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Pigeon Panic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Was there a sense of progression? | #48 | 3.324 | 3.324 |
Overall | #55 | 3.465 | 3.465 |
Did the game align well with the task? | #56 | 3.765 | 3.765 |
Did the secondary mechanic complement the core mechanic well? | #62 | 3.353 | 3.353 |
How well implemented was the core mechanic? | #63 | 3.529 | 3.529 |
Would you like to see this game idea developed further? | #76 | 3.353 | 3.353 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
Aim
Which game engine did you use?
Gdevelop
What are your pronouns so I know how to refer to you in the videos?
He/His
Will you continue in GDKO if you were selected as a Wildcard?
Yes
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Comments
This is a clever platformer. I love games that take something simple like "jump" and turn it into something special. Good job!
Fun and challenging game. Good artwork too. I really liked this game.
Very good-looking game! And an interesting idea too!
If I ever wanted something to change - maybe a little bit smaller spike colliders ) Especially on the edges, sometimes I die miles before touching the spike)
Nevertheless, it's a great game!
Was super fun playing this on stream. Overall design is spot on. Great visuals, great audio.
The basic movement, the auto jump, and the glide mechanics all worked well together. Took me a few tried to get used to it, but once I did it felt great.
The one major piece I saw was that there was no real level container. So if you went far enough to the right, you could start moving so far away from any tiles that you had no sense of where you were.
That one thing aside, I think you have a really unique game here. Great job!
Well done! :D
I flew too far and got lost haha, the game looks funny/amusing
This did feel like a cool upgrade on flappy bird. I never quite got the hand of this (or flappy bird) - I seem to be a magnet for walls and traps. Still, I thought this looked and sounded great. Well done.
THE ULTIMATE FORM OF FLAPPY BIRD WE ALL NEEDED. Very good, very good. Thank you for spawning this.
art is 10/10, gameplay too
The background art is just... wow. It is absolutely stunning! Your jump being on a timer is a really interesting idea that ended up making for some cool level designs. Great stuff man!
This was a lot of fun. I love platformers and having the auto jumping mechanic was a nice twist I've not really seen much. I really liked the ramping up of difficulty and would've absolutely played more if there were more levels. I really love the art style as well! Great job on this!
Ay, what an amazing and cute game. I like the idea of automatic jumping for the platformer, haha. Well done, i liked it!
Absolutely love this!
Loved this game! made some challenging levels and I love the flaps being changed smart for mixups.
Loved the art-style and music. Very tricky to get through the levels but the concept for the mechanics are really cool. Well done!
good game the one thing missing is the restart key its realy needed but apart from that realy polished game
nice idea and i think it was pretty well implemented. taking away some of the choice of the player on choosing when to jump adds for a fun mechanic that works well with the difficult platforming.
It was difficult but had me replaying till i could get it and it felt good to be able to beat it 💪
I like the aesthetic and everything looked good together and it really drew me in to want to play. Id be excited to see where this could go as i think the two mechanics could create a lot of interesting scenarios!
Great job, well done!
Good visual (that city background 👌👌). Very fun mechanic (a bit hard to get but very fun once I got it). Game has a great potential!
very visual, mechanic was difficult but playable, and that gorgeous background will be in my dev dreams. Good job, felt really complete :) I hope you had fun making it
Great game!
The concept is very interesting and unique.
My only points of improvement if I were you would be to tighten the hitboxes, and maybe lower the audio levels