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A jam submission

Siege of RozvirView game page

Retell the tragic final stand of Rozvir, a castle besieged.
Submitted by busride studio, Passivist — 3 hours, 46 minutes before the deadline
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Siege of Rozvir's itch.io page

Results

CriteriaRankScore*Raw Score
Story#214.0184.018
Theme#224.3454.345
Overall#354.0364.036
Mechanics#423.8733.873
Sound#933.5093.509
Music#1083.6553.655
Aesthetics#1164.0184.018
Fun#1423.6363.636

Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
2

Did you use any existing assets? If so, list them below.
All assets listed in Acknowledgements

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Comments

Viewing comments 33 to 14 of 53 · Next page · Previous page · First page · Last page
Submitted(+2)

Very well done! The fate rng adds a great touch!

Developer(+1)

Thanks for playing kimonade! Glad you liked the fate rng! Hope they rolled in you favour!

Submitted(+2)

Very atmospheric, I have a soft spot for middle ages so that definitely helped :) Liked the gameplay loop as well;  pretty in-depth while still a good fit for a "jam game" in terms of complexity. Could maybe to with "speed up" option between turns as the "loading" gets a bit tedious after a while.

Developer

Thank you for playing njacke! I too based it off one of my favourite setting (middle ages). Agreed on your feedback for the speed up option too!

Submitted(+2)

Interesting basis for a strategic management game. Seems that other comments have already covered most of what I was going to say as far as things to improve, so I'll just second all those and congratulate you on a cool little strategy game!

Developer(+1)

Thank you for playing Tinten, and for your attention to the other comments! 

Submitted(+2)

Completely lost track of time and my surroundings while playing. I love the ambience, the audio and visual design is spot on. Getting complacent and spending more money than I have is always my downfall. It would be nice to be able to speed up the results screen for subsequent plays, other than that I have no complaints. This is an excellent submission, one of my favorites I've played so far!! Amazing job!

Developer

Thanks for playing Dplus, and for your kind words! I infer that you've played multiple rounds, and I'm flattered to hear that! Thank you for your support!

Submitted(+2)

Really well done! I love these types of strategy games (My Life as a King is a favourite) and you’ve executed it really well. Speeding up some of the reports would be nice or making it so you can flick through at your own pace, but that’s a very minor thing. Great job!

Developer(+1)

Thanks for playing Seb, glad for a fellow strategy game player to have tried this!

Submitted(+2)

Looks really nice. I added it to my  pause game collection.

Developer

Thank you for playing inStudio! Flattered to have made your game collection!!

Submitted(+2)

Nice idea. The game has a civilization feeling. I would love to see the armies battling.

Developer(+1)

Thanks for playing Thiago! I'm a big fan of the Civ series, so I'm flattered for the comparison! Indeed, if the scope had allowed for armies battling, I think it would add an entire new layer of depth (e.g. if you could survive a wave with lesser numbers, but better strategy)!

Submitted(+2)

Loved the story and the poem at the start! Great transitions and whole amtosheric feel. Interestic mechanics. Great submision!

Developer

Thanks for playing svardraak, glad you enjoyed it!

Submitted(+2)

Great game, really enjoyed the strategy.  Sound was on point too, the music really suited the hopelessness of the situation.  Would be good to lock some options for X days or add more options over time to give some progression feels, as after the first few attacks you're doing the same thing on repeat.

UI sliders were a little finnicky on mobile, could have bigger touch zones.

Overall fantastic game, great level of polish, depth, and atmosphere 

Developer

Thanks for playing Kiqa! 

Yes a template default for each day would indeed help with population assignment. And you're spot on for the touch zone issue for the sliders on mobile. We were also worried about the lack of diversity in outcomes after a while, so we set the ramp of the enemies to hopefully overrun the player eventually! To stay on theme, we had to let Rozvir fall, as it was their last stand after all XD

Submitted(+2)

I am blown away with the amount of depth and polish the game has! It already feels like a complete package. 

The atmosphere feels very tense which fits the setting very well. The UI looks sleek and clean. Most of the reviews mentioned this already but having a speed up/skip option for the transitions would be prob beneficial. Also, (this is prob just me) perhaps a little bit of color on the UI would improve navigation more.

Overall, the game is very solid! One of the best games I've played on this jam!

Developer(+1)

Thank you for playing and for your kind words zaapp!

I think you're onto something with the colors. I did try to add some for selected military actions, but i felt like there were room for more of these highlights. On hindsight, even color coding the resources might improve the readibility (yellow for coins, green for food etc.). Great suggestion!!

Submitted(+2)

Well apparently the enemy of Rozvir is excess. I overspent every time -- didn't even make it to the siege. I like the concept -- it would make a great table top game.

Developer

Thanks for playing Psynut! Yes it turned out more like a board game than i had expected!

And some castles do fall from internal strife before any enemy attack; that too is plausible history for Rozvir!

Submitted(+2)

Awesome entry. I like these kinds of games, and this one is an instant favorite of mine.

Developer(+1)

Thank you for playing CGQQL! If we do make a humor game in future, I would love to pick your brain. The opening narrative for yours cracked me up.

Submitted(+2)

I'm glad you mentioned you made a siege game too and I'm glad I checked it out. It's crazy how we both had the same prompt, came up with a siege idea and both are so wildly different. 

I enjoyed playing this, it's my type of game. I like the focus on resource managements and how each piece of the game interacts with each other. My only slight nag would be similar to what someone else mentioned about being able to skip or speed up scenes/text etc. I'm a little impatient with that too lol.

But apart from that I enjoyed playing this, you've managed to make a cool pretty well balanced resource management game in a short amount of time. Congrats! 

Developer

Thanks for playing Alex! Yes I too was amazed with our different interpretation of a siege based game!

Agreed on the speeding up of transitions or providing a way to skip them! Disagree that you are impatient; many have had the same feedback! If anything, thank you for your patience for playing through our entry! Appreciate it!

Submitted(+2)

Well done on your entry! This is a huge amount of work to put in for a game jam! The systems are working really well. I love the theme and feeling of being inside the game and managing the different resources. I think the day's end report would benefit from some sort of iconography or pictorial representation - it is a bit too much information for the player to digest. Amazing job on your game. I loved it!

Developer

Thank you for playing ivan! There has been multiple feedback about speeding up the summary scene, but your idea of a infographical approach is a first, and a great one! As expected from a gamedev who has a great eye for visual details (i loved the visual style of your game ;D)

Submitted(+2)

Agreed with the rest of the comments. This is a truly unique and well-thought-out entry. Awesome work!

Developer

Thank you for playing five0nine! Glad you enjoyed it!

Submitted(+2)

Wow, that was deep and well thought out. Great job!

Developer

Thank you for playing gatsby! :D

Submitted(+2)

Wow this was a very unique submission, and I was surprised how much time ticked away playing it before I realized! Goes to show how much fun I was having :D

Balancing the four types of resources was very satisfying I think it was a nice amount (not too much where I felt analysis paralysis but enough to keep my brain engaged and thinking). In a game like this the UI is especially crucial and I feel you absolutely nailed it. I knew exactly what I needed to click and when to take the actions I wanted. All the little details in the sound FX also added to the pleasing UI experience and kept me immersed in writing Rozvir history. The poem intro was very clever and with the opening line telling us that Rozvir eventually would fall sort of cast this tragic heroic last stand vibe on the playthrough (enhanced with the musical score) and just really worked for me.

Fantastic work!

Developer(+1)

Thank you so much for playing Eric!
Very happy you enjoyed your time with the game :D It's entirely Busride Studio's work, I'm fortunate to have jammed with them three times now and this music/atmosphere was very different from anything I've done before. I had loads of fun making all the sounds and thinking up a bit of lore so I'm really glad you've enjoyed the vibe. Thanks again for your kind words!

Developer(+2)

Thanks for playing eric, and for your kind words!

I'm glad you found the game engaging. A big part of the design choices actually came from the FX and lore done by Passivistefforts. We wanted to have a foreboding atmosphere, and he deftly communicated it through music. I too was immediately inspired by the poem he wrote, and it was miles better than what I had in mind (..."you are a castle under siege.. you got here because..."). The poem also helped us wrap the gameplay around "different renditions of oral history", justifying how each player or playthrough might be different.

Submitted(+1)

Super clever choices! I would never have thought to take the time to write a high quality poem like that and it was the perfect story telling device for the opening of your game and as you said made perfect sense regarding the different possible playthrough outcomes.

Submitted(+2)

Was really cool to see a management game come out this jam! was fun trying to balance the different requirements and led to some interesting choices! 

Only thing that was missing for me was a way to 'speed up' the transitions between scenes because I'm impatient lol. 

Very stylish atmosphere and lots of polish on things like ambient noises and the page turning sfx on button clicks really bring everything together. Well done!

Developer(+1)

Thank you for playing Crabbit! Glad you liked the gameplay loop!

You're definitely not impatient for sitting through the game, and not alone in the feedback for speeding up the transitions!

Glad you liked the SFX! Our musician Passivistefforts is awesome at audio :D

Submitted(+2)

I really really enjoyed this game. Too me it was so interesting how invested I get in games like this where we're basically just sliding some numbers around but this kind of game hooks me so hard.

Definitely one of my favorite submissions to the jam so far!

Developer

Thank you for playing Veras, and for your kind words! I too found seeing numbers go upupup addictive, so we added a killswitch for this jam to prevent people like us from losing too much time to this XD.

Submitted(+2)

Reminded me a little of Defender of the crown.  Nice UI.  Easy choices, immediate game over for not managing food bummed me out a little, maybe could have killed off some population?  I agree with most reviews, speed up the transitions, auto keep same choices from last day, add diff soldier types, and maybe a little more visuals for the battles?  Centurion springs to mind, lol

Developer

Thank you for playing everadxii! I havent heard of those games you referenced, but will go check them out! I got your point on perhaps not losing out right if food ran low, and instead to kill of population. That would indeed make more sense and be more realistic! Great suggestion!

Viewing comments 33 to 14 of 53 · Next page · Previous page · First page · Last page