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Pogo Boy Saves The Day!'s itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1bQ_ZRIL3GSzJaYJefC897qXOVQgkoBVPs2ufaegfhu8/edit?tab=t.0#heading=h.lr899156xjnx
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Pogo Boy Saves The Day is a side-scrolling platformer where you play as a pogo-stick riding hero, bouncing off the streets and the heads of criminals as fast as you can.
Using several different bouncing mechanics, the player will navigate through levels and bounce on enemies before reaching the goal. For a full score, players must bounce on all enemies and reach the goal within a specific amount of time. In a series of 6 increasingly difficult platforming stages, players must play and replay, learning how and where to use the bouncing mechanics to achieve the fastest time they can.
Controller recommended but not required. Thanks and have fun!
Please explain how your game fits the theme:
Our interpretation of the theme “You Are The Weapon” is that the player character itself is the projectile, launching, bouncing, and dropping onto foes. A pogo-stick riding, bouncing, flipping character, hurtling themselves through levels, became the vision upon which our game was made.
Is there anything you'd like the judges to pay particular attention to?
The game can be played and finished without using all the mechanics, but the game shines when using all the mechanics to improve your score. After finishing the levels, you can pause to select a previous stage.
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Comments
Who need Superman when you got Pogo Boy? Love the art and the concept (though I wonder how graffiting the air is a crime LOL)
The graffiti is harmful for the environment when used willy-nilly, especially
Appreciate the feedback on the art, thanks for playing our game!
The art is cool and I like the parallax effect. I would have liked more to do or more mechanics to interact with while traversing the level, and I struggled to do the ground pound properly.
Thanks for the feedback! The ground pound doesn't work if you're too close to the ground and you need a power orb.
That was fun! I think the pogo-stick idea was quite unique! It was a bit difficult for me though (no gamepad) – I wish there was an easy mode haha.
Really liked the mechanics of this one. The flipping was great and I really liked that you had a few easter egg spots scattered around.
Thanks for playing our game, and that you also found all the easter egg spots ;)
This game was really cute and fun, i enjoyed it a lot :) i had a good time going for the stars :)
Really great game! I enjoyed the unique platforming mechanic, and I'm really impressed with the visuals
Very polished game. From the buttery smooth controls, great sprite work and side objectives for replayability. As much as I wished for a bit more level variety, for a short jam like this it`s more important to get the core mechanics right and you guys succeeded at making a game that feels great to play. Good job!
Appreciate the feedback. We wanted to do more levels but just ran out of time!
It reminds me a lot of poggo stuck, but removing all of the rage inducing elements XD.
Extremely fun, the theme interpretation was really creative, the controls feels really nice and just moving around is already entertaining.
Can't really praise enough!
Thanks for playing and the very nice feedback :)
The gameplay is very creative, I had a lot of fun playing, and I love the colors you used.
I had fun flipping around for no reason than style points. Controls are good, levels very approachable. Great job all involved.
Thanks for playing!
Lots of fun! We put probably too much time into beating the dev time...felt great to control though and I love how much room there was for optimization.![](https://img.itch.zone/aW1nLzE5NjUxMzQ2LnBuZw==/original/GHdgyJ.png)
O_o wow. You've given us the highest compliment. Thanks so much for playing! You shaved a whole second off my time for the tutorial level... not sure how you did that!
I'm a huge fan of the art and color palette in this game. The controls feel interactive, and controlling the player feels very good.
Satisfying to play, very smooth controls (even on Keyboard). What made it really click was recognising that the particle colour had something to do with the jump height. Fun to have the developer's best time posted as a challenge!
Thanks for the feedback! Nice to know keyboard and mouse feels good, we mainly tested with controller.
Really like the ideia of stomping the enemies and you did a really good job with the game!!
Thanks for playing!
The level design feels very thought out and deliberate. I couldn't get all stars yet, but even just jumping through the levels was interesting.
Thanks, we wanted everyone to be able to finish the game even if they don't use advanced mechanics!
This is a really well-thought-out mechanic with just the right amount of additional functionality to keep it interesting and varied. :D
I would've loved some sort of visualization for the correct timing (at least in the beginning) to prevent confusion when momentum is lost on a bad input. But that's just me. I get anxious in timing-based action chaining when I don't have feedback (visual or auditory) for the correct timing.
It's amazingly complete and polished, btw. Respect!
Thanks for the feedback. I made the jump timing forgiving to combat the lack of tutorial on this front. Thanks for playing!
Nice! Very polished, had a blast. Sadly my time didn't get displayed and sometimes i didn't get my orb after a 360. Realy nice art.
For your total time to display you have to get a star on every level. Thanks for playing!
Ah, thank you very much.
This is great, it's like pogostuck but not absolutely impossible lol. Great work!
People keep saying pogostuck, i'll have look that up. Thanks for playing!!!
Omg, I love it! I can tell there was a lot of love put into this.
Thanks alot, glad you enjoyed it!
The art feels super cute an nostalgic! I love bouncing around and doing flips. The flips especially are a fun way to get boosts in the level. I can definitely see how there are more mechanics you'd like to implement! I imagine some sick pogo combos in the air 😎✨
Glad you liked the art of the game, thanks for playing our game!