Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Pogo Boy Saves The Day!View game page

Pogo stick platformer!
Submitted by grantlerr, Torey Sound (@Krobkrua_sound), Itsirhc, Adevofgames — 15 hours, 17 minutes before the deadline
Add to collection

Play game

Pogo Boy Saves The Day!'s itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1bQ_ZRIL3GSzJaYJefC897qXOVQgkoBVPs2ufaegfhu8/edit?tab=t.0#heading=h.lr899156xjnx

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
Pogo Boy Saves The Day is a side-scrolling platformer where you play as a pogo-stick riding hero, bouncing off the streets and the heads of criminals as fast as you can.

Using several different bouncing mechanics, the player will navigate through levels and bounce on enemies before reaching the goal. For a full score, players must bounce on all enemies and reach the goal within a specific amount of time. In a series of 6 increasingly difficult platforming stages, players must play and replay, learning how and where to use the bouncing mechanics to achieve the fastest time they can.

Controller recommended but not required. Thanks and have fun!

Please explain how your game fits the theme:
Our interpretation of the theme “You Are The Weapon” is that the player character itself is the projectile, launching, bouncing, and dropping onto foes. A pogo-stick riding, bouncing, flipping character, hurtling themselves through levels, became the vision upon which our game was made.

Is there anything you'd like the judges to pay particular attention to?
The game can be played and finished without using all the mechanics, but the game shines when using all the mechanics to improve your score. After finishing the levels, you can pause to select a previous stage.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 27 to 8 of 68 · Next page · Previous page · First page · Last page
Submitted

Really like the ideia of stomping the enemies and you did a really good job with the game!!

Developer

Thanks for playing!

Submitted

The level design feels very thought out and deliberate. I couldn't get all stars yet, but even just jumping through the levels was interesting.

Developer(+1)

Thanks, we wanted everyone to be able to finish the game even if they don't use advanced mechanics!

Submitted

This is a really well-thought-out mechanic with just the right amount of additional functionality to keep it interesting and varied. :D

I would've loved some sort of visualization for the correct timing (at least in the beginning) to prevent confusion when momentum is lost on a bad input. But that's just me. I get anxious in timing-based action chaining when I don't have feedback (visual or auditory) for the correct timing. 

It's amazingly complete and polished, btw. Respect!

Developer(+1)

Thanks for the feedback.  I made the jump timing forgiving to combat the lack of tutorial on this front. Thanks for playing!

Submitted

Nice! Very polished, had a blast. Sadly my time didn't get displayed and sometimes i didn't get my orb after a 360. Realy nice art.

Developer

For your total time to display you have to get a star on every level. Thanks for playing!

Submitted

Ah, thank you very much.

Submitted

This is great, it's like pogostuck but not absolutely impossible lol. Great work!

Developer

People keep saying pogostuck, i'll have look that up. Thanks for playing!!!

Submitted

Omg, I love it! I can tell there was a lot of love put into this. 

Developer(+1)

Thanks alot, glad you enjoyed it!

Submitted

The art feels super cute an nostalgic! I love bouncing around and doing flips. The flips especially are a fun way to get boosts in the level. I can definitely see how there are more mechanics you'd like to implement!  I  imagine some sick pogo combos in the air 😎✨

Developer

Glad you liked the art of the game, thanks for playing our game!

Submitted

The game is well-paced, and the mechanics are introduced timely. The jumping feels good when you get it right. Well done!

Developer

Thanks for playing our game!

Submitted

Very nice idea! I like the feeling of pressing jump at the right time to make a bigger jump -  it feels rewarding.

The rotating thing didn't feel that good though - but I played with keyboard, so I imagine it feels much better with controller sticks :)

Great submission! And kudos to Godot! :)

Developer(+1)

Thanks for playing! Keyboard does take a bit more getting used to, but it worked so well with controller we had to continue.

Submitted

Cute game! I liked the pogo mechanic and timing the jumps, that felt good. I kind of wish the rotational speed was little bit faster since it seems easy to lose your flow if you hit something. The art was very pretty, and seeing those lil wolves running around town with their graffiti was nice. I think that levels that focused more on vertical or horizontal directionality would be interesting, rather than having them in a box shape with objectives blocked off between impermeable walls. Something more akin to always be moving in one direction and trying to accomplish the objectives on the way.
Overall great well polished package

Developer

That's a good idea for another level! Thanks for the feedback!

Submitted(+1)

Broke through a concrete roof and landed square on some furry's noggin with the force of a meteor impact.

Is... is he gonna be okay?

The game was fun, lol. Well done.

Developer(+1)

Glad you enjoyed the game!
And yes, even though some have a comically small dent on their head, they are okay!

Developer(+2)

Our lawyers request that I inform you that this is NOT a furry hate crime game.

Thanks for the laugh :)

Submitted

Really cool! I think the tutorial level was a great introduction to all the mechanics. The emphasis on speed running can give it lots of replayability. I like the characters, too!

Developer

Thanks for the feedback, the tutorial went through a lot of different versions.

Submitted

Very good! It reminds me of pizza tower where getting good and understanding controls well is very rewarding. I just wish there were more motivations to move faster rather than just highscore time. Such addon would work great with existing mechanics.

Developer

I need to go try pizza tower. Thanks for playing!

Submitted

Great game! I liked the competitive aspect (beating the dev time) the most! The ground punch didn't trigger sometimes, otherwise very smooth movement and satisfying to control!

Developer

The ground pound won't trigger if you're too close to the ground or you don't have a power orb. Thank you for playing!

Submitted

Love the concept!

Developer

Thanks for playing!

Submitted (1 edit)

The art in this game is gorgeous :D The character feels fun to play and I felt like I had full control over the arc of my movements which was very satisfying :) I loved the flipping it felt good to do! I don't quite understand the interpretation of the theme it feels very subtle but you did explain that it was the character that is the weapon so makes sense :) Lovely experience, good job!

Developer

Thanks for playing!!

Submitted

A fun little platformer well done.

The choice of music is a bit odd, i'd expected something more upbeat based on the setting.
The theme implementation is bit limited, you are the "projectile" but you are also just a guy on a pogo.
Nonetheless fun to play.

Like the flipping mechanic to get "cool points" that you have to get to use your special powers.

Overall a job well done on creating a fun little platformer with bouncing mechanics.

Developer

Thanks for playing! We were trying to go for an upbeat and playful music theme and I think we achieved that. Appreciate the feedback!

Submitted

I really liked the game! The pogo stick mechanics feel super smooth and polished, really satisfying to control. My only nitpick is that some levels could be a bit longer—they end just when you start getting into the flow. Other than that, great experience!

Submitted(+1)

Ah yes, and art, I think I got that 90s cartoon-networkish vibe. Keep it up!

Developer(+1)

Glad you enjoyed the game, and thanks for the feedback on the art, appreciate it!

Submitted

Really like the game but I think it would be way better if you could jump with angle on walls. If Im jumping like crazy I would pogo jump the roof if able.

Developer

We thought about that! But that introduces a lot of complications so we decided to go with something a little more simple. Thanks for playing!

Submitted (1 edit)

Feels really great to play. Only thing I was going to say was maybe add a way to rotate with keyboard, then I realised it was already there after playing! Great job!

Viewing comments 27 to 8 of 68 · Next page · Previous page · First page · Last page