Results
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
I absolutely loved this game, what a clever mechanic using the watch and light to see the different angles. Very nice implementation of the theme components. It's a shame there is no music or sound - even just ambient sounds, or the sounds of the potions etc would have been nice; music would just detract from it in my opinion. Really well done, I really enjoyed it.
Really clever use of light and shadow and telling a story through that medium. It was interesting and engaging. Well done!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Shadowing - repeating the action of the alchemist, but you could only see the alchemist through the shadow it cast. Requires observations by the player to piece out what the actions are. Otherwise, it's just a walking simulator puzzle adventure game.
Extra Notes
WebGL lowers the shadow quality a bit, although entirely playable, the intended graphics was better then what was shown in WebGL.
The entirety of the game was made by a single person except for the alchemist model and the walking animation in 7 days. I am proud of myself.
Leave a comment
Log in with itch.io to leave a comment.