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Retail Rush - GDKO R1 2025's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did the secondary mechanic complement the core mechanic well? | #2 | 4.310 | 4.310 |
Did the game align well with the task? | #3 | 4.483 | 4.483 |
Overall | #4 | 4.228 | 4.228 |
How well implemented was the core mechanic? | #4 | 4.379 | 4.379 |
Would you like to see this game idea developed further? | #10 | 4.103 | 4.103 |
Was there a sense of progression? | #19 | 3.862 | 3.862 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
FLOAT
Which game engine did you use?
Godot
What are your pronouns so I know how to refer to you in the videos?
she/her
Will you continue in GDKO if you were selected as a Wildcard?
Yes!! :)
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Comments
While not exactly the most mechanically impressive game of this jam, all of the parts of this game worked together to create a very well done game. Highly recommended.
Love the style and the gameplay! One of my favorites from this jam, well done!
This game is awesome, 5 out of 5. I wasnt expecting a complete game in such a short amount of time. its really well put together, everything works with well each other and the game feels super polished. Love the good work, keep it up
Perfect exemple of how anything can be turned fun. Great concept and really addicting game
This game was really fun. It was so stressful getting all their groceries scanned while the customers got more and more angry, but in a fun way. It was cool that you could drag all 3 items on the belt across at once too. I liked the upgrade mechanic when taking breaks a lot, added some nice variety to the game as things progressed. I think I ran into a bug where I could take my break past the time and my stress level would keep going down rather than skyrocketing like I think it said in the tutorial. I didn't abuse that tho cuz I wanted my score to be legit so I always ended my break on time! Great work on this it's super fun!
Ah, this brings back bad memories. Fun game with some interesting mechanics. Well done!
Thanks so much!!
I would never wish this job on my worst enemy. Great job!
Thank you so much! :)
Wow, your skills as a game developer have evolved since your first GDKO. This game stands out as one of my favorites this round. There's a lot of depth here, and you've done a fantastic job with both the gameplay and the adorable art.
Thank you so much Loten!!! Really really appreciate it!! :)
The GOAT! One of the most stressfull games that i've played. It was a really fun and interesting gameplay. Very cool idea with breaks and upgrades during them. Very good game, i loved it. I got 24000$ highscore, but leaderboard didn't load((
Thank you so so much!!! I'm so glad you loved it!! Noo that's a shame about the leaderboard, I did check and luckily it did get saved in the leaderboard, but for some reason the leaderboard just doesn't load sometimes - not sure why, but I definitely need to fix that glitch!
The GOAT! One of the most stressing games that i've played. It was a really fun and interesting gameplay. Very cool idea with breaks and upgrades during them. Very good game, i loved it. I got 24000$ highscore, but leaderboard didn't load((
such a stressful job! Loved the tutorial slides, the visuals and the stress indicators (screenshake and colours etc)
but what I absolutely adored was the physics system allowing me to grab a big box and push the produce through in one swoop! I felt so smart hehe
Great implementation of the break as a shop mechanic and your constant "risk vs reward" debate. Amazing game
Thank you so much!!! Such nice feedback! :)
Love the game! However I need to get back as my break is over!
Really good idea and mechanics! Would you want to expand this??
Thank you so much!!
I would love to expand this!! Not really sure what direction I would take it, but I would love to develop it further!
Cool idea and very well made, good job!
Thank you so much!! :)
Boss, I made you a GAZILLION $$$$!
I hope I can finally get that promotion now...
Super fun and adictive game! Well done! :D
Thank you so much!!! Your high score is so impressive!! :D
Great game! I think the red stress overlay when you get close to losing makes me actually stressed while trying to click on the tiny apples lol
Thanks so much! That's good lol, that's the effect I was hoping!
nice art, nice music, nice sense of progression, very smoothly implemented mechanics, this feels so complete and polished. Great work! Very addictive too!
Thank you so much!! :)
Fun idea and a lot of good juice! I can see a lot potential for a further development as well. Maybe you could even take some inspiration from how papers please handles its level design? Also you could maybe add some breakable groceries as well since now I just threw everything to the bags as quickly as possible. But it's quite fun as it is too, so well done!
Thank you so much!! :)
I love those ideas!! The breakable groceries would mean the player would need to use a bit more strategy, which I reckon would be good, as yeah right now the best way is to just fling everything. I've recently been playing Papers Please and I would totally love to design some levels similar to that! Thanks so much for the feedback! :)
I played this game a lot during development and it's really addictive. The difficulty curve is perfect and the break system is just forgiving enough to give a moment of brief respite from the frantic clicking. Definitely one of my top picks for round 1
Can't wait to see where you take this in the further rounds! (If you choose to stick with this idea)
Thank you so much! Super glad that you enjoyed it, and really appreciated your feedback throughout the development process! :)
Very nice! Would like to see this developed further!
Thanks so much!!
yoooo this is a fantastic game. The music that gets faster and climbs in pitch toward the end, the art, the angry customers, it's all just so great. VERY nice work!
Thank you so much!! Really appreciate the kind words!