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Psycho Geist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Would you like to see this game idea developed further? | #9 | 4.109 | 4.109 |
Did the game align well with the task? | #16 | 4.125 | 4.125 |
Overall | #20 | 3.922 | 3.922 |
Was there a sense of progression? | #21 | 3.797 | 3.797 |
Did the secondary mechanic complement the core mechanic well? | #24 | 3.813 | 3.813 |
How well implemented was the core mechanic? | #38 | 3.766 | 3.766 |
Ranked from 64 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
FLOAT
Which game engine did you use?
Godot
What are your pronouns so I know how to refer to you in the videos?
he/him
Will you continue in GDKO if you were selected as a Wildcard?
Yes
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Comments
This was really fun! I like how the level doesn't fully reset when you lose. The art and music were great and really fit the theme of the game!
Glad you liked it and thank you for playing!
impressive that you made this in 2 weeks! good job!
Thanks and thanks for playing!
Glad to see some of your art back in this competition, looks really great. Hitboxes are a bit tight for my taste. Love the setup and curious to see more of this !
Thanks, it's good to be back. Thanks for the feedback and thanks for playing.
Solid game! It's hard to time your repelling blast when they beeline towards you, due to the delay, because sometimes I blast the moment one starts its attack but I'm still too slow. But I'm happy that the progress through a level doesn't reset after a death :D it does remove some of the fear of dying, but otherwise I don't think I would've finished the game.
Other than that, I enjoyed it very much, excellent stuff!
Thanks for playing and thanks for the feedback.
you scared me haha.
My only complaint is that it is a bit hard to hit the stuff even if you think you are close
Ha! Thanks for playing. And thanks for the feedback, that will be one of the first things I fix.
man the art is amazing! I love how the ghost sprites fade in and out, move through walls and are sort of visible. The SFX, the jump scares! THE COZY ROOMS I MEAN WOW! I want to live there if it wasn't for the ghosts (great design on their faces as well!)
Love the colours on the sprites the blue and brown blend beautifully! And ofcourse the story, so cool to see you branch to a new franchise this GDKO! And use colour!
Constantly adding new ways to use your power as the story progresses was great to see.
Unfortunately the game crashed for me many times so I wasn't able to reach to the end. Some things if you want to consider: perhaps increasing the radius of your psychic power to catch objects a bit further (I was spamming untop of the book the pshyc button but nothing, had to move around and around and try, and that meant the ghost would get me). Same with finding the hidden objects or worse, repelling the ghost :D
Thanks, spoonsweet! And thanks for playing! I'm glad you liked it. Sorry it crashed.
Yeah the hit detection needs some work in places, and a few other fixes I didn't have time for. Thanks for the feedback!
No worries at all! These are all super minor things! The point it I love it and great work! Can't wait to see what more you make!
the art is really good
and i also liked repelling the ghost as it screams
Thanks for playing!
Very cool game concept, I like the mechanics you have in place a lot! My only issue would be that the timing of using your psychic power to repel gheists getting close to you felt very finnicky, I had multiple times where I was using it as they were next to me and they seemed to ignore it and still get me. With that fixed though (or maybe explained more, I could have been missing something) then I could see this being fantastic overall!
Thanks for giving it a play and I'm glad you liked it.
The timing on the psychic defense is half a second of channeling before it activates. It was supposed to increase the anxiety and feelings of danger to make things not work instantly.
With 55 deaths I guess I've put some effort. Good amount of polish and captivating atmosphere. The spirit's reactions to player made it really creepy, you can just feel its rage. I was quite annoyed in 2nd level until catching the ropes, most of my deaths happened there I think. It sure was clever decision to not reset level on death.
Thanks for checking my game out! I think the not resetting helps keep it fun even when you get some bad luck.
As always, your art looks great. I might have to get my daughter to play this one and see if we can get some jump scares out of her. Fantastic job!
Thanks so much for playing! I had scared my daughter, she wanted to know what I was doing and didn't like the jump scare.
interesting game! I already liked your games from last year, and this one catches that same vibe. I really ejoyed the experience.
Thanks for playing! And I'm happy you enjoyed it.
cool game , a little hard at first , (i wasn't expecting the geist to no clip through the walls to get me in the 2nd level)
i liked everything except the invisible levers , i find them difficult to activate .
Thanks for playing and the feedback!
My intention was to make you have to be a bit precise on using the levers to add a feeling of suspense and danger when trying to rush. But I think based on feedback that it needs to be more forgiving.
Very fun game like always, challenging as the spirits always got me and won't say my death count... haha.
Thanks for playing! I'm glad you had fun.
I died like a million times while testing it.
I'm so glad that you didn't have to restart the level every time you died, pretty sure I would've given up then. But I made it til the end with 19 deaths. Had to learn the timing to be able to defend myself, but then it was quite rewarding. I really like the visual and audio design, even if I got annoyed by the death sound since I died so much. Other than that, great entry! We totally have the same way of making games when it comes to trying to polish things from the get-go. :D
I was trying to make it more fun by not resetting the whole level even though it added a little more work and bug fixes. I'm glad it helps.
Yeah the polish first approach can slow things down, but it works for me.
Thanks for playing!
Mommy I'm scared
lol, hope it was fun.
i accidentally press w and ctrl and it closes the tab and i gotta start over 😭
i really love the idea, the combination really fits well for the core and secondary mechanic really fits the theme you're going pretty welli liked it alot nice work man!
Haha... yeah, I have to fix that psych key.
Thanks for playing, glad you liked it.
nice game
Thanks!
I know this is a mechanics round, but I just wanted to comment on the art and atmosphere because it is really really well done. The cutscenes were sick!
The mechanics were well implemented I think, the juice when using the psych power was helpful and the process of tracking down the links and progressing towards the grimoire provided a really solid progression.
Awesome job!
Thanks you and thanks for playing! The art is one of my bad development habits, it's difficult for me to complete a game without also at least doing some of the art.
Pretty great game! And the atmosphere was very creepy, I jumped a few times.
I'm glad you liked it and thanks for playing!
This game has a great base (interesting story and puzzle mechanics). I think the keyboard controls could use some work, but no issues if I had a NES controller!
Thanks for the feedback and thanks for playing!