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Memoriam's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #5 | 3.792 | 3.792 |
2D Art | #7 | 4.167 | 4.167 |
Level Design | #7 | 3.667 | 3.667 |
Art Direction | #8 | 4.042 | 4.042 |
Use of Audio | #10 | 3.500 | 3.500 |
User Interface | #11 | 3.333 | 3.333 |
Commercial Viability | #11 | 3.542 | 3.542 |
Original Audio | #12 | 3.333 | 3.333 |
Fun | #14 | 3.458 | 3.458 |
Overall | #14 | 3.708 | 3.708 |
Itch Page | #15 | 3.042 | 3.042 |
Techincal Accomplishment | #16 | 3.000 | 3.000 |
Use of Theme | #16 | 3.542 | 3.542 |
3D Art | #27 | 1.708 | 1.708 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Number in team
4
Does your game include art/sound packs or pre-prepared code?
Yes
If yes, please provide the source of the packs used
Sound Effects, Minor Graphics (Vortex)
RPG MV RTP
Additional SFX: Game Dev Market RPG Sounds
RPG MV Additional Scripts: GALV_Busts
Galv_ShadowsDarken
https://galvs-scripts.com/
YEP_Core
YEP_KeyboardConfig
YEP_FootstepSounds
http://www.yanfly.moe/wiki/Main_Page
Please provide a link to a 30 seconds gameplay video of your game
https://youtu.be/I-b1CbaSUqY
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Comments
Holy crap guys seriously, I have so many good things to say about this entry! I'll start off with Chaos' art as that's the first impression. The portraits are all really well done, and the sheer volume of tile assets is ridiculous. Considering that as well it's hard to say many critiques with the time restraints so just really well done and I liked all the cast and environments! I also checked out Jake's Soundcloud before playing and am definitely a new fan, all the tracks seem to hit that balance of being completely listenable but also nice on a loop so brilliant job! Carc0sa and Whyms I'm not sure how the rest was split between you two but functionally and narratively the game was great! In terms of puzzles, I thought the challenge + amount of hints felt pretty nice, I've not played RPG horrors in a while but the difficulty was similar to what I remember. I almost finished without saving anyone but luckily I saw multiple endings on SoundCloud and felt an urge to save all these cool characters. I tried to get a screenshot of the cool happy grass scene but it timed out, probably best to not spoil it for other potential players anyway since it was a sweet surprise. Whether you guys choose to add to this or do something else I hope you continue working together, you seem to have skill on all bases so will be looking forward to seeing what's next! :)
Great game! I got stuck :-( But my journey there was well worth it. The music... excellent. The atmosphere... flawless. I'd love to play more by this group! Good luck!
Sorry you got stuck! I know there are a couple of bits people have struggled to figure out, so don't feel bad.
Glad you had a good time with it regardless!
We really tried to nail an eerie atmosphere, without getting too into horror cliches.
I've been in touch with Forsaken Waffle and he said they look like they're unusual bugs. If it counts for anything, I used Firefox to play the web version in my video. I don't know why that would matter since you're using RPG Maker though...
There's probably a few bugs left in the game that I didn't find to squash before the polish window closed. The game wound up pretty big for a jam title, with rather a lot of moving parts compared to my previous projects. That combined with the short timeframe for testing meant I'm not surprised there are still a few ways left that you might be able to softlock in certain circumstances I've not been able to stamp out yet, so apologies for that one!
I was excited to see someone really work the theme into the story! Really cool how you established puzzles, then built on the premise. Also liked how the items reflect both the puzzle and character they are associated with. The casual tone in the dialog was fun and natural sounding. Great entry!
Thank so much!
Tried to make the puzzles somewhat logically tie into the character they were associated with, so they didn't just feel like filler.
The narrative design of this game is what really pulled me in. The atmosphere and the audio of this game almost feels like a horror game which is a plus. The puzzle elements of the game had me thinking logically to complete it and advance through the game.
Thank you! Whyms and I worked very hard on the narrative to try and make it interesting and compelling, and Chaos and Forsaken really worked hard to nail the mood we'd been going for.
I had a really good time playing this one. The narrative pulled me in and I wanted to find out more about the lore and history of the shrine. I'll try and get another ending and see what happens. Nice art style and UI.
Thank you!
Great to hear it was interesting and left you wanting to find out more. .. as a very narrative driven game and pretty text-heavy we new grabbing people was going t o be a big deal.
The re are three endings in all! (Though one of those had minor changes depending on who you save.)
I don't even know where to begin with this one.
I'm amazed by both the size and quality of that game. As i write this, i still wasn't able to fully finish it, and now i find out there is actually a bunch of different endings. The writing and the story are really good, the puzzles are engaging and i love how they all seem to have multiple solutions. The character designs are interesting, and while the style might not be my cup of tea, i can tell they got a ton of love put into them.
There are still some minor bugs that i encountered, mostly related to hitboxes being where they shouldn't be, or the opposite. I can tell a lot of that has been polished in the smaller updates, cause when i first played it on day 1 there was a lot more minor problems. I'm glad to see that you're doing your best to polish it all up, it really improved. There is also that visual glitch with the leftmost statue in the first puzzle bathroom (At least i think it's a bathroom, that would explain the slippery floor). When pushed it would randomly phase out of existence and the reappear when pushed again.
Other than that, it's a really well made game and i'll definitely give it a try again. (Still haven't figured out the Rat and the infinite corridor)
Thank you!
Really nice to hear you liked the game.
I've been doing my best to fix bugs as people ran into them up to the close of the polish period. (I thin I fixed the statue glitch a few minutes after reading it here...direction fix was supposed to be on and it was not, whoops!)
The game probably has more moving parts, so to speak, than anything I've worked on before, and having it done in a week meant testing wasn't comprehensive, so I was pretty sure there'd be a few noticeable bugs. Nice to know my efforts to fix them up are appreciated though! I've hopefully gotten rid of anything that majorly impacts gameplay.
As far as the rat puzzle....
..maybe you just need to find something the rat likes? :)
i had a great time playing this one ! Great job on the narrative, and I'm happy to see that peoples tried to handle the theme with creativity.
i had a great time playing this one ! Great job on the narrative, and I'm happy to see that peoples tried to handle the theme with creativity.
Thank you!
We had a chat just after theme reveal and tried to think of novel ways to handle the theme, so tried to... basically implement it in multiple ways.
That it all the characters and the setting are in some way left behin d by society. And we had fun coming up with different ways to embody that. Poverty, obsolescence, the loss of fame, etc. Always love how jams restrict you enough to boost creativity.
This game was pretty good. I didn't complete it in my initial session of playing (trying to find the last item). The character art was pretty nice and the environment fits nicely. Loved the music, was humming to it as I played. Although not much was achieved in much of technical gameplay, as a visual novel, story driven puzzle game, it works quite nicely. Good job.
Thanks for playing, I'm glad you enjoyed it! And thank you for the kind words on the music ❤
Had a great time playing this, and got really engrossed - I didn't quite finish it as others have said but will most likely return to it at a later point to finish it! Loved the variety of music for each character and the mood was beautifully crafted through thoughtful characters and a really spooky environment. You've inspired me to try more visual novels aha ;)
Thank you!
It's always really nice to hear people got invested in playing the game. It's definitely what we were going for!
This game is awesome! If you haven't played it you owe it to yourself to give it a go. The writing is top notch and all the artwork is custom made!!! The creators are cool af too so get in there! I loved all the back stories and the level of detail given to each character. Nora had particularly detailed dialogue and knew everything about clocks. Loved how warm and relatable each character was and the deep of the puzzles in the gameplay and the way they tied into the story too. Excellent work folks. Top marks!
So pleased you enjoyed it and it was amazing to watch it being played on stream. Those of us from the team present were really stoked, and the member who watched it afterwards were really excited too!
The characters were something we really focused on, in art, writing and music, so it's very gratifying to know that came through.
(And I'm pleased my reading a clock repair practice manual at 5am paid off.)
Also very pleased to hear that we are cool. B)
Really awesome game! I'm incredibly impressed with how much of a narrative and how many levels and puzzles you were able to make in just a week! So much content and overall well written. I really do like the story and the narrative about being isolated and forgotten, definitely fits the theme. You guys somehow didn't even let any typos slip into the dialogue even though we only had a weeks time to do all of this!I'm also impressed by the unique character development. The clock obsessed Nora, the goofy bastard Luca, and the cold thug Griffon. The music was also very good, definitely has a classic SNES game feel even though it sounds modern. The artwork is amazing too, I generally think anime characters all kind of look the same but these characters are very unique with their own distinct styles. The character sprites are spot-on representations of their portraits too (or maybe its the other way around?). The moving statues were creepy and reminded me of the ones from Dr Who which I'm a big fan of. The puzzles were all well done except I had a hard time figuring out how to solve the puzzles in the moving statues area. For the life of me I couldn't figure out how to get the last party member to jump into the portal with me though. I'm not sure if that's the reason why this happened but my game would crash at the screenshot shown here. :(
Literally spent the last hour playing through the game and I wish I got to see the ending! In fact, I've never played a game jam that lasted more than like 10 minutes. Great work! Visual novels and narrative-based games haven't really become mainstream but you guys have made it very engaging and gotten me interested in them.
Thank you so much for your kind words! Everyone on the team put in a lot of effort into the game, and I think the end product came out all the better for it. I'm also really glad to hear that you enjoyed the characters, since they play such a big part of the story. It's a shame you weren't able to get through to the ending for some reason, because our artist made lovely artwork for all three endings of the game.
What follows after this is spoilers, so if you'd rather avoid those, stop reading now!
You get the last party member by pushing the statue into the shadows behind the wall and "out of the light", rather than into the pit to break it. The statue will then give you the guitar pick, and that's it. There are three endings in the game: the bad ending, the neutral ending where you only save a few party members, and then the golden ending.
Thank you so much again, and I'm glad that you enjoyed our game!
Sorry you found a bug!
Going to look into that one before the polish period is up.
The game has uh...rather a lot of moving parts so I'm trying to fix any busted switches as I find them.
Really nice to hear that you did have fun with the game and felt engaged with it, even if you hit an error.
UPDATE: Caught the bug!
It's supposed to play certain tracks based on who you save, and one of the events driving the Nora-and-Griff track was set to autorun rather than parallel so it locked you in place.
Will upload the fixed version later today. :)
This was a really cool experience, I am actually not good with horror and I don't know if you know what weeping angels are but they scare the hell out of me and seeing the statues and seeing them move just made me want to nope right out of the game. But I did my best to push through that fear. I love the music and sounds too. I think the music is something I could listen to on a loop it was really pretty. Your art style was also very nice, thank you for such a great game :)
It's great to hear such kind words about the music ❤ Thank you for playing
I really enjoyed the art, interface, level design and music, it all fits together very well with the mood of the game. However, the overall sound direction could use a bit more love; ambiances very quiet, actions very loud, too snappy and very repetitive overall. These things are important to drag players into the experience you are creating. Sound is 50% of that experience!
Wonderful piece for a jam, congrats!
Thanks for playing!
Hopefully tackled some of the audio balance issues in my latest polish update. It was just me from the team working in the engine , and I would freely admit to audio not being my forte, so I'm sure it's not ever going to blow anyone's minds, haha.
Glad you had a generally positive experience though!
Cool atmosphere, I'm a big fan of rpg horror made with rpg maker, it really made me nostalgic !
Glad to hear that you enjoyed! Before the game jam started, I'd actually gone back to watch RPG Maker Horror playthroughs to get in the mood for the game, haha.
A lot of our inspiration came from hours of fun drawn from the old RPG Maker horrors.
They are an experience all to themselves and we wanted to try and hit that feel. And quite a few people seem to have caught that, so I think we were in someway successful.
Thank you!
really nice game, I liked the art style and atmosphere, felt really eerie at times. good job!
Glad you enjoyed! Our artist and composer had put a lot of time and effort into the environment of everything.
Nice game! Really liked the art style! Reminds me of corpse party
Thank you!
You're not wrong in seeing the inspiration.
Quite a few of us on the team are fans of some of the old-school RPG-maker horror/mystery games like Corpse Party, Yume Nikki and The Witch's House, so it was a tribute to them in many ways.
Not gonna knock in random doors - proceed to enter creepy grave-looking place.
Very atmospheric and eerie entry. Im not a huge fan of quests but I... like it
Well to be fair, Luca did not ever get murdered.
Glad you liked it and that we managed to convey a bit of an atmosphere!
Excellent mix between music and environment, I felt welcomed by the house. Story and puzzle are simple but suitable for a jam of this kind, I'm sure this team will be able to delight us with some other gems in the future, keep up the good work!
Thank you!
We were obviously having to work within our deadline, so had to try and keep things (relatively) simple . Our artist and composer worked really hard creating an environmental tileset and creating music tracks for each of the characters respectively, and I'm glad it shows.
Hope we can keep making things people enjoy playing! :)
It's amazing how you created this much gameplay in a very short amount of time! Good job, I enjoyed playing it.
Thank you!
We all put a ton of work into it over the week so I'm glad it shows.