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MiniFix's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #425 | 4.209 | 4.209 |
Overall | #1146 | 3.612 | 3.612 |
Creativity | #1806 | 3.493 | 3.493 |
Enjoyment | #2113 | 3.134 | 3.134 |
Ranked from 67 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You make miniature things for miniature people. You build them. To scale.
Development Time
96 hours
(Optional) Please credit all assets you've used
Apart from a few textures I grabbed off the internet, I made everything myself.
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Comments
Nice work! Played and discussed on stream here if you want to see first impressions & thoughts
Thanks! Watching the stream made me realise maybe the house recipe was harder to find than I thought >.< lol
Definitely could have made the terminal a little easier to use.
Was so relieved when you finally found it ^^;
But yeah, thanks for playing! A lot of your suggestions were things I was already planning, but ran out of time to implement ^^; Ended up having to copy and retexture the Assembler to make the other machines, they originally had separate designs lol
Rewatching, it makes perfect sense that the recipe would be under schematics and then products, but I think I was expecting the top option of the terminal menu (assembler setting) to tell me the recipe, and in my head the products schematics was showing that list of components.
I can't believe I didn't accidentally open the products menu when jumping round the terminal! :D
Very satisfying. I never knew how to build a house before today.
I had a hard time finding the recipe initially but once I found it I really enjoyed the game. So much so that I spent an extra 5 minutes or so after beating it just crafting random items and mashing the resupply button repeatedly
Not easy to find the “recipe” but I finally found it (might have had a bug with my keyboard at first, idk, I press shift and it was changing the menu in the computer) and built a house, hurray!
This is one of the most visually coherent 3D games of this jam for sure, amazing work. I liked the retro style interface of the terminal, and I feel this could have high skill ceiling (with some added recipes), when players know the steps to make the various product by heart and start running all the machines simultaneously.
I couldn't figure out what to do, but the graphics and control is really nice, I really like throwing stuff around and mixing random stuff up, I find it very hard to read the guide in the tiny retro pc, and I think it would be nice to make some tutorial, Great game tho! ^^
I don't know if I will ever own a house in real life, so this was kind of cathartic lol. I like this kind of games, I enjoyed the experience and the retro style. I guess for now the House is the only available schematic, probably to fit in the time span of the jam, but I'd like to see the idea expanded. There's a little glitchness with the mouse capture but it's expected with a first person web build on Godot, not a problem anyway. I really enjoyed it, nicely done.
lol, yeah I had to scale back the scope of my game drastically in order to get it finished in time. Am hoping to work on it further and turn it into a full release at some point though!
I couldn't figure out what to do right away, but loved the "old school" vibe and textures. Voted
The graphics and general atmosphere is a gorgeous but somewhat haunting. I struggled to figure out what to do, but I think that kind of added to the feel.
I really enjoyed this game, I would probably add a way to lose because I did not see that, the graphics are amazing and did not encounter any major bugs, except maybe the fact that you don't use the zoom so often. but for a 4 day game jam the game is amazing, I really like where this game could go in the future (if you decide to keep working on it)
It's a beautiful game, I love the art! It's a shame you only got as far as letting the player build the house, otherwise it is a good entry
Yeah I ran out of time to add the others in. ^^; I hope to expand on this later though, and maybe make it a full release o:
This is exactly the kind of game I want to create! Oh my god I loved it so much, please make an windows executable so I can download it and play this anytime. This is the second one that I rated 5 out of 5 in everything.
Please tell me how you made the assets and what exactly contributes to making this kind of retro feel in Godot. are there any tutorials or resources that I can learn from out there? Or please make a tutorial of your own for godot.
I loved it!
Oh, thanks! ^^ I don't know about a tutorial, but I used a viewport and a subviewport container, and made that resolution of the viewport half the resolution of the game, so that it looked more pixelated. And there are a bunch of retro shaders you can find for godot online, I forget which ones I settled on. And everything else was just... making all the models low poly, and the textures low resolution, and setting all the sampling of materials to nearest instead of linear.
Ah, awesome terminal with disk activity sounds! Love how you nailed the speed/responsiveness, and the flourescent lighting of the room is really on-point. Extremely atmospheric, and incredible job for the short timespan of the jam. Nice!!
I will confess, also, to pouring silicate into every machine just to see what might happen.
Really polished and cohesive art style, the gameplay loop doesn't appeal to me too much but personal bias aside the game does what it intends to do well.
Super interesting! It's not my personal game-style, so I didn't get very far, but you did a great job that I can immediately see the gameplay loop and appeal!
This was a lot of fun! The atmosphere was top-notch, and in general the game felt really polished. There's definitely potential to expand this into a bigger project, if you so desire. I agree that there's room for a story. I'm glad I decided to make the house first, since I didn't fully read either the game page or the in-game whiteboard and so almost picked one of the other recipes to try (which would have resulted in failure, apparently?). Great work on this :)
I built the house!! It did take a while, flipping through the pages of the terminal. But the sound and atmosphere kept me in it - the click of the terminal, the sounds of my footsteps, the grungy atmosphere. I am only left with a question-- why? who am I? why am I building small things?? great start-- could imagine adding some story/etc.
Too much of an info dump for me, but the art, sound and atmosphere were great, it felt isolated and cold.
Would be very grateful if you tried our game!
Cool, like it
The visuals are so good and the features and mechanics in the game are also so polished but there are not instructions easy at hand you hand to spend a lot of time lost finding out how to make thing, I enjoyed it!