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Billy world!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Was there a sense of progression? | #25 | 3.757 | 3.757 |
Did the game align well with the task? | #38 | 3.919 | 3.919 |
Overall | #47 | 3.557 | 3.557 |
Did the secondary mechanic complement the core mechanic well? | #63 | 3.351 | 3.351 |
How well implemented was the core mechanic? | #66 | 3.514 | 3.514 |
Would you like to see this game idea developed further? | #87 | 3.243 | 3.243 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
DUCK
Which game engine did you use?
Unity
What are your pronouns so I know how to refer to you in the videos?
he/him
Will you continue in GDKO if you were selected as a Wildcard?
Yes
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Comments
The jump and run mechanics were implemented nice. although I would have seen each of them as their seperate mechanic. So wall jumping and dashing would already be 2 mechanics. The Boxes were a bit though to place in the lava but other than that a solid entry!
This was fun. Found the controls to help with the frustration which added to the fun.
Wall jumping is extremely satisfying. Sometimes it is hard to get through small gaps because of it but overall its great.
Very nice smooth movement, character just pleasant to control )
Epic stuff. Reached the end around 2:59 in the speed run mode. I Wish if it was less slippery especially when jumping on boxes placed on lava. 10/10 fun game though and cool mechanic with grabbing and throwing boxes. Well done!
The controls feel nearly perfect! Everything felt so smooth and natural and the visuals are really nice as well! I also enjoyed all the various dialogue you put into the game. Overall a lot of meaningful choices that sum up to a superb platformer.
love the wall jump mechanic both core and secondary pretty fitting and does complement well
loved it!
Fun game! The controls felt very nice which made it an enjoyable experience overall. The controls were a bit slippery, which was actually very fun at some parts but the levels are designed at points to make you do precise movements, which don't feel good. I feel like the dash was underused, especially since it just gets taken away from you at multiple points. Although it adds more of a challenge, just removing the player's ability to do something doesn't feel great and I would also consider the fact that managing to skip parts of the level or do it in an unintended way is way more fun - even if it's way harder sometimes. Also carrying the boxes felt a little bit weird and they were VERY easy to smuggle in different places throughout the levels. The main menu felt a little unintuitive, but it wasn't that bad. A lot of these are little nitpicks but I think my main issue was with the camera. With the speed at which the player is going if you head in a direction the camera lags behind you, leaving only ~15% of the screen focused on where you're actually going. I see you're using unity and would guess you are using cinemachine, maybe increase the lookahead time in the body of the camera? I usually do that for my games.
I gave a lot of criticism but I did enjoy my time in Billy World and hope to see more, good luck (:
noted
Great job! I even had a go on the speedrun mode and managed a time of around 3 minutes. Really solid entry.
The movement controller felt great, but dropping the boxes of felt a bit finicky/buggy at times. I that you had like a secret extra level inside the portal, it surprised me! I also liked that you incorporated some story elements.
This is a really good game with some very challenging jumps and feats. I really liked it, and the signpost character was well-written too. Good stuff. Billy World rules!
Man, you checked all boxes! a very solid entry, straight to the point. And I liked how many elements (double jump, wall jump) you implemented and all very well! I appreciate the tutorial, was well done as well. The level design is clear and I like the dynamic feel of the game. Really great job, 5/5!
Fantastic Game! You improved it so much since last time I played it! The only problem was that I struggled to get out of the settings. Otherwise, game is Awesome! Love to see more :D
this was fun to play. i thought the menu could be more intuitive, i did get stuck a couple times before i got the game going. i wanted lest left-ride slide, but that could easily just be a personal preference. the environment was engaging yet classy, my favorite part was the secret level. I hope you had fun making it :)
Great platformer! The player character is very cute. Some small platforms feel a little too slippery. Maybe you could make them slightly bigger than they actually are. But still, very good game!
Very nive platfromer game with elements of puzzles, haha. Well done!
cute and buttery smooth!
love the player! very lovely! billy is love billy is life, i dont really like how the tilemap doesnt at all go with the player, but with a change of tiles i could see this getting successful, good luck!
Super cute! The idea has a lot of potential, and the premise of being a little blobby experiment guy gives things a fun sci-fi twist. I didn't love the character movement-- it felt very slippery and unwieldy, flying over platforms and bouncing off of walls in a manner that felt uncontrolled. I also really wanted to remap my box-grabbing key a lot of the time to something easier to use alongside WASD, like ctrl or shift.
Such a charming game!! i like the spanish speaking box
(still unsure on whether i want to beat the game to support humanity tho
)