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A jam submission

Micro BlastView game page

Shooter Game - Pirate Software Game Jam 14 Entry
Submitted by DARKERDIVERSIONS — 22 minutes, 29 seconds before the deadline
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Micro Blast's itch.io page

Results

CriteriaRankScore*Raw Score
Cleverness#4233.0003.000
Artistic Style#4553.5003.500
Playability#4693.5003.500
Theme#9182.5002.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Interesting game, would love to have seen it developed more, but very promising!
  • Decent concept, powerups don't appear to be implemented yet but feel as though they need to be before the gameplay can begin to shine. Lack of audio was starkly noticeable - deafening silence of the void was oppressive.

Did you include your Game Design Document in your downloadable files?
Yes

Tell us about your game!
A mini shooter, blast microbes.

Did you remember to include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Extra Notes
Have fun....good luck everyone.

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Comments

Viewing comments 20 to 1 of 24 · Previous page · First page
Submitted(+1)

What a game! I really enjoyed it. I had never played a sort of "shooter on-rails" so it was a pretty fun experience! Very polished! Great job!

Submitted(+1)

That was a complete package.  I AM THE COOLBIRD!  I liked it a lot  Lot's of polish.  Well done.

Developer(+1)

Ok, ive been looking at the scores keeping an eye on them, they were broken initially, forgot a server setting...doh...

It's a bit broken at the moment, but we're definitely going to improve things a little....

Submitted(+1)

Nice game! Simple and fun!


The colour palette and art was also nice to look at!

Submitted(+1)

The radial movement is a great idea, and brings an interessting challenge. Adds a lot to the concept. 
It would be great if the movment could be inversed though. 

I don't know if this just happened to me, but i started the game several times to check this out: once you fail and hit Enter to play again, the negativ Shieldscore remained. So the first pathogen to break through would end my game.

And my score (860 pts) was not entered into the list?

Submitted(+1)

Really love highscore based game and fun way to compete with other and see how high you can come. 

One bug was that when I died the shield did not get back to full so I had to refresh the browser. 

Extra power or something would be a fun addition.

Submitted(+1)

This is really a fun idea, and I liked the concept a great deal. I just want to echo some feedback below that if the ship got moving too fast, it became really really hard to aim. Lots of great ideas though, and really nice presentation for only having two weeks. Great work!

Submitted(+1)

I enjoyed this game. Cool art style. Solid gameplay. Got a score of 1505 :D
Wasn't really sure the the infection rates table was for but I assume it might be for some future stuff?
Really cool game overall :)

Submitted(+1)

i like the feel of the UI, very old school. I might in future games better label the buttons in the UI. It's not clear what the ship icon does, for example. But overall well done!

Submitted(+1)

Super interesting! Felt like a game I'd play in a cabinet at the arcade. 

(+1)

nice job! only critique I have is that the shooter moves in too high increments and that makes it hard to shoot stuff right in front of you.

Developer(+1)

Cool....hopefully when i add some momentum to the ship to ease in and out of speed ups n downs might feel smoother and easier for those close shots, although they do make spamming auto fire not so good of a thing in a way so that balance is fine....

I hear ya...ty for the feedback......

Submitted(+1)

Fun game!

Here are the notes I jotted down:

  • I am not a fan of not being able to shoot from the other side full way through
  • Wasn't sure when I could really kill the viruses, they spawn, I shoot, nothing happens, I guess they have to be big enough, but I didn't really know when that was.
  • Upgrades would be interesting too
  • Enemies that spread into other enemies or immune cells that eat other cells as ultra shields, very interesting concepts to expand on

Looks very polished!

Developer

The inner ring was a safe zone or basically with this type of game, spamming the auto fire into the centre where they spawn is a fish in a barrel game.....Was thinking maybe adding and overlay tinto to that central area might be the way to go to give an indication of this......I wanna be subtle, but not too so.....

Submitted(+1)

Had some fun with this arcadey shooter, would be great to see it get expanded with some powerups or abilities to unlock

Developer

Yar yar yar....agree.....definitely.......

Submitted(+1)

I can't get over the backgrounds mesmerizing art and the game is fun with its easily understandable UI. Great job!

Developer(+1)

My brother Kevin does all the artwork for me. Glad you liked it.

Submitted(+1)

Nice! Idid all the art in puppy dogs tails! 

Submitted(+1)

That was a fun game! There's a lot of small details in which makes it feel quite polished.

Congrats!

Developer

we are so glad you enjoyed.... we are going to keep going with this one.....

Submitted(+1)

Leaderboard makes the drive to play much more fun - I urgently pushing to improve score the whole time. Very sad when I couldn't see my name on there; maybe it just hasnt refreshed yet.

Developer(+1)

They coming soon, its broken right now which is a bit sad for the jam, but we will fix this for sure. ty

Submitted(+1)

Nice balance on the shooting speed / distance and rotation speed, keeps you always thinking you wish you had _just a little more_ LOL

I can totally see having different upgrades to purchase as you advance through the zones, maybe multiple ships at different angles, moving in opposite directions or different speeds so focusing on one makes you lose track of the other and you can't really control both at once effectively. Keep the "edge of frustration" feel.

And I agree with everybody else, killer title screen effect

Developer

"edge of frustration" feel is def what we wanted......now to hold strong to that and not let power creep in too much ...;)

Submitted(+1)

Great work! Overall felt very polished.  ❤

I only encountered one bug where the name input at the start was positioned slightly off where you meant to have it. Loved the logo mouse over effect btw.

Not sure if it was a me thing but something I felt the controls were inverted depending on whether I was at the top or bottom of the circle. I guess that just adds to the challenge though.

Solid entry, thanks for sharing <3 <3

Developer

Movement on the circle was trickier to make work nice than i expected......but i hope to improve quite a few things, we got some great feedback.....we went a bit to ambitious for the jam, but you gotta try and aim high......ty

Submitted(+1)

Nice game! If it had upgrades it could become addictive fast!

Developer(+1)

Yep definitely want to add powerups.....

Submitted(+1)

I liked the title screen effect. The visuals of the game looks really good. 
However, I would have loved the shooting rate to be higher.
I would also have liked the movement precision to be a bit higher. Because in its current form, I could get to where the "enemy" was but not hit it because of a very small distance between the bullet and enemy which felt pretty unsatisfactory as you can reach there but not kill it.

Overall, I love a lot about it but it just felt a little bit unsatisfactory.

Developer(+1)

Wanted to add a slower speed up and down to movement, just ran out of time for the jam, but yeah it will change.....ty

Submitted(+1)

I really love the title screen effect, that's really cool. I did seem to have a problem of when I was rotating with D and using ctrl to shoot, it kept bookmarking the page hahaha. Love the art

Developer

ok cool ill look....I aimed a bit high on this one my first, the sounds are broken on itch, i fixed it now but we will have to wait til after the jam for updates, we are going to keep building this one out. We started Powerups but never got them working,. That will make it a bit more fun i think...we will see. We gotta thank Franks Laboratory (YOUTUBE) for the effect, he has a tutorial for it in javascript

Viewing comments 20 to 1 of 24 · Previous page · First page