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Deep and Deeper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #13 | 3.843 | 3.843 |
ART / VISUALS | #18 | 4.343 | 4.343 |
USE OF THEME | #19 | 4.073 | 4.073 |
CONTROLS | #21 | 3.715 | 3.715 |
BOSS DESIGN | #25 | 3.774 | 3.774 |
FUN | #55 | 3.664 | 3.664 |
SOUNDS / MUSIC | #72 | 3.489 | 3.489 |
Ranked from 137 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's Take on the Theme
Spin / Boss rush
Did your team make the majority of the art and music during the jam?
Yes, we do all of art and music
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Comments
Woah, what an incredible game! This really has the capability of being a finished game in my opinion.
From the controls, the mechanics, atmosphere and the bossfights themselves, everything seems incredibly well thought-out and polished!
The art is incredible, and the sound design is great!
At first, I thought of saying that the reloading mechanic could become a bit annoying. But I feel like it's implemented in such a satisftying way, that it eliminates all issues I had with it (also after a while you get used to it and it's satisfying to hear the sound and animation).
The "regenerating life" mechanic is implemented in a very original way!
Maybe my biggest issue was with some bosses having a bit too much projectiles spammed at the player, but not too excessive.
Nothing else to say! Fantastic game!
Oh, is that the game from the organizers?
Very polished!
I’ve been looking at a few circle arena boss fights and in this one too, rotating the camera to track the player character is quite nice. It’s hard to counter to rotation to aim correctly while moving, fortunately it’s easy to stabilize and stop during boss 2, and to aim at the flying enemy while moving during boss 3. Boss 3 is probably easier than boss 2 but it’s actually nice to move more freely at the end!
The reload mechanic is a nice retake on the “perfectly timed reload” from some other shooter games, with a penalty of slow reload if failed. The tutorial page seems to miss some text “Reload” before it explains the reload mechanic so I didn’t understand it, but it was easy to understand by experimenting. Same thing for the boost description about the blue/yellow gauge area, it should state “Using the boost” somewhere.
Nice to have damage + damage confirm or recovery in player character health “bar”, to reduce punishment and reward player who pays attention after the first hit.
I had troubles with the enemies that explode sending bullets, but it forced me to manage them by killing them one by one (or several but only in safe times when there were no spikes), so it was manageable in the end (although unfortunately sometimes spikes would appear quite fast after I make my decision to kill them).
My issues:
Bugs
At the end, boss 1 timer was 0
The final button to go back to Main menu didn’t work, I had to Alt+F4
UI improvement suggestions
I love you... There's nothing better than such a thorough feedback like yours! This is the best compliment I've ever received in my life! I completely agree with everything you've pointed out, and we noticed many of these issues ourselves after release, but it was too late to change anything. Thanks to your detailed feedback, and many others before you, we now know what we need to improve! Thank you so much!!
Controls very well, and the art has a great aesthetic to it, bosses are also well-designed
the gam has a lot of polish, great stuff!
My game opens to the menu, but it can’t run and gives an error both in the browser and when downloaded. From the images, the game looks very beautiful and detailed, and I would love to play, but this bug is preventing me.
Honestly, this is the first time I've encountered such an issue. I would appreciate any additional information. I can send you a version with a console so the error can be displayed there.
Thank you for your feedback! We will definitely work on fixing this bug.
Amazing art yo really loved it. The gameplay too is an interesting take on the theme.
Pretty hard though and unfortunately since there is not much time left I only play a little (died on the first boss 2 minutes in once those orange spikes come I said nope -.-)
Hehehe, don't worry, we'll make the balance more forgiving after the jam! Thanks for your feedback!
Bro! You nailed the theme, and the game is so well done. The art is incredible—it reminds me of some old Flash games. You did a great job, GG! ❤
Wow this is so cool, and I have to spin the environment to change where to shoot the boss. Awesome.
I like the visuals and ambient in this a lot, I think the mechanics are cool and working properly, I would advice the player spins while the stage stay still but maybe its personal liking as I like how it is too, I rate graphics, fun, control and music the most, but all is great really, also, if you have some time, please rate my game too, thanks!!!!
Very, very good game! I really like how you implemented the spin theme in this game and it’s lots of fun. I love how the reloading is not just pressing ‘R’ and then forgetting about it, but rather something that you have to aim. This makes it so the player has to figure out a good time or moment to focus on reloading as part of the gameplay, which is pretty neat.
I also really like the implementation of the health in your game, when the hearts are in the tense state I start to lock in and avoid taking damage, but when it’s in the normal state it allows me to take more risks, which is part of the fun. I also tend to only reload when the heart is in the normal state because it’s less risky to do so then. So great work on this!
Thank you for your detailed feedback!
We aimed to incorporate strategic elements into the game's dynamic flow through these additional mechanics. We're glad you enjoyed the game and appreciated these details <3
This game is fantastic, the music was a vibe and the controls were very simple. The tutorial made it easy to understand before going into battle. Fantastic Work!! ദ്ദി(˵ •̀ ᴗ - ˵ )
This is a very nice game. The graphics, music and overall polish are outstanding for a jam game. I ran into the same issue as the commenter below. The first boss weak spots were very obvious in the first phase but I didn’t know what to do in the second one and I died. When I wanted to retry I kept getting this error: Webgl context lost. I am on Chrome on Windows 10.
Hello!
Thank you so much for your feedback.
Yes, after the first phase, there’s a survival section where you just need to hold out for a while. After that, the boss would enter the second phase with an updated moveset and new attacks, where you’d have to fight it again.
I looked into your issue, and it seems like a browser-related glitch. This can happen due to insufficient VRAM or heavy GPU load from other applications alongside the game. I recommend checking if hardware acceleration is enabled in your browser and trying to refresh the page. Some sources also suggest closing extra tabs if you have many open. We'll also carefully review what can be optimized on our side for an update after the game jam ends.
Once again, thank you for your feedback and for playing our game!
Very cool game. The tutorial is very nicely integrated. Absolutely love the esthetic and sounds/music. Also the spin mechanic is integrated very well.
I didn’t to manage to kill the first boss as after the the first phase I’m not 100% sure what to to, I guess evading, but it was kinda hard… but that’s a skill issue on my part ;)
Overall a very impressive game and a Job very well done!
Heya! Great game, nice job. Really liked the visuals and reload mechanic. Having the spin present as two aspects of the game was smart, great use of theme. I didn't like how the spikes on the second boss would pop up under you with no visual queue and take a full heart. The spikes also unescapably trapped you sometimes on the second boss, so some form of bright indicator would be much appreciated. The sfx and music were great, but the same boss theme got repetitive quick. Overall a really awesome game, I'd be surprised if this didn't get to the top 30.
Very nice graphics, liked that a lot, the music and SFX are fitting and the game play has a lot spin.
If there is one thing I would like to be added, it would some sort of an boss healthbar or an indicator about the state of the boss.
The boss's HP is displayed in the top left corner, but if you didn't notice it, that's on us. We definitely need to make it more visible. Thanks a lot for your feedback!!
amazing work 5 stars across the board!!
A really solid take on the theme, the bosses, the levels and the icons were really well designed and I enjoyed playing through the game. A very polished entry, good job!
really nice graphics! music SFX and bosses animations! R to recharge don't like to me, i would have preferred the RMB. funny game !
You're right, we're thinking of changing it to the "Z" button after the jam so it's closer to "Shift" and makes movement more comfortable. Thank you for taking the time to play our game!!
pretty solid game, 5 stars. Up to the theme and nice art
I got this error pop up while loading the game. Looks like I'm the only one having this issue. My browser is chrome.
Hello! I can see from the screenshot that you're using the Chrome mobile browser. Our game is designed exclusively for PC. Please try launching it from a computer via the web version or download the .exe file (if you're on Windows) to play. Thank you in advance for taking the time to check out our game! <3
Certainly polished and cool design and mechanics are also awesome. Congrats!