Honestly, my complaint only applies to the idea that these are short form stories. Given a more drawn out format where the writing can afford to be more dramatic and poetic, it would have read great, hope you don't ditch the style entirely =)
Gunnrat
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I feel like this story could have benefited from a few more paragraph breaks. There were long blocks of ethereal text that were setting up the story, not really driving it forward. I was only really engaged on the final battle, but that, itself, was excellent. The mental image of this infected humanoid blocking giant razor claw strikes was interesting but I loved the grotesqueness of this match up.
A fun battle! It was a little bit of a slog in the middle, probably just because its very literal, tactical descriptions- but overall the writing was great and I wish we could had more personal interactions with some of the elves. Not sure if surrendering to demons is ever a better alternative than death but it sure would make an interesting sequel, haha.
The flow of the writing is really rough. The constant short sentences and repetitiveness of "noun did verb" lines was really distracting. The theme also felt like it could've been more clever. But the setting and the battle itself were fun. The flow may have been rough but the overall pacing was fine and it wasn't actually a hard read!
The writing is fine but kind of started to feel like a lot of text between the turns of battle. The theme works, but didn't feel particularly dramatic anymore than the main character failing their goal- which didn't feel very consequential either. Like I say, the readability was good and premise was enjoyable- a three way cave battle between Snatchers, Squids and Rats? Fun!
The moment to moment writing isn't bad, but feels more like you're moreso telling what's happening instead of immersing us in the situation. Maybe you could increase the stakes- like, if this bombing mission doesn't work, bad things happen back home. Some simple tropes like that would give you a way to more eloquently "imply" the scenario than just having a character explain it to another. It might also help if you crank the suspense with some emotions like fear or blood-lust. Mountains, spiders, and bombs are all things that could play well into a horror perspective; or goblins and dwarves are pretty fun factions that might have fun dialog and rivalries to show off.
Keep at it, you've got really good inspiration, I would love to read more with some tighter story-telling fundamentals =)
I think the paragraphs could have been broken up a little bit further and the ending took two reads to make sure I understood but other than that, I love the actual elements of this story. The background of the Cascade, faction relations based on the deep lore, the theme working out to a well timed punchline, it was really fun, especially at the end.