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A jam submission

Psycho GeistView game page

Submitted by Dev Pirates — 2 days, 16 hours before the deadline
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Psycho Geist's itch.io page

Results

CriteriaRankScore*Raw Score
Would you like to see this game idea developed further?#94.1094.109
Did the game align well with the task?#164.1254.125
Overall#203.9223.922
Was there a sense of progression?#213.7973.797
Did the secondary mechanic complement the core mechanic well?#243.8133.813
How well implemented was the core mechanic?#383.7663.766

Ranked from 64 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
FLOAT

Which game engine did you use?
Godot

What are your pronouns so I know how to refer to you in the videos?
he/him

Will you continue in GDKO if you were selected as a Wildcard?
Yes

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Comments

Viewing comments 40 to 21 of 51 · Next page · Previous page · First page · Last page
Submitted(+1)

fun lil game! love the pixel art, it was a lil hard to understand but other than that great job!

Developer

Thanks for playing.

Submitted(+1)

Great graphics! I had some issues trying to trigger the psychic power in the right place, and at one time when I was playing with WASD and Ctrl I ended up closing a bunch of browser tabs (Ctrl+W), so I switched to using the arrow keys after that.

Developer

Thanks for playing. Yeah, the Ctrl + W is not a great combo, I need to move the Psych button.

Submitted(+1)

As always, art, sound, and polish are incredible.  It took me a second to figure out how to play even with the instructions, but that might have just been a skill issue on my end haha.  Great job!

Developer

Thanks for playing! I wanted to do more of a ramp up, but I didn't have time and I wanted to keep the play time down a bit so I put more priority on other tasks.

Submitted(+1)

Cool SFX! 

super nice and polished game! great work

Developer

Thanks for playing!

Submitted(+1)

Yikes a jumpscare! 😱

Good work! Thanks for not resetting the level on death xD

Developer

Ha! Thanks for playing!

Submitted(+1)

This is super fun :) I think that if this were a movie the twist at the end would be that we were dead the whole time... at least after the first 10 seconds... I died 23 times.  

That would be a good leaderboard, most deaths by poltergeist :)

It kind of reminded me of zombies at my neighbors.  I wish I had your skill with pixel art.

Developer

Thank you and thanks for playing! I planned to do a partner, the grandpa who's dead, who you switch between and can also walk through walls but can't affect the floor switches to add more to the story and puzzles. Also different kinds of haunters.

Submitted(+1)

I hope you do! :)

Submitted(+1)

I tried to play it a bit, but I just never play scary games, hate to be scared! 
But yeah the art and music are nice and spot-on for those kinds of games.

Developer

Sorry for that, thanks for trying it out.

Submitted(+1)

This game was great. I really enjoyed the mechanic that showed where the hidden levers and switches for the door was. I appreciated that the game kept doors and stuff open after getting killed, cuz I was getting wrecked in the first real level until I got a hang of everything. Great work on this it's really cool!

Developer

Thanks for playing. I planned to do some more ramp up levels, but had to scrap them for time. If I continue with it I'll probably make some other types of haunters that aren't as aggressive so I can introduce the mechanics for the player better. Thanks for the feedback.

Submitted(+1)

This is an incredible prototype. The only problem I can even think of is that some of the areas are wonky. Otherwise, great job! 10/10

Developer(+1)

Thanks for playing!

Submitted(+1)

This was really fun! I like how the level doesn't fully reset when you lose. The art and music were great and really fit the theme of the game!

Developer(+1)

Glad you liked it and thank you for playing!

Submitted(+1)

impressive that you made this in 2 weeks! good job!

Developer

Thanks and thanks for playing!

Submitted(+1)

Glad to see some of your art back in this competition, looks really great. Hitboxes are a bit tight for my taste. Love the setup and curious to see more of this !

Developer

Thanks, it's good to be back. Thanks for the feedback and thanks for playing.

Submitted(+1)

Solid game! It's hard to time your repelling blast when they beeline towards you, due to the delay, because sometimes I blast the moment one starts its attack but I'm still too slow. But I'm happy that the progress through a level doesn't reset after a death :D it does remove some of the fear of dying, but otherwise I don't think I would've finished the game.

Other than that, I enjoyed it very much, excellent stuff!

Developer

Thanks for playing and thanks for the feedback.

Submitted(+1)

you scared me haha.
My only complaint is that it is a bit hard to hit the stuff even if you think you are close

Developer

Ha! Thanks for playing. And thanks for the feedback, that will be one of the first things I fix.

Submitted(+1)

man the art is amazing! I love how the ghost sprites fade in and out, move through walls and are sort of visible. The SFX, the jump scares! THE COZY ROOMS I MEAN WOW! I want to live there if it wasn't for the ghosts (great design on their faces as well!)

Love the colours on the sprites the blue and brown blend beautifully! And ofcourse the story, so cool to see you branch to a new franchise this GDKO! And use colour! 

Constantly adding new ways to use your power as the story progresses was great to see. 

Unfortunately the game crashed for me many times so I wasn't able to reach to the end. Some things if you want to consider: perhaps increasing the radius of your psychic power to catch objects a bit further (I was spamming untop of the book the pshyc button but nothing, had to move around and around and try, and that meant the ghost would get me). Same with finding the hidden objects or worse, repelling the ghost :D

Developer(+1)

Thanks, spoonsweet! And thanks for playing! I'm glad you liked it. Sorry it crashed.

Yeah the hit detection needs some work in places, and a few other fixes I didn't have time for. Thanks for the feedback!

Submitted(+1)

No worries at all! These are all super minor things! The point it I love it and great work! Can't wait to see what more you make!

Submitted(+1)

the art is really good
and i also liked repelling the ghost as it screams

Developer

Thanks for playing!

Submitted(+1)

Very cool game concept, I like the mechanics you have in place a lot! My only issue would be that the timing of using your psychic power to repel gheists getting close to you felt very finnicky, I had multiple times where I was using it as they were next to me and they seemed to ignore it and still get me. With that fixed though (or maybe explained more, I could have been missing something) then I could see this being fantastic overall!

Developer

Thanks for giving it a play and I'm glad you liked it.

The timing on the psychic defense is half a second of channeling before it activates. It was supposed to increase the anxiety and feelings of danger to make things not work instantly.

Submitted(+1)

With 55 deaths I guess I've put some effort. Good amount of polish and captivating atmosphere. The spirit's reactions to player made it really creepy, you can just feel its rage. I was quite annoyed in 2nd level until catching the ropes, most of my deaths happened there I think. It sure was clever decision to not reset level on death.

Developer

Thanks for checking my game out! I think the not resetting helps keep it fun even when you get some bad luck.

Submitted(+1)

As always, your art looks great. I might have to get my daughter to play this one and see if we can get some jump scares out of her. Fantastic job!

Developer

Thanks so much for playing! I had scared my daughter, she wanted to know what I was doing and didn't like the jump scare.

Submitted(+1)

interesting game! I already liked your games from last year, and this one catches that same vibe. I really ejoyed the experience. 

Developer

Thanks for playing! And I'm happy you enjoyed it.

Viewing comments 40 to 21 of 51 · Next page · Previous page · First page · Last page