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A jam submission

Say, a Windy Day?View game page

Submitted by Champpeace — 26 minutes, 26 seconds before the deadline
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Say, a Windy Day?'s itch.io page

Results

CriteriaRankScore*Raw Score
Theme#2933.4603.460
Innovation#3763.1433.143
Fun#4713.0953.095
Game Design#4943.1113.111
Overall#4943.1113.111
Graphics#6353.0633.063
Audio#6472.7942.794

Ranked from 63 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The wind in the game starts out tame, but by the end it turns very strong.

Did you write all the code and made all the assets from scratch?
SFX from Hollow Knight. End music by Waterflame. A few textures from online stores, which are linked in game's description.

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Comments

Viewing comments 20 to 1 of 55 · Previous page · First page
Submitted(+1)

Good concept.

I feel like this game have same element as SUPER MEAT BOY that is hard, very hard, and super hard.

Developer

Thanks for playing, and good comparison!

I was thinking of Celeste when I made the difficulty. I originally intended it to be 5 levels (the extra 2 would be placed between Ferry and Final and smooth the difficulty curve a bit more and make final a bit harder) but I ran out of time.

Submitted(+1)

I think adding a deadzone for the camera pan would have helped a lot! on the harder jumps I was trying to adjust my positioning a bit and having it whip back and forth was kind of disorienting. Great job executing on the concept!

Developer

I did the camera code myself to make it follow ahead of the player and didn't think about adding a deadzone - that probably would have helped.

Submitted(+1)

Very cool idea for a platformer! I noticed some events in the airship looped though as i missed the teleporter and had to go back, and then got kinda stuck at the next part with spikes, but that might just be because I'm bad with platformers in general

Submitted(+1)

Great use of the theme with the wind! Some sound effects and music would be nice. I liked the tooltip of how to climb the rope, I could have definitely benefitted from doing something like that in my game too. It is a difficult game and I wasn't able to finish it all, but I would recommend not making the player have to make jumps where they can't see where they're supposed to go (like that one long screen where you have to get to a high point and jump to get pushed by the wind onto a platform off the screen, and then have to drop down into an area with spikes that you're unable to see). Apart from that, the game is still enjoyable!

Developer(+1)

That blind drop into the spikes is actually the final jump - you were very close. I knew the blind jumps were going to be an issue (part of the reason I put in those player thoughts at those spots). What I Should have done is disconnect the camera from the player and pan it to show the whole section and then reattach it to the player once they clear the jump. Thanks for playing!

Submitted(+1)

yeah, that sounds like a good idea! What happened to me was that while I was reading the player thoughts, the wind pushed me off and I had no time to react. I think with a few tweaks your game would be great!

Submitted(+1)

This game is a lot of fun, but too frustrating for someone like me that lacks skill

1. character is cute and his talking through the obstacles is great, at one point in the boat i got stuck and I thought how the heck am I supposed to get out of here, the context speech of him telling me to climb the rope was a great touch, bypasses pop up screen tutorials and tells you what to do in game, i like that. But i would like to see his legs move!

2. the graphics convey great though, metal boxes bolted to the sky tell you youre safe from wind.

3. The tilting boat was great, the platform moved back and forth. I would have liked to see something where you could only reach a jump if the boat was tilted a certain way, now that I think about it maybe that was in the game but I did the jump subconsciously so i didn't notice if that mechanic was in there haha

4. After the boat section the game got too hard for me, there are many additional spikes and even the first jump is hard, felt random when I could land it, the second was even harder 'the leap of faith jump' I couldnt get it after many tries and was frustrated when the checkpoint brought me back to the also difficult 1st jump. wind takes agency away from a players platforming so it can be frustrating. Often times in games like this there is a period of time when there is 'no wind' so a player can set up their jump and then a time 'with wind' so a player can ride it and jump further, the constant wind made it difficult for me. I think some platform pros will love this, but for unskilled guys like myself, I had to call it quits after 7 minutes haha

That being said, love what I see here, it looks fully fleshed out and hope some other than me can beat it!

Developer

Thanks for the plentiful feedback! I appreciate deeper analyses because it helps me better understand what I could improve and why. I find it funny that you consider the character that I threw together in 10 minutes cute because I didn't really think much about it. It never crossed my mind to do a pop up, I knew that someone had to tell the player what to do there so I decided the player will tell themself. It's funny that you associated metal boxes with safety from the wind because that was not intended - they were just a tile I made and didn't want to waste so I used them for some platforms. I couldn't quite make it make sense with the tilting boat requiring waiting for a specific angle, I wanted to do something like that but couldn't fit it anywhere because I didn't want to make the boat too big. Yeah the third level was made to be absurdly  tough - could you imagine that when I first built it the leap of faith was significantly harder? That's also the final level, you got about a third of the way through it. 2 people I know for a fact beat it (they posted death counts which are given at the end). Thanks for playing!

Submitted(+1)

Hey awesome game, I really liked it!

Developer

Thanks!

Submitted(+1)

Nice idea! Looks good!

I got stuck so much where I couldn't escape so I didn't finish the game :/

Good job anyways, has potential!

:D

Developer(+2)

The only place I know the player can get stuck without immediately dying is in the center of the lower decks on the ferry, which has a text pop up telling you to climb the rope.
Also this game ramps up the difficulty A LOT on the third level.

Thanks for doing your best!

Submitted(+1)

Oh okay thanks, well the rope didn't work for me. Maybe that's why hehe :P

Developer(+1)

The rope mechanic is the ability to jump midair and not accelerate like crazy when any of your sprite overlaps the rope that shows up.

Submitted(+1)

I like the idea of the wind and the level with the boat was very fun. It needs some checkpoints, because it gets very hard very fast, but I woul keep it that way because that makes it fun and challenging. And I definitely give you a big thumbs up for using Godot! :D Overall really fun

Developer (1 edit)

Difficulty goes through the roof between the boat and the final level, originally intended to have 2 more levels between them. Thanks for recognizing a fellow Godot user! And for playing as well.

Submitted(+1)

Nice idea and vibe, well done :) some tough jumps in the last section, could use a checkpoint maybe, and/or jump buffer mechanics if not already done ? Good job !

Developer

The challenge was a part of it with this one! Next time I'm in a jam I'll aim to make something easier.  Jump buffer is something I don't know how to make yet because I'm new to game dev, but I'll certainly look into it. Thanks for playing!

Submitted(+1)
  • Nice idea. I like the mechanic of being pushed by the wind.
  • Some text disappeared before I could read it fully.
  • The ferry is good too, but ddid’t like the screen shaking around like that.
  • Liked the climbing hint, but the climbing itself was hard.
  • Sound effect on dying would be good.
  • Got stuck on the ferry. Just after the cannonball hit and I try to climb the rope, somewhere around here it resets to the start of the ferry. I was away from the spikes to the left, but dunno if I died somehow.
Good game overall. Well done!
Developer(+1)

On the ferry you might have been hit by the rising water. It's sinking to give a taste of the challenge of the third level, which is a huge difficulty spike due to inadequate time management on my part.
The climbing mechanic is something that seems to have come up a lot, I should probably have made it more intuitive. Death sound barely crossed my mind, especially since the game just reloads the level entirely which would stop sounds from playing so would need to do some global variable shenanigans, but I digress.
The ferry also has a little spike pit to the left of the dresser by the cannonball trigger.
In future I'll make text last a little longer.
Thanks for playing!

Submitted(+1)

I really enjoyed the game and thought you had a neat idea for a platformer. The camera shake on movement was a little bit jarring though and I found myself getting motion sickness after playing for awhile, other than that it was a really cool idea and I loved how you had the little hints where you thought people might get stuck at! Really well thought out and implemented great job :)

Developer

Thanks! Being honest the boat level probably was a bit much movement. I did the horizontal camera movement myself to make it in front of where the player is walking instead of behind so that they could see where they are going. Turning fast jitters a bit in that scenario.

Submitted(+1)

Super unique! Love this. "A leap of faith"
I think climbing could be more user-friendly. Thats my only note. I think its all mostly challenging where it needs to be.

Developer

Climbing was kind of annoying to code which led to it just being "jump midair while in contact with rope". My apologies, and thanks for playing!

Submitted(+1)

it's cool how you used wind as one of the main mechanics for your game to push the player. But i feel like it can be pretty unforgiving at times. There were a few times where the wind would push me into spikes without notice. But aside from that this was a pretty solid entry :)

Developer (1 edit) (+1)

Yeah this wasn't exactly a forgiving game. I originally wanted to have 2 more levels between the boat and the final, which is why there is such a huge difficulty spike there. Thanks!

Submitted(+1)

Very nice design, the game get really unforgiving later on, but overall great entry. Those 225 deaths were worth it!

Developer

Thanks for playing the whole thing!

Submitted(+1)

A nice game, the last level looks like those games of climbing that you lost everything when you fall. Extreme difficult


You got there in 2305.1 seconds!

However, you perished 159 times!

Developer(+1)

I originally intended to have 5 levels to curve the difficulty more smoothly but the time got kind of iffy so I decided to not make 2 of them and just make sure the levels I already had were good.  Both of them were meant to be between the boat and the final. Thanks for playing through the whole thing! It makes me happy to know my game is fun enough to keep players long enough to finish.

Submitted(+1)

the boat section was pretty cool, i liked the movement of the entire thing and the water level idea. only complaint is that the movement was pretty touchy, and the strong wind especially at the end levels made the gameplay a little frustrating. if its that difficult, maybe include some load points as well, rather than having to restart the entire level, or just make the levels smaller. im sure you know but my main advice would be to try to hone in on the aspects of your game that you want to bring out, and try to scope a little  smaller so you can do it really well. honestly just taming the wind in those later levels would make the gameplay like 50% better lol. thanks for entering!

Submitted(+1)

Decently enjoyable platformer that manages to have a lot of fun with the wind concept. Several unique levels and mechanics make it engaging for a while. Just polish the controls a bit!

Submitted(+1)

Not a lot of calm before the storm here, but overall a solid basis for a platformer. Could be improved with some basic animations and more sfx. And probably a more intuitive climbing mechanic lol. Good work here

Submitted(+1)

Liked this! The atmosphere is nice, the wind sounds really help it. I did have trouble figuring out how to climb the rope and then I had some trouble timing the jump to climb it, but I appreciated the hints. 

Submitted(+1)

Not bad at all! The idea is pretty creative. The movement does feel a bit uneven, especially the way that the wind hardly affects you on the ground but pushes you like nobody's business in the air.

Developer

Thanks! I did go a bit crazy with the acceleration while in the air... And also intended to do a bit more content, there were meant to be 2 more levels between the ferry and the final challenge to ease the difficulty but I couldn't fit those in the game in this week. I spent way too long on that boat...

Viewing comments 20 to 1 of 55 · Previous page · First page