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Psycho Geist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Would you like to see this game idea developed further? | #9 | 4.109 | 4.109 |
Did the game align well with the task? | #16 | 4.125 | 4.125 |
Overall | #20 | 3.922 | 3.922 |
Was there a sense of progression? | #21 | 3.797 | 3.797 |
Did the secondary mechanic complement the core mechanic well? | #24 | 3.813 | 3.813 |
How well implemented was the core mechanic? | #38 | 3.766 | 3.766 |
Ranked from 64 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
FLOAT
Which game engine did you use?
Godot
What are your pronouns so I know how to refer to you in the videos?
he/him
Will you continue in GDKO if you were selected as a Wildcard?
Yes
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Comments
cool game , a little hard at first , (i wasn't expecting the geist to no clip through the walls to get me in the 2nd level)
i liked everything except the invisible levers , i find them difficult to activate .
Thanks for playing and the feedback!
My intention was to make you have to be a bit precise on using the levers to add a feeling of suspense and danger when trying to rush. But I think based on feedback that it needs to be more forgiving.
Very fun game like always, challenging as the spirits always got me and won't say my death count... haha.
Thanks for playing! I'm glad you had fun.
I died like a million times while testing it.
I'm so glad that you didn't have to restart the level every time you died, pretty sure I would've given up then. But I made it til the end with 19 deaths. Had to learn the timing to be able to defend myself, but then it was quite rewarding. I really like the visual and audio design, even if I got annoyed by the death sound since I died so much. Other than that, great entry! We totally have the same way of making games when it comes to trying to polish things from the get-go. :D
I was trying to make it more fun by not resetting the whole level even though it added a little more work and bug fixes. I'm glad it helps.
Yeah the polish first approach can slow things down, but it works for me.
Thanks for playing!
Mommy I'm scared
lol, hope it was fun.
i accidentally press w and ctrl and it closes the tab and i gotta start over 😭
i really love the idea, the combination really fits well for the core and secondary mechanic really fits the theme you're going pretty welli liked it alot nice work man!
Haha... yeah, I have to fix that psych key.
Thanks for playing, glad you liked it.
nice game
Thanks!
I know this is a mechanics round, but I just wanted to comment on the art and atmosphere because it is really really well done. The cutscenes were sick!
The mechanics were well implemented I think, the juice when using the psych power was helpful and the process of tracking down the links and progressing towards the grimoire provided a really solid progression.
Awesome job!
Thanks you and thanks for playing! The art is one of my bad development habits, it's difficult for me to complete a game without also at least doing some of the art.
Pretty great game! And the atmosphere was very creepy, I jumped a few times.
I'm glad you liked it and thanks for playing!
This game has a great base (interesting story and puzzle mechanics). I think the keyboard controls could use some work, but no issues if I had a NES controller!
Thanks for the feedback and thanks for playing!
Besides from the already mentioned issue about character placement for interaction It was great, I loved the atmosphere and the mechanic over all, would like to see this developed further.
Thanks for playing!
Very fun, nice and spooky! Only issue I came across was that ctrl+w closes the tab lmao
Thanks for playing! Oh, that key combo... looks like I'll have to pick another key.
Art and story is soo good! Looking forward to the development of this project! :D
Awesome! Thanks and thanks for playing!
A very good atmospheric game! Solid work, almost too polished for the jam )
Thanks for playing! It's a flaw of my development. I develop better when it looks more like how I want it to instead of focusing just on the mechanics and then doing the art. When I focus on just the mechanics, I don't get as excited about my games and tend to not finish my projects.
Oh! I 'm the completely opposite! I too focused on mechanics, and always forget to redraw initial art )
Solid aesthetics. Nice hard puzzles. Nice entry! I too had the problem with "hit detection" on the book. Figured it out, though, after maaany tries.
Thank you! Yeah, should be able to fix up the hit detection a bit real quick after the voting ends.
Art direction and creepy feels were great. I died so many times to that darn thing. I think the biggest piece of feedback is making sure the robustness of the detection of the physic / switch and some others are improved as it felt like I was fighting it to make it work which made me question if I was doing it right.
Definitely some places to go though with this game.
Thanks for playing. The detection, I think, does need to be made more forgiving to make it more fair and fun. I also think, based on a previous comment, that the detected switch should fade away slower and I think that might improve your experience with not knowing if it was done correctly. Thanks for your feedback.
The art and overall style looks amazing. Love the atmosphere. The detection of the book feels a little bit off, and I need to try multiple times to attack. I think it would be better if the switch stayed revealed after you use psychic power on the door. Still a very great game. I am looking forward to seeing how you can expand this game.
Thanks for playing! I agree the hit detection should be more friendly. I'm not sure about leaving the switch revealed, I feel like that's not the direction I want to go with that, maybe having it fade away slowly will satisfy the style I want with making it more player friendly. Thanks for the feedback.
First of all, I like the general atmosphere and art is well done. But I couldn't figure out how to use the book, I got it to shine once but nothing happened and aftewards the shine didn't reappear. Am I missing something? I would love to play the game more to see what you did with your mechanics!
You have to stand facing the book and press the psychic button. You can't be standing on the book, unfortunately (though I will fix that) after voting ends). You can either spam the psychic button five times, (the book should light up and glow blow and the poltergeist should light up for half a second), or you can hold the button down and it will stop once the poltergeist is expelled.
This helped, thank you! I replayed it and the game is good, too scary to me tho the monsters are horrifying :D It was a lot of sneaking around hoping they wouldn't notice you but they did, every time. I love how you actually created cutscenes too!
Thanks for giving it another shot and thanks for playing!
The graphical style is nice, but the game didn't really work for me. Couldn't get the enemy to die/progress? as it kept repeating the psychic attack(?) animation and the book didn't do anything. Also the game itself and my browser crashed ones trying to figure out how the game works.
Bummer. The attack is to stand facing the book and holding down the psychic button, the book should glow blue and the poltergeist should light up. If you don't hold the button, you have to activate the book five times.
After re-trying I got it working but it extremely specific where the player is currently standing, not even being on-top of the book triggers. Also it is possible "skip" the mana mechanic at the book by spamming the interaction which still triggers regardless of mana(?)
Thanks for giving it another shot. Yeah, unfortunately you can't stand on the book. Spamming it can make it go faster, but it stills uses the energy, but can be done about twice as fast. I didn't fix it, and a few other bugs, because I thought other things were more important and ran out of time. Will fix it up after the voting is over.
Wow, cool mechanics, it would be cool to see further development of the project.
Thank you, and thanks for playing!
A very nice thrilling experience with a cool backstory. Both mechanics were well implemented well and essential to progress. I liked the little jumpscare when you die. Don't mind the 14 deaths, I was testing to see if I can juke them, but yeah ended up using the psychic power to push them away. Good stuff. Well done!
Awesome, thanks for playing! I'm glad you had fun.