Play game
Doomslinger Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #8 | 4.396 | 4.396 |
Soundtrack/SFX | #8 | 4.333 | 4.333 |
Gameboy Soul | #11 | 4.563 | 4.563 |
Gameplay | #19 | 4.104 | 4.104 |
Interpretation of the Secondary Theme | #20 | 4.521 | 4.521 |
Graphics | #33 | 4.458 | 4.458 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
As the "Doomslinger", the player descends into a spooky dungeon to fight all kind of creepy monsters like zombies, ghosts and demons.
Leave a comment
Log in with itch.io to leave a comment.
Comments
This is a very well done game. It's gameplay is rather unique for a GameBoy inspired title but still captures the GameBoy feeling really well. I could absolutely imagine this being released back in the day. The artwork and the music are both great and very authentic as well. Great job!
Thanks so much! I've always wanted to have a Game Boy game like this. And this game jam was finally a chance for me to create one myself π
In the grand scheme of Game Boy games, this one is pretty unique! And the graphics and sound are pretty good to boot! I especially like how the intro cutscene was handled! I'm kinda bad at it though lol
Great job!
Thanks, but I don't think you are bad at doing cutscenes. I thought the wind blowing in the hair of the player character in your ending scene was absolutely epic π€©
Oh sorry, I meant I'm bad at the game xD
I can't go very far >w>';
Oh, I completely misinterpreted that, sorry π
The game is meant to be difficult. So, don't worry. After death you keep your stats. Each subsequent run becomes easier. While it's absolutely possible to beat the final boss in the first run, death is supposed to be part of the game.
First I would Like to say that this is a fantastic game, in fact it's the best game I've played out of all of the submissions so far. It has amazing artwork, great gameplay, and really feels like it had a ton of effort, but it's always good to give some constructive criticism on things. The first thing I noticed was that the first two enemies are extremely easy to beat after you learn the one attack they have, and their health doesn't seem to scale much/at all with the different floors. The one other thing I noticed was that the skeleton's hurt animation sometimes overrides the attack animation, so you can't see that the skeleton is attacking. Other than that, amazing game! 5 in everything except for 4 in gameplay for me.
Thanks a lot! I'm glad you like the game π
Also, thank you so much for your feedback.
I know about the attack animation problem with the skeleton. Tried to fix it for about an hour but then gave up due to the approaching deadline. I'm going to try and fix it after the voting has ended, though.
I also agree that the monsters' health should scale more with the floors. I originally had planned that the player gains proficiency with different types of weapons individually. This would probably slow down the scaling of the player's damage output. But I only had time to implement the pistol (and no equipment system at all), though. I think allowing players to proceed faster through the game is fine for the game jam, but I'm definitely going to revisit the balancing after the jam. Also, I want to add many more monsters for more variety and less repetition.
Nearly forgot to play the game because I was too busy vibing to the titlescreen music. Excellent implementation of a 3D shooter for the gameboy. I'm for sure coming back to this.
Haha, thanks so much π
I'm going to release an updated version with bug fixes after the voting period is over. So if you want to play the game again, it's probably a good idea to check back then π
How the heck did you make this on gb studio!? Great game
Thank you :3
I'm going to write a devlog here on itch how the 3D-ish effect works. If there's anything else you would like to know more about, please let me know :)
Yeah I was also wondering about your sprites, I'm always running into issues where they are to complex and glitch out. How did you have bigger sprites that displayed properly?
yesssss well done!
Thanks π§‘
This was a ton of fun!
Crazy impressive that you managed this all inside GB Studio. Would definitely be interested to read more about how you set up some of these visual effects and systems.
Glad you enjoyed it π
I think, I'm going to write a devlog here on itch about how the 3D-ish effect works in the next weeks. Is there anything else you would like to learn more about in particular?
The 3D effect was definitely the main thing that had me oooing and ahhhing, so I'll definitely keep an eye out for any devlogs.
I think overall the fluidity of the monster movement and attacks was impressive as well. Same with the cursor movement and the little slight delay of the hand and gun to follow that gave it a nice weight.
I see. The delay of the handgun came out of necessity as I could not figure out how to move the crosshair and the cursor in tandem π
So, as an "on update" script, I was constantly moving the gun to the X position of the crosshair. This unfortunately reduces the performance on the original DMG. I'm probably going to look for another way to do that.
5s across the board here. I did run into a bug where sometimes a battle would start but no enemy appeared and I could keep walking but it didn't detract from what a highly addictive game. You have the makings of something properly good here.
Thank you π§‘π§‘π§‘
Yeah, I found the bug around an hour after the submission deadline π₯²
Got it fixed in under a minute. I'm going to release an updated version right after the end of the voting period.
This rocks! Really clever way to do something like this with the gameboy limitations. Very clever and really fun!
Glad you like it. I'm really looking forward to playing your game. What you shared on Discord looked amazing π§‘
Wonderful! Really fun to play and has amazing vibes. The artwork is terrific too. I just felt that there was no way to avoid damage whatsoever, so it felt a bit difficult to me. However, it's so funny that this is just an excuse to play it again! Great work!
Thanks so much π
All of the monsters have specific attack patterns, telling the player when they will attack. Once you figure them out, the attacks become rather easy to avoid.
Wow, this game is amazing, I swear!
Thank you π₯Ή
This is winner material. Really good and polished game! Really hard too, the second boss whoops my butt pretty thoroughly.
On the second stage some enemies aren't loading though. I get a "warning" but no enemy spawns. Also special rooms could be more exciting - getting 5g chest or a shrine/well when you need neither is disappointing.
Honestly, this could be a really fun roguelike once it's all fleshed out. Graphics, SFX and everything is awesome!
Wow, thank you so much π₯°
Unfortunately I did not have any time left to test the game before the submission. While taking screenshots for the itch page, I also came across the bug that enemies are not loading on the later floors. It's already fixed. But obviously I cannot update the game until the voting period is over. I'm quite lucky it's not a game-breaking bug π
It's a great idea to have shrines and wells only appear when they can actually be used. Also, the amount of gold from chests should definitely scale with the floor. I'm taking notes. Thanks a lot for the feedback π
I love it, the way you implemented the FPS mechanic on a GameBoy its genious! Very cool
You're too kind. Thanks a lot π
Wondering sound and art! I struggled getting past the first floor because the first enemies move around a bit too much. Might be nice to start with something that moves, then stops, so the player can get used to the controls and see more of the game before losing. Overall, awesome game!
Thanks a lot π
Yeah, it's quite tricky to get the difficulty right. Some of my play testers found the game too hard, some found it too easy. As it's a rougue-lite, dying is part of the game, as all stat gains carry over to the next run. But it should not get too frustrating.
If I ever build this into a full release with more floors and other content, I'm definitely going to make the first floor considerably easier to help players get used to the game.
Amazing music! I actually featured your game in my livestream review:
Thanks a lot for checking out my game. And thank you so much for praising my music so highly. This means a lot, especially coming from a composer π§‘
Also, thanks a lot again for offering to compose music for my game. But at that point I already had some of the melodies in my mind π
Btw: If you prefer playing with controller, you can download the ROM and play it in the emulator of your choice with controller π
No way! I just realised you are the dev whose progress post I repsonded to on discord last week! That was a nice co-incidence - i totally picked all 20 games to play at random :)
A great entry with fun gameplay! I love this one! Well done!
Thank you so much for your help with testing the game π§‘
Super fun entry and fantastic presentation!
Thanks a lot π
Really enjoying this game - the graphics are great, the soundtrack is fantastic, and the semi-3D style gives it a unique charm. It's also very polished!
Beautiful drawing! I want to meet more enemies and for them to have less life, then the gameplay will become more dynamic. I will be glad if you rate my project!
Thanks for your feedback π
Once you get stronger guns or distibute skill points into damage output, you can kill the enemies much faster. There are some additional monsters on later floors that do not properly load in due to a bug. I already fixed that (but can't update the game until the voting ends). But I absolutely agree: More different types of enemies are definitely needed.
I really liked this game, I couldn't really finish it bc I'm a bit short on time, but I really did try to ;w;
And the soundtrack is stellar, specially the intro theme!
Thank you so much πππ
The game has an auto save feature. So you might be able to continue where you left, especially if you play the ROM on emulator :)