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Game's Take on the Theme
the game is based on boomerangs and minigames about spinning
Did your team make the majority of the art and music during the jam?
Yes
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Comments
Cool cutscenes and music for the bosses. The visual style is nicely stylized in a childish way, I like it. But the bosses themselves are poorly balanced. The second one is too easy, while the third one feels completely unfair because the worms that pop out behind you kill you and you can’t see them. Not a bad result, but I think more attention should be paid to the immersion.
The game still needs a lot of balancing and bug fixes, but thanks for giving it a chance!
Cute art style, I like the cutscenes. Would be also good to introduce controls in the game, I was confused what to do in the first scene, because didn't know you can attack with 'F' and with the same key you can interact with objects.
Thanks for playing and for the review! I think about in future updates bringing a tutorial boss or giving the player the option to change the controls.
I loved the art in your game. It was really fun to play, and the overall aesthetic is great. I had a lot of fun. Good Job.
Super charming game! The art was really nice and I enjoyed the boss variety. Nice work!
i had a couple glitches with getting stuck in the air, but this was really fun and the game has a very nostalgic ahestetic
Thanks for the review, I really have to fix this bug, as it is the elephant in the room in my game.
Cool game! surprised by the amount of bosses you managed to put into the game, i only got to the ice dragon looking boss, but im not very good at dodging so didnt managed to beat the ice dragon after a few attempts, hitboxes felt a little big sometimes, or maybe a skill issue from me. Eitherway great game, enjoyed playing it!
The ice dragon is the last boss, but there are still more things to do after it. I intend to make him easier in the next updates, but for now I'm going to leave him at this difficulty since he's the last boss (for now).
This is a great game. I love the cutscene at the beginning of the game. I die quite often lol. The music, graphics, bosses are all well done!
Really cool game! The cutscenes at the start and after killing the bosses were also really well done! Unfortunately the glitches ruined a couple of my attempts. Congratulations!
Thanks for playing, I really have to fix a lot of bugs in the future.
Oh! First, I really dig the art, the bosses, and the OST. Second, the controls feel a bit stiff to me, but I still enjoyed playing the game. You did a great job! GG! ❤
I love this art so much! Oh goodness, so cute! It took me a long time to figure out that f shoots the boomerang, kept thinking the game was just bugged. But i finally got to the boss with a little help showing me the concept of clicking the button repeatedly. Did I miss a tutorial/instructions somewhere? Outside of that, I like the alert warning that lets you know a bigger thing is about to happen. I agree with others in that varied attacks would feel good. Thanks for the experience!
Thanks for playing, as the buttons sometimes get a little confusing, I'm thinking about adding a tutorial boss.
I loved the gimmick with the mantis boss and the worm, pretty funny game overall, loved the art style! :D
The drawing style is funny, I think the boomerang shot (?) is not quite implemented well since it is shot differently if you look to the left than to the right. It's easy to fix, I'm actually glad to see someone else using Gdevelop5 for this JAM. The game is entertaining and the bosses have a good variety of moves, but the ice boss is HORRIBLE (In a good way) I couldn't beat him XD
This happened at the beginning of the project, because I accidentally placed to generate the boomerang closer to the character when looking to the left and forgot to fix it (for me, it's almost a mechanic or exploit)
I really like the artstyle!
A little hard to understand to controls, took a couple of minutes to figure out. But overall a cool and fun game.
Nice entry, I loved the story, you did a great job at this!
As others mentionned it would be nice for the character attacks to be more impactful and bosses to be a bit more complex.
Good job!
I had an enjoyable time, but felt attacking the boss could feel more impactful. The bosses themselves could be a bit more complex
Kinda-Spoiler: I really liked the design of the final bug boss, having to juggle another thing while also damaging the main boss. complexity similar to that would be nice.
In the ice level after this boss I added a similar complexity to the bosses, and I ihope to add more bosses with more interesting mechanics in the future.
played android version. physics should be improved. i really like story and cutscenes as cartoon. like the character and bosses too.
Thanks for the review, I really hope to improve a lot of things in the game once the jam is over.
Nice work with the art style! I think the bosses needed some polishing, but overall it's a fun and complete game.
Was unfortunately unable to play due to being on Mac and IPhone, and the .exe didn't want to run on Wineskin. Love the art style though, and thanks again for playing our game!
I played on Android, good gameplay.
Same, also really enjoyed gameplay.
Died on the second boss even after defeating it. Some vidual indicators would be helpful for boss damage.
In the future, I intend to solve these problems with the bosses, such as the bug of being stuck in the air.