cutting robot good idea.
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I Saw, I Conquered's itch.io pageGame's Take on the Theme
You are a spinning saw blade with googly eyes, fighting robots that you destroy by cutting them. Spin speed affects cutting power.
Did your team make the majority of the art and music during the jam?
1 music track, several sound fx, and about half the art assets were handmade during the jam.
If not, please link to any asset packs or resources used here.
https://rubikow.itch.io/body-parts https://iron-audio.itch.io/tool-sfx-vol-1 https ://tallbeard.itch.io/music-loop-bundle https://kronbits.itch.io/freesfx https://kenney.itch.io/kenney-game-assets https://filmcow.itch.io/filmcow-sfx
Comments
Yo! Very cool boss design and art, music is a bit too low in comparison to some SFX. Overall design is very neutral, but gameplay and spin theme are represented on a superb level!
I had so much fun! Oh ye, destroying bosses armor also feels amazing! Thanks for the game!
It was way more satisfying than I expected! Great idea to have the saw cutting through the robots like that.
In a way, a very waiting for the DVD logo to hit the corner of my TV game, which is a crazy thing to be able to gamefy. Thoughtless fun, bouncing around and crunching the enemy both feel great. I think hitting the heart is pretty weak and not very fun, though. The good part of the game is eating through the enemy, so the feeling that real battle started when the heart is out isn't conveyed to me. It's more like pillow talk.
An indictment of how fun it is au naturel is that I didn't notice there was a dash and beat the first boss just bouncing
shredding through the bosses was pretty satisfying. it'd be nice if the bosses' attacks and behaviors are affected by losing body parts, or at least have a phase change when the heart is exposed.
I had a lot of fun playing this one, and I was actually able to beat all of the bosses! I really enjoyed the boss name load in effects those were slick! Great Job!!
When I figured out that ramming into enemies was more effective with the purple power-up, it started making a lot more sense. Tearing up bosses was super fun and the art and music were also a great time!
Love the spin mechanics here, the boss has great telegraph, 2nd boss's electricity sounds gave me an earape though and the visuals are simple but cute. Overall enjoyed the gameplay.
great work! love the game idea and overall feel of the game is really solid!
This one was a lot of fun! Excellent use of the theme and I'll be honest, I'm amazed that you were able to make that flavor of movement and physics feel intuitive. You nailed it with controls!
I did have difficulty finishing the second boss because I would pretty routinely get trapped inside of him during a spin and just get thrown off-screen to never return. I restarted a couple of times and found myself in the same position each time.
Super fun and cool concept, i like that they have this electrical form after you chisel their armor off, then ping pong around on their heart core =D, and it was fun launching myself around. Not a huge fan of the paper drawing and graph paper arena but, the game was really fun :)
The concept is fun, and chipping away at a boss's body is really cool. I wish that destroying a robot part would stop or slow down some of its attacks, allowing you to strategize which parts to target based on the attacks you want to disable.
I agree chipping away at the bosses is very satisfying! Love how you've integrated the health of the boss into the visuals which are very smooth :)
Very impressed with the Godot skeleton animation style--I'll definitely look up some tutorials. It was my first time using Godot for our project!
Kinda hard to turn but that's probably just me. Very fun and simple game. Chipping away at the boss is very satisfying. I can see this game being put under an AI generated voiceover of a reddit post like Subway Surfers.
This was a pretty fun game, I love the concept of chipping away at the actual boss sprite when dealing damage to it. It really gets me thinking about which component of the boss to aim at, and it’s satisfying to remove parts of the boss. Great work on this game!
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