Cute game! Bosses were entartaining and I liked the variety of attacks, although there were some features that made fights a bit annoying. Melee atacks were very risky for example, either you adjust the enemy hitbox or increase a bit the range of the attack, that way it would be easier to do melee damage without getting hit in the attempt. Also I think you should reduce a bit the cooldown on the heal ability, but a part from this, you got a really decent game, good job!! :)
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Last Banana's itch.io pageGame's Take on the Theme
Spinning bananas, spinning tornadoes and spinning enemies.
Did your team make the majority of the art and music during the jam?
No
If not, please link to any asset packs or resources used here.
Assets I used into this project. - Low Poly Ultimate Short Link: https://prf.hn/l/aWLxJGM/ - Low Poly Animated Animals Link: https://prf.hn/l/3PpgDOY/ - Mega Cute Pet Zoo: https://prf.hn/l/q3kpMNV/ - Animation Baking Studio: https://prf.hn/l/ZZGDzeV/ - Epic Toon FX https://prf.hn/l/deB2Egg/
Comments
Pretty cute game, I had a good time fighting my way to the top of the jungle. The banana throwing mechanic is very fun to use and the gorilla feels great to move around with. The melee attack needs a bit more range imo. I liked that the gorilla faced the direction of the mouse rather than the movement direction, it felt right for this game. The music and sfx do their job adequately but don't particularly inspire me. The tutorial section is great, it teaches the player everything they need to know and does it quickly and simply. The rhino fight is great and I loved how each boss had sooo many attacks and attack patterns it made for a fun time of figuring out their patterns and how to counter them in a souls-like way. That being said the attacks themselves didn't make much sense to me. For example, why is a tiger setting bear traps for me and hurling piss-nados in my direction?? It also would have been pretty cool to be able to lead the tiger into his own traps and stun him for a brief moment. I had a great time making my way through the bosses, but ended up calling it quits after losing to the dark period of the tiger fight. It was a cool concept to have the bosses have a "dark side" that unlocks after a certain health threshold, and it added a good amount of depth to the fights, but I couldn't stand not being able to see 75+% of my screen during this portion. It felt very arbitrary and just thrown in for the sake of being difficult which was frustrating as a player. All that rambling aside, I really enjoyed this entry. The setting is cute, the player movement and attacks are smooth and satisfying to use, and the bosses have a great variety of mechanics and attack patterns. Keep up the great work!!
Hi, I love the battle mechanics you have come up with. And I find the boomerang style banana move very interesting and necessary in my game hehe. I'm adding your game to my collection as well to keep an eye out for upcoming updates so I can play it with more time and depth.
Eat a banana, or throw it at your opponent? What a dilemma!
A very inventive game, with a teleporting tiger who projects an astral double of himself xD
The regeneration time may be a bit long, as I was often attacked while trying to regain life ^^'. But that's a detail :)
Well done!
Hey what a cute game you got there with unique mechanics! I loved throwing bananas!
Congrats on submission, and good luck!
I rated and submitted to return the favor of your rate submission of my game below!
- If others read this, RATE/REVIEW my game to get me to try yours as well! Thanks!
There are some neat ideas with the bosses attack patterns, like the bear traps making the player choose between using your bananas to get rid of them, risk getting close and using your melee to break them, or avoiding them entirely, but most of them leave the player waiting around a lot and as a result the fights aren't the most engaging.
I wish the enemies showed when they were going to attack. Felt like it was never a good idea to go and melee them
The game was very fun! It was a bit of a learning experience to lock on and toss bananas at the boss. I almost didn't notice the sounds, which isn't really a problem for the game, but they are nice and could be a little louder. I think the tiger was my favorite boss, the white tiger that shows up was really cool. If there was anything that I think could help make the game better would be that I felt like I was trying very hard to get locked on, it would be generous to have the time it takes shorter. I was more like running for my life to get bananas to throw than to get to fight them.
Interesting game, I like the idea of taking bananas off of the ground and having them serve as both a healing item and the weapon itself. I think something that would make the game better is if you give a little more opportunity for the player to attack the boss. For example, when I fought the tiger and it was laying down all of the traps, I always have to wait until all of them were placed before getting another opportunity. In any case, good job on this game!
Your health food is also your weapon! Very donky kong!
Felt okay to play, the music and sounds were just too loud for my liking, but I liked the concept.
Some good ideas and cute art.
I like how the bosses get faster and their attack patterns more complex as they get lower in health. Healing and attacks using the same ammo is interesting but could respawn slightly faster.
In terms of more detailed feedback:
The player's hit box is too big as you often get hit by attacks that shouldn't even touch you, plus some attacks are basically unavoidable such as the tiger running at you then hitting you. The melee attack is also pointless as in most cases if you are that close the boss is hitting either through an attack or simply via contact damage.
Overall with a little more tweaking and fine tuning could be a really good game.
Great idea with the shared healing and attack resource! And the boss design is amusing! I had fun—great work!
Having your healing and offense use the same resource is such a cool idea. That concept feels like the ultimate boss of resource management, although I didn't feel that this game was quite challenging enough for me to really have to manage my resources thoughtfully. That's not a bad thing though, I really really liked the more casual pace, it fit the cutesy animal characters quite well
Monke. I like the controls and abilities, like the lock on and the banana being a resource for multiple things.
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