission

Last BananaView game page

A game where the monkey is fighting to become the king of the jungle
Submitted by DadMakesGames — 5 hours, 21 minutes before the deadline
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Last Banana's itch.io page

Game's Take on the Theme
Spinning bananas, spinning tornadoes and spinning enemies.

Did your team make the majority of the art and music during the jam?
No

If not, please link to any asset packs or resources used here.
Assets I used into this project. - Low Poly Ultimate Short Link: https://prf.hn/l/aWLxJGM/ - Low Poly Animated Animals Link: https://prf.hn/l/3PpgDOY/ - Mega Cute Pet Zoo: https://prf.hn/l/q3kpMNV/ - Animation Baking Studio: https://prf.hn/l/ZZGDzeV/ - Epic Toon FX https://prf.hn/l/deB2Egg/

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Comments

Viewing comments 60 to 41 of 68 · Next page · Previous page · First page · Last page
Submitted(+1)

Cool game!

Nice graphics, excellent sound and good boss design. Quite an interesting and cool lobby that combines training at once.

Of the minuses, I would like to highlight the too much HP of the bosses and some kind of uselessness of melee attacks because there are almost no cases for it, which is why you have to constantly run and throw bananas, and because of the high HP of the bosses this also happens quite a long time, which is a little boring. But even so the game turned out very good!

Submitted(+1)

I played your game in the browser but the player is not even moving. I have a normal phone so it is not working. I liked the game.

Submitted(+1)

Very cute animals! I liked the banana throwing and recovery mechanics, I think it will be great if the player can dodge roll to evade damage. And I noticed the models are in 3D, maybe it would be even more awesome if the game had a full 3D third-person view! Nice works!

Submitted(+1)

Overall, nice work! 

I don't really know is it just me or one time glitch, but I felt like the hit box is bugged or maybe the hit box was actually bigger than the image?  I dunno.

Next is melee combat being so unforgiving, the range felt too short and if I tried to get closer, the boss will move a bit and touch me so yeah, I don't know how to use melee, maybe you can learn one or two from megaman zero, they also had a melee attack and touch damage but doable.

The bosses are pretty challenging especially when their HP run low and goes rampage, I died like a lot when it's happening as Healing Cooldown is quite long or maybe it was set that way for the difficulty or game balance or something.

Some of bosses attack are nonsense like a Tiger setting up a bear trap where it would make more sense if it was done by a gorilla but I'm fine with that, as for everything else are probably alright.


That's all I guess? Well, if I said something wrong or missed something, let me know.

Submitted(+1)

It would had been cool to see how you could further include the theme of the jam in the game.

Submitted(+1)

Fun game with cute art! I loved having the tactical choice of either throwing or eating the banana. I do think enemies shouldn’t have ‘damage on touch’ collision by default, as landing the melee move was a bit tricky. Still, I had a lot of fun, and you did a great job!

Submitted

Really fun game and I love the art! The bosses were all fun and the art was really cute! I'd love to see more like this in the future (or more to this game if you do)!

(If you're willing to I'd love it If you give me some feedback on my game! I'd love to see where I can improve for the future! :D )

Submitted

These may be the cutest bosses that I've ever had to beat up. I don't have any real critique aside form I found myself with lots of my bananas spawning outside of the playable area.

Submitted(+1)

I had a lot of fun with this game, the concept is simple but it works very well
i had a little of a step curve to get used to the 3rd boss but I liked it
Great submission!

Submitted(+1)

fun little game! i played it for a while. would like to see more added on and maybe some power ups that drop to increase the effects of the bananas would be cool! great work though!

Submitted(+1)

I really like the two bosses, however against the bull there must be a hitbox lost/forgotten because I get killed for no reason in the center of the map. Otherwise it’s very cute and easy to pick up, well done!

Submitted(+1)

I liked the cutesy art style. I didn't quite understand the spin theme implementation. With more polish the game can become great.

Submitted(+1)

Cute game! Bosses were entartaining and I liked the variety of attacks, although there were some features that made fights a bit annoying. Melee atacks were very risky for example, either you adjust the enemy hitbox or increase a bit the range of the attack, that way it would be easier to do melee damage without getting hit in the attempt. Also I think you should reduce a bit the cooldown on the heal ability, but a part from this, you got a really decent game, good job!! :)

Submitted(+1)

Cool game, the bosses have interesting attacks. But the game need more polish. Melee attack seemed useless to me, because you will receive more damage when you get closer. The hitboxes of bosses and traps appear larger than their sprites.

Submitted(+1)

Pretty cute game, I had a good time fighting my way to the top of the jungle. The banana throwing mechanic is very fun to use and the gorilla feels great to move around with. The melee attack needs a bit more range imo. I liked that the gorilla faced the direction of the mouse rather than the movement direction, it felt right for this game. The music and sfx do their job adequately but don't particularly inspire me. The tutorial section is great, it teaches the player everything they need to know and does it quickly and simply. The rhino fight is great and I loved how each boss had sooo many attacks and attack patterns it made for a fun time of figuring out their patterns and how to counter them in a souls-like way. That being said the attacks themselves didn't make much sense to me. For example, why is a tiger setting bear traps for me and hurling piss-nados in my direction?? It also would have been pretty cool to be able to lead the tiger into his own traps and stun him for a brief moment. I had a great time making my way through the bosses, but ended up calling it quits after losing to the dark period of the tiger fight. It was a cool concept to have the bosses have a "dark side" that unlocks after a certain health threshold, and it added a good amount of depth to the fights, but I couldn't stand not being able to see 75+% of my screen during this portion. It felt very arbitrary and just thrown in for the sake of being difficult which was frustrating as a player. All that rambling aside, I really enjoyed this entry. The setting is cute, the player movement and attacks are smooth and satisfying to use, and the bosses have a great variety of mechanics and attack patterns. Keep up the great work!!

Submitted(+1)

Nice boss fight btw! Really funny game

Submitted(+1)

Hi, I love the battle mechanics you have come up with. And I find the boomerang style banana move very interesting and necessary in my game hehe. I'm adding your game to my collection as well to keep an eye out for upcoming updates so I can play it with more time and depth.

Submitted(+1)

Eat a banana, or throw it at your opponent? What a dilemma!

A very inventive game, with a teleporting tiger who projects an astral double of himself xD

The regeneration time may be a bit long, as I was often attacked while trying to regain life ^^'. But that's a detail :)

Well done!

Submitted(+1)

HAHA dope game bruh.  I loved it

Submitted(+1)

Hey what a cute game you got there with unique mechanics! I loved throwing bananas! 

Congrats on submission, and good luck!

I rated and submitted to return the favor of your rate submission of my game below! 

- If others read this, RATE/REVIEW my game to get me to try yours as well! Thanks!

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