Play game
Star Contract's itch.io pageRate this game
In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.
Game's Take on the Theme
Spin the cylinder of the revolver to build a combo and deal more damage
Did your team make the majority of the art and music during the jam?
Yes, all music, and the majority of the art assets were made or modified (as in - using the base premade mesh and modifying it) during the jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
Great visuals and solid gameplay! The game feels smooth, and the music is pretty nice. I like it!
Thank you very much, we appreciate the review! \o/
I'm speechless!
The game reminded me of old school fps games. All aspects are top notch!
The only disadvantage I would like to emphasize a small lack of hints at stutters (a minute looking for how to start, a minute or two trying to pass the room with teaching the mechanics of pcm, but maybe it's just me).
Haha thanks a lot, that is the vibe we were aiming for. I hope you could still enjoy some bosses, I agree with a bit more polish the game could have an easier learning curve for beginners.
Yea, i fully enjoy it, good job!
Game looks awesome, good work!
Thank you !
Spinach Man beat Bean Man in the Computer Age phase but this is not over. Super great game, love the polish, boss design and gun mechanic!
Haha light punch I hope you like the fact that you influenced elements of the game - I definitely had fun making them . Thank you for playing !
Sound and visions are amazing but the controls are a little hard for the new comers. But I like the idea and I guess this game can be improved and maybe released as a commercial title. Good job.
Ah I'm glad you like these, yeah I've had several people kinda complaining about controls, I hope it was still okay ! Thank you for playing.
I'm a massive fan of FPS games like Doom or Ultrakill, and your game really captures that feeling. You did a great job, guys! GG! ❤
That is so nice, I love these games too and have definitely been inspired by them. Thank you for playing !
Best game I have played so far, amazing work!
Perfection right here.
Damn that is so nice to hear, thank you so much ! \o/
I love how rhythmically everything flows here, the game has this consistent tension to it that really accentuates the sassy kinda cynical humor, and it gives the game a really strong and unique identity. The polish really just goes without saying on every level, and the main mechanic with the spinning revolver was so satisfying to play around with. It has the feel of a test your luck mechanic despite being a pure expression of skill and that makes for a really consistently tense game where you still feel like you're in control of all your actions. I did unfortunately have a LOT of issues with the camera though, since the game is so fast paced the camera naturally has to accommodate by being very free and loose but it just kept flying all over the place whenever I'd get close to a boss or object including walls, which took away a lot of the confined tension that the game had because I felt like I was fighting against the camera a lot of the time. I know this would go against the feel of the game, but did you guys consider having a lock on of any sort during the design process? I wonder if it would help or hinder the game flow as a whole
Thank you for your in-depth review ! I'm very interested in the bug you found with the camera, I don't quite understand what the problem was, is like hypersensitivity, or the camera randomly moving back ? I had this kind of bug in early versions of the web game with the camera flick but I thought I fixed it. I'm 90% confident the bug shouldn't be there in the standalone version of the game (might be wrong though), so if you want the better experience you could play that one !
I'll definitely give the standalone version of the game a play later today, considering the scope and size of the game there might just be weird web issues that popped up. I'll update you when I do so.
To elaborate on the issue I had though, it didn't really feel like a bug but more so that the camera would fly all over the place and I'd lose where I currently am after getting hit, or walking into a wall in the case of the snake boss. Might have something to do with my mouse maybe
Hello MegaMelone.
I'm the 3D artist on the team. About your question, I got the same feedback from some friends once. I would like to ask you which browser you are using to open the game. And if you have any plugins on your browser. I'm asking about this because I suspect it's because the browser or plugins are conflicting with our game ( these are just guesses)
I'm using chrome but I don't have any plugins that would interfere with the game at all. It's just ad block and pdf editor. Chrome is notoriously a performance hog so maybe using chrome with a game of this scope caused some weird issues to show up in terms of in game performance. My device is a beast though I don't usually have any problem running stuff
Took me a while but I downloaded the game and wow the difference between the executable and web versions for me were night and day. The camera and movement in the executable version were incredibly tight. It's a very real shame that the web version for whatever reason messes with your game feel like that for some people, but thanks for directing me to the downloadable version. Now that this is sorted I can confidently say this is a perfect jam entry!
Ah very nice, I'm glad you liked it !
Wow! One of the greatest indie games I've ever played. Everything has a sound, it has very unique mechanics, and the ps1 style if unmatched. The game tells a story with no words. The bosses are completely unbeatable (that's a good thing)! I'm sometimes know for finding rare and game-breaking bugs in games, and I'm happy to report that there were none to be found. This game is going places, and I'm sure of it! Is there a way I can reach out to you; I'd like to help market your game for free.
Thank you so much for these incredibly nice words, this means a lot to me ! I got a few friends to playtest the game and sometimes stayed up until 5 am to fix bugs so I'm really glad you couldn't find any (Often times there are bugs with 3D games for sure). Well tbh I would definitely like to market the game after the jam and I'm already seeing a surprising amount of interest around it so why not !
Please reach out to me at realsniperapps@gmail.com or sniper61385 on discord. I just released a website and I'd like you to get a free slot on the supporters page.
Incredibly polished game, cant believe this was only made in a month lol. i adore the atmosphere this game is set in, especially with the art style. the subtle distortion of the 3D meshes adds a lot to it. I like how the whole game is in this narrow, claustrophobic maze instead of being an open arena. It makes the player actually think where they want to go next instead of just strafing left or right
My only bit of feedback would be that the head-bobbing is a bit much. made me a tad bit motion sick while playing
Also i love the itch page for this game :)
Thank you so much for the feedback, actually surprisingly the head bob feedback is not the first time I hear it, so this is definitely valuable info ! I have many games to play still but I will probably check yours too since it looks really good !
hi Aengel Studio and sabri800
the game is good and scary the sound of footstep like song good and i like the attack animation and the effect is good good controls i will give you good rate iwill be happy if you try my game and rate it
link = https://itch.io/jam/boss-rush-jam-2025/rate/3292181
yours mystery killer
Great, I will check your game ! Thank you for the review \o/
YOU ARE WELCOME
Very satisfying and intuitive to get the beat needed to spin up the gun. I enjoyed running around with a fully charged shot waiting for the boss to come around the corner! I did find the bosses a little lacking on mechanics but was super fun and not too hard!
Ah I'm very glad you didn't find it too hard, many people said it was too hard so I tuned it down a lot. Thank you for the review, I will check your game as well.
THAT WAS INSANE!!, your game is very good and fun and that idea for spinning the gun is very smart also the art of the game is very insane, good job there
Thank you so much for your review !
I love the itch page. Very well done on that front!
I also appreicate the windows download, as the HTML would simply not load for me.
WOW! What an incredible game! I had so much fun! I love the spin theme for the gun reloading, although it took me a minute to actually realize I need to keep pressing the right key to make the spin damage mult increase. Maybe for the first tutorial there could be some kind of UI popup with the right mouse button that guides me to click it again?
I thought the bosses were neat! The meat man was pretty tough to beat, mostly due to his strike range, so maybe that could be dialed back just a tad, but overall everything felt pretty balanced and unique! The level design complimented the gameplay well (was running backwards a lot so the circular level design was great!)
The game felt a bit quiet to me, and couldve maybe used more variety with the sounds, but its not like a game like this needs too much more than what it has anyway.
Never been a huge fan of the 'vertex wobble' (just because some people go way overboard with it) but this was done well and hardly noticable. I would have liked an option to maybe turn of the 'walk bobble' though, but i'm really just nitpicking small things here.
I really really enjoyed this game and will definitely be coming back to it after I have gone through some more games to try and get on the leader board!
Not much to critique with this one, really exceptional job! Clean, well put together, and most importantly fun!!
![](https://img.itch.zone/aW1nLzE5NzA1NDAxLnBuZw==/original/hXSaAz.png)
Thank you for this extensive review, I really appreciate it ! You talked a lot about small stuff and additions and I definitely agree with you on these. You're welcome to play again at any time.
Ok, just loved the atmosphere, the spaceship, the weapon, everything was great, up until the snake :D
Definitely not what I expected. Fighting it felt super confusing and hard to understand where the head is. I did like the tutorial thought, felt a bit Valve style :) Also loved the music and the charging mechanic. Keep it up, well done!
Would love it if you play and review my submission, thanks!
Hello Ravenshore, I am the 3D artist in the group. Thank you for playing our game and giving valuable suggestions. Actually, that big snake scared me at the beginning of my playthrough too! The gameplay was pretty easy even after I got familiar with it. Anyway, thanks for playing and rating the game! I'll be trying out the games you guys make!
I purposely avoided looking at the game’s GIFs to keep my first impression fresh, but I DEFINITELY DIDN’T EXPECT A GIANT SNAKE!!! This is an amazing project—the timing-based damage scaling is a great idea! I loved the overall visuals, and the start menu was especially original and intuitive. Fantastic work!
This is so nice, big thank you for playing. The snake screamer wasn't intended but I kept it in because that is the first thing players remembered all the time. From a boss rush fps to a boss rush horror fps.
The visuals are super nice, especially with all the extra care you took for titles and the itch page. It's a mark of quality. The animation for charging the weapon is dope, and the impact of firing is just right. Conceptually the snake is a very cool idea, but in practice I found it a bit annoying to have to do 180s between trying to navigate the tunnels and turning around to shoot the boss. Overall this game is definitely something special!
Haha thank you for playing, yeah it became somewhat of a sub theme to have the player spin around to look at the map and the boss, I wasn't intended for sure.
Good visuals and music. That was a lot of fun, but damn, i played in 20 fps.
Thank you ! Have you read the common issues in the description of the game ? There are some tips to increase the fps. I hope it wasn't too bothering.
Cool game. In the original version I think the bosses had more health. I really like the drum spinning mechanics.
Yeah I definitely nerfed all the bosses, especially the first one after a lot of feedback saying they were too hard. Thank you for playing !
Beautiful visuals and gameplay, gamefeel is pretty nice and has some dope music. Me likey!
Thank you so much !