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A jam submission

Dream ShiftView game page

Explore your dream and manipulate the space around you to solve puzzles.
Submitted by Florian Castel — 22 hours, 8 minutes before the deadline
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Dream Shift's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#404.3944.394
Overall#903.9603.960
Gameplay#1263.6363.636
Presentation#2033.8483.848

Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What do you like about your game?
It was a very fun puzzle to create levels for the game. I also like the cool background effect I made completely by accident :)

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Comments

Viewing comments 40 to 21 of 45 · Next page · Previous page · First page · Last page
Submitted(+1)

Relaxing and smart puzzle game! Another nice entry.

Submitted(+1)

had a problem with grasping how this mechanic works, but it sure is an interesting idea! I really liked the visuals and audio too. Good job!

Submitted(+1)

Nice game. Really liked the puzzles and overall looks of the game with everything in sync. Well Done!!!

Submitted(+1)

Super interesting idea! I was able to get an idea of how it worked and solve a few levels but it is late in the day and my brain was a bit too soft to go further- really liked it though!

Submitted(+1)

This is so much fun. It takes a bit to understand how to use the shift mechanic, but once you get it and you can start using it properly it’s great. All of the levels seem really well designed, and the visuals and music fit really well; great job :). I also really like the flavor text that appears between levels, it’s a really nice touch.

(+1)

Very clever mechanic, music is peaceful. While difficult its nice to know that if you just keep going, you'll get there in the end. Excellent job.

Submitted(+1)

wow, this is a really unique mechanic, nice take on the sokoban formula! my one braincell had to pull out all the stops to get through this one (i don't even want to imagine how much iq it'll take to get through the extra levels xd)! simply put, this game is full of well designed puzzles that are able to make you feel both like the dumbest and the smartest person in the world! its a mind-bending mechanic which asks you to keep track of the layouts of two different areas and how you rotate to shift the two areas to your favor, its really cool! it has a nice smooth difficulty curve too, though its peaks are really challenging but still engaging! i appreciate that there are a lot of quality of life features that help aid the player experience, such as a visual indicator for the current state of the world shift, the undo button, and the reset button (also nice of you to add a video walkthough as well so people can see the game if the rest of the game if they feel stuck)!

the visuals look very nice too! i love the lucid dream-like background with the floating transparent circles peacefully sailing about, very pleasant to look at and does distract from the level! the blur is also really satisfying to look at, seeing things disappear from view and reappear based on how you rotate! and due to how these elements look, it allows the simplistic look of the main level and puzzle elements to stand out, complimenting each other really well! the simplistic look also is communicative towards their function in the levels their in, which is nice in these types of games!

overall, this is fantastic! im always impressed to see puzzle games in game jams where you run on a deadline, especially ones as complex as yours! great work!

Submitted(+1)

I loved this puzzle game! I think it is unique to play with both level designs to get the result, with the rotation mechanic. I felt myself enjoying it! I think you pulled off a pretty nice game with a well-polished look, and as I said the mechanic fits the glove, it feels entertaining yet not too frustrating. I love the eureka! moments you go through to complete the levels And will surely try the extra levels when I have extra spare time!  Really good one!

Submitted(+1)

Hi, really cool concept, at the beginning is hard to fully understand how it works, but then it becomes really engaging trying to solve the puzzles! Very hard but enjoyable game, well done with it, the transitions and the effects are really on point!

Good luck with the jam, you deserve it <3333333

Submitted(+1)

That's an amazing puzzle game! The mechanics are a bit hard to grasp but the levels are well crafted to show the player how to use them, it's really well made. I took a glance at the extra levels but I won't complete them because it will easily take away my whole day, it shows such great mechanics. You might get a bunch more players if someone like Icely puzzles on Youtube tries it.

Submitted(+1)

Maybe the best puzzle game i have seen in this jam, you have really great mechanics that i haven't seen before, and very challenging puzzles. You have also added a lot of different mechanics that really play well into the world changing mechanic. Very well done.

(+1)

I really like mechanic you used here! Game itseld is also very relaxing, i really like the climat, it reminds me old html games I playied long time ago. Very good entry, well done!

Submitted(+1)

Wow, interesting mechanic. That actually feels like a complete game. Smooth UI transitions, great ambient and the puzzles really makes you think.

Magnificent work!

Submitted(+1)

Interesting mechanic though hard to grasp as others have pointed out, I managed to reach level 9 but still I don't feel an intuitive understanding of it. 

Very nice polish and presentation

Submitted(+1)

Great game! As others before mentioned I struggled quite a bit with the rules that govern change.
Problematic is that it is quite easy to finish the first few levels just by doing "random" rotations. You would need first level that guarantees that the player understood the base principle. Or something else that isn't easily solvable by random moves alone, but still easy enough to do. I guess that would be rather difficult :( 

Developer

I couldn't agree more! I've seen a lot of people do the first three levels quickly without knowing what's going on and then get stuck for 15 minutes on level 4. Maybe I'll try to make a more guided tutorial for the post-jam update. Thanks for your feedback!

Submitted(+1)

Wow! This is quite challenging. Although I still have some difficult discerning when what will turn what (does only change what is behind, not at the sides?), its mechanic is quite original and it is able to elicit quite a lot of complexity from very simple rules. If feels like a very cohesive experience, and it accomplishes my "to-go" rule: would I like this to be packed in a GNU/Linux distro? Yes!

Developer(+1)

In my head, the rules were as simple as: 

- appears to the left = orange

- appears to the right = blue

- Things that you see don't change as long as you can see them.

So the tiles above and under the character (I think that's what you mean by "at the sides") will be of a different color whether you see them from a clockwise or counterclockwise turn.

I will say that understanding the mechanics was part of the puzzle experience :)

Submitted

Oh now I get it! Thanks!

Submitted(+1)

Great game! In the beginning I had no idea what was happening and was just trying stuff until something worked. But I actually liked that learning process. It felt satisfying slowly gaining intuition over trial and error instead of being told how it works.

Submitted(+1)

A well done puzzle game. Definitely needs some clarity as to what tiles will change to what. It is clear once you get it though.

Submitted(+1)

Really interesting mechanic! I definitely had a lot of trouble understanding what color it would switch to at the beginning, and even after seeing the compass flash I think this could be communicated better. Maybe if the blurred section itself was colored to what it would be after rotating?

I did complete the main levels, but once I saw a green zone I noped out haha. Great puzzle design overall, and I enjoyed it!

Developer(+1)

I thought about coloring the blurred section, but since I made the background effect by accident while playing with shaders, I didn't know exactly how it worked, and any attempt to overlay some color on it destroyed the effect. I will definitely try to make the mechanics easier to understand in a post-jam update. Thanks for playing!

Submitted(+1)

What a fantastic puzzle mechanic and a well polished game overall. It took me a bit of time to understand how it worked. I love the aesthetics of the game, the difficulty ramp between levels, the music / atmostphere and how it fits the theme. I love that you added a Ctrl-Z option because so many times I regretted a move I had just made. I got stuck on level 6 or 7 I think, I just couldn't quite figure out how to get both balls in... I do plan on returning to this game and trying to finish it!


Viewing comments 40 to 21 of 45 · Next page · Previous page · First page · Last page