Varied inspirations mixed together, the mix is clean and the ideas interesting!
Play game
Clara's Dreamfall (OST Comping Jam #7)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #84 | 3.931 | 3.931 |
Composition | #133 | 3.828 | 3.828 |
Overall | #160 | 3.710 | 3.710 |
Impression | #183 | 3.621 | 3.621 |
Correlation to theme | #191 | 3.724 | 3.724 |
Quality | #321 | 3.448 | 3.448 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Description
UPDATE: My Proof of Work/DAW screen recording is on Youtube via the link below (uploaded the same time as the submission, just wanted that to be clear since I didn't post screenshots, also YouTube's audio quality is kinda garbage, the soundcloud link is a much more accurate representation if you don't want to download)
Total Runtime: 00:12:13
Overall, this music is a sampling of the main ideas and points I would explore throughout a full-length game/OST. The gameplay tracks (all except TRAILER and FALLING) are meant to be looped or at least easily turned into loop-able music. I wanted the music to represent the story I imagined through genre. The deeper into this dream world we go, the more electronic and heavy the music gets, and the closer to reality, the more organic and orchestral. My main inspirations for this come from games like Celeste, Spiritfarer, and the Xenoblade series.
I imagine a 3D single player adventure game, Clara's Dreamfall. The game is very open-world and dynamic. and with visuals stylized similar to the picture theme. The rough story is that you play as Clara (I decided that's the character's name in the picture), who falls, physically into her own dreamworld and needs to find her way back to reality.
-TRAILER, is well, trailer music. I wanted to hint at some of the main motifs and textures used throughout the soundtrack, and I kept it mostly orchestral. I think of it more as an overture than anything.
-The Main Menu track is meant to be a sort of impromptu on the trailer music and sort of ease the player into the soundscape with very little electronic sound.
-EXPLORATION is meant to be early-mid game level music. Where we have some more ambient electronics and a much bigger feeling to the overall sound.
-FALLING is a major plot point where we see Clara nearly make it back to her own world, only to just miss her window of opportunity. Much smaller orchestration, with a more sensitive and solemn feel.
-BIGBAD is meant to be boss music for the nightmare-villain, and Clara's fight against it. Fully electronic, big, scary, and headbaning! The bassline is taken directly from EXPLORATION (transposed) to further show that this is uncharted - now nightmarish - territory to Clara.
As for the musical process. I composed/mixed entirely in Studio One, mostly with Musio/Cinesamples, Vital, and Kontakt instruments. As a classical musician, this was my first time making this much music entirely in a DAW in such short time, but I quickly overcame the learning curves and I was able to really stretch my creative muscles with this soundtrack! Most of the tracks just kinda started with a motif or synth noise that I liked and developed into something fuller. I'd love to keep working on this after the jam is over and really dig deep into the soundscape I have!
Message from the artist
Hello! I hope the soundtrack is fun (or at least tolerable XD) to listen to (feedback is VERY welcome)! This was the most fun I've had making music in a long while and I'm happy to be submitting it to this jam.
Theme
How does it fit the theme?
Overall, the main idea I got from the picture theme was "little person, HUGE world". I set out to accomplish this musically by having a lot of variety in genre, and by making things as "open and wide" as possible. I didn't think my imagined game was entirely underwater (though some of the music does feature watery sounds), so I drew more inspiration from the words theme. I imagined a girl falling into her dream world, and I made that happen with variation in genre. As stated above, the closer to reality/familiarity, the more gentle and organic. The more nightmarish and unfamiliar, the more harsh and electronic.
Link(s) of the submission on streaming services
https://youtube.com/playlist?list=PLeTtNOmL4JOwO5bUnrGiQxbx5p9gjCU55&si=ng-kdfRmxbi-LLQo
https://on.soundcloud.com/3x8yAXFEyuQKZhNN7
Number of tracks5
Genre
Soundtrack use permission
Any non-commercial project
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