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The Lizard Problem's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #109 | 4.178 | 4.178 |
Enjoyment | #134 | 4.083 | 4.083 |
Style | #279 | 4.317 | 4.317 |
Creativity | #304 | 4.133 | 4.133 |
Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The map you play tower defence on gets bigger and bigger, so your defence has to be build to be scaled and ripped apart.
Development Time
96 hours
(Optional) Please credit all assets you've used
Everything including code, art, music are made by me (solo) during the 96 hours.
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Comments
Man I remember trying to find a fun tower defense game on my phone on a long train ride not long ago. All the TD games in the store were just glorified clicker games and not very fun to play. Even in this gamejam version your game is already more fun to play than anything I found on the google play store and I'm not even joking. The presentation is also super well done, especially considering you worked on this solo! Super well done
Your kind works mean a lot to me! And you haven't seen anything yet. I had so so many ideas left for it to deepen the strategy while keeping it approachable. I'm turning it into a steam release with early access starting early next year hopefully. Keep your eyes out for a steam page announcement and you can add it to your wishlist then :D
Wow! Reminds me a lot of my own game; yours is just a lot more polished:) Good job!
Thanks! Will give yours a go later
the constantly changing map turns the long-term planning of a tower defense game into a much more frantic experience where you constantly have to reevaluate the placement of your towers, making it a pretty fun use of the theme. unfortunately, the towers are very expensive to both place and move, making mistakes pretty punishing. the lizard vs bird concept is cute and i liked the art and overall aesthetic!
Thank you! I definetely agree with your feedback as loosing your towers is too devestating currently. Will make a rebalancing path as soon as I can upload it.
After the jam I had reflections about "what if I did a tower defense instead?"
Well you've just confirmed to me that it meshes very well with the theme 😂. A great game with an amazing presentation to back it up! Nice work!
Thank you! The tower defence part was not my main idea, it was picturing a grid splitting in this way that started it all. Then I picked the tower defence genre as I felt it would fit well with the splitting/expanding mechanic.
Wouaw Very nice tower defense <3
And good concept
Thanks for playing!
Ah, man moving and changing the world for a TD game makes things so hard to plan 😭. It’s fun though and well-polished.
Glad you enjoyed it! I'm trying to keep the player from feeling to sure and overpowered.
Really nice game as always :) The growing terrain was a great idea. I found it hard to build up shinies though, it would be nice if there were "easy rounds" to help build up funds. Keep up the great work!
Thanks for checking it out! I see you played I overscoped last year as well, glad you're coming back. I will made a tiny post jam patch as soon as the rating period is over to adress some balancing issues, one is to make towers drop 50% of their worth when destroyed in order to make it more forgiving.
Thank you so much for the stream submission! This was one of my favs!
Mixing up the tower defense concept by moving the towers and making more space is such a great idea! I wish there were more TDs that use this concept :)
Thanks! Your reaction was the last bit of motivation and affirmation I needed in order to push on with a steam release. I'll definetely lean into the strengths of the earthquake system, maybe even doing even more things differentely from other TD (like not having an upgrade system, but something more interesting instead). I've got so manu ideas, this is gonna be fun! My hopes are to get a steam page up before the results come in!
Go for it! It's a long way for sure, but this has the potential! Wishing you the best :)
Game seems like anti-lizard propaganda :p still was really well done and interesting mechanic to make the island grow, well done!
Oh damn, I would've taken other desicions if I knew that a LiZZarD_Ros would play my game. (thanks for playing!)
I really love the art. The concept of an evolving tower defense map keeps the level fresh! Having to adjust to the changing map is a cool mechanic.
Thanks for playing! Glad you liked it
woooow, this is so cool and charming!
Really impressive solid gameplay as well! favorite so far!
I'm really happy you liked it!
Fun little TD! Pretty brutal though, those red lizards are the bane of my existance :D
Controls feel a little clunky. I like that you can build stuff when the game is in progress, but I wish I could just keep walking with the build menu open and it would then update for that tile, for instance.
I really like the earthquake mechanic for expanding the map, it adds a lot of variety and randomness that can save or ruin your tower setup in one go. It keeps things fresh in a genre that is usually easily solved. Would also love to see a few more ally types just to spice things up a bit more.
Good stuff :D
Hey, thanks for playing and the feedback! I understand that you want to be able to move and place towers at the same time, but the reason it works like this was cause I wanted to be able to play the game without using the mouse (so A/D is for selecting towers, space to confirm, E to cancel). Also I felt like since the player is a character and not just a all seeing god I wanted to make sure the player has to move around to place the towers and such.
Glad you liked the earthquake mechanic! It was actually the idea of the earthquake that spark the entire project. I got this image in my head of how a grid could be split up like that. Then after a bit of thinking I realized a tower defence would be the perfect fit. (First I was thinking like automation games where earthquakes would split up your production lines)
Thanks again!
Really nice little tower defence, I really liked the art and the simplicity of the music.
Unfortunately I lost my squirrel early :(.
Would be very grateful if you tried our game!
Thanks for playing! Yeah, losing a tower is currently a bit to unforgiving, will make it so a killed tower drops 50% of it's worth in a later update
Fun little tower defense ! Well done
Thanks! Glad you liked it
Ok, Mom, ok. What a lovely experience. I liked having the control over when the level started, and the changing map really helps keep it feeling fresh even when starting again. I found it a little confusing working out where the lizards go initially but did better after the first try!
Thanks! I'm glad you gave it multiple tries, I know the game is on the difficult side
I could lost hours of my life in this game....
Thanks for playing! Who knows, you may be able to if I make a full release >:D
Cool premise! I really liked how the map expanded, the animations and sound design looked very professional.
Thank you! Glad you liked it.
Very fun concept. The game is polished, and I love the art style and story. There are some balancing issues, but overall, it's a great game.
Thanks for playing! I'm glad you liked it. I should've put more time to balancing but oh well. Will do a patch right when the voting is over to improve the balancing and fix a couple of bugs
"OK, MOM!" That made me genuinely laugh out loud!
Apart from that, this is one well-polished game with quite the difficulty spike! I love the art style, amazing pixel art and the twist with the growing island is really nice!
I am however a bit confused by the lizards' pathfinding. They attacked my squirrels on multiple occasions, when they would have had a path to the eggs.
Glad you liked my little button texture! I know the game is a bit on the hard side, but that makes strategy more important. The red lizard will always attack towers, just to keep you on your toes. A tip there is to use shells to both block them and make a longer path, but they are also good bait for the red ones. Thanks for playing!
When I playtested it some more now I noticed what you were talking about, the pathfinding seems indeed a bit broken sadly ;(
Very cool game! Really feels fleshed out. The difficulty scaling jumped up pretty quickly for me but otherwise very fun!
Thanks for playing! I wish I had put more time towards balancing. A tip is to use the shells to create rather long paths for the lizards, they also work as a distraction for the red ones.
Game is beatable!
Be active during lizard waves: place, move, and fight (killing a lizard allows you to pick up silver, use it to build)!
It is often better to wait with actions until after the earthquake - if done in time.