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A jam submission

SpinborneView game page

Spin to attack and defend in this charming boss rush roguelike.
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Spinborne's itch.io page

Game's Take on the Theme
Main Mechanic + Other subtle elements such as Attack Patterns and Animations

Did your team make the majority of the art and music during the jam?
Yes

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Comments

Viewing comments 90 to 71 of 119 · Next page · Previous page · First page · Last page
Submitted(+2)

I love the game concept! Using the weapon spin special ability is really satisfying o/

Developer(+2)

We're glad you like it!! Took us a little while to figure it out though, seems like all the time was worth it. 

(PS: I think the most satisfying part of the game is hammer/ scythe with worm boss but that's just me I think)

Submitted(+2)

Love the spinning concept! I became a human blender using the scythes which felt really really good. Love the art of the bosses. Overall a very solid game! 

Developer(+1)

Ironically enough we had a fully bayblade saw concept but we just never had the time to implement it.

Submitted(+3)

Great game.

Developer(+1)

We're glad you enjoyed it!!!

Submitted(+3)

Amazing take on the theme, super unique concept that fits the gameplay perfectly, great job team!!! I loved that there were 3 weapons with distinct traits and the way y'all changed the required mouse speed to spin them resulted in each having its own realistic weight that feels wonderful. The rougelike systems are a nice touch on top of the boss fight gameplay. The art is cute and coherent and the UI is simple but effective. I liked the weapon glinting effects when in the "store" and the use of shadows to introduce the first boss.

Some criticisms: The music seems nice but was so frequently distorted during fights that it was really difficult to appreciate it. This seemed to happen at certain phases of different fights (especially when there were lots of enemies/bullets on-screen) so maybe it could be a bit better optimized for those of us playing on potato laptops lol. There were similar framerate issues at times (web build) which, when occurring, made it basically impossible to swing your weapon correctly. In general, I think it was just a bit too difficult to start swinging your weapon which resulted in a few frustrating deaths of flailing my mouse around to no avail. Which makes for a great theme application but is not the most fun when it happens. Another minor nitpick is that while the rainbow mouse transition screen was adorable, I felt it contrasted with the rest of the game too much and the sudden change from a much darker color/tonal setting to its bright colors was jarring.

Overall, I think this game absolutely nails the theme with a very interesting central mechanic that has a great flow state once you get the hang of it. The world is varied and interesting and the different weapon classes make for some great polish. Awesome entry everybody!!

Developer(+2)

Thank you for the detailed feedback + criticism! It means a lot.


When you say the music gets distorted do you mean there are too many different sounds happening at once or something else? I'm not saying you're wrong, just trying to understand the issue more. 

Framerate issue definitely happens on web builds and godot does not compile shaders on runtime, so that causes a stutter whenever they are called for the first time.

In terms of spinning difficulty we tried to fine tune it as much as we could before the deadline, the game definitely punishes you panic spinning, and encourages you to not change spin directions.

The mouse transition was our team! We were called Rat Barbecue that was our logo.

Submitted(+1)

So the music in the shop menu sounds great. But basically the entire first boss fight it has this weird buffering effect that distorts the song quite a bit. It sounds like the song itself is lagging and buffering, not really sure how to explain it lol. Maybe its related to the framerate issues with the web build? idrk sorry.

And the Rat Barbecue logo rocks!! I just thought the bright colors clashed a bit too much with the rest of the game

Developer (1 edit) (+2)

Hey there, one of the audio team here. The audio buffering might be a web build only thing that ties in with your comments on the framerate issues, as i believe it also ties the music in with the frames. (Im not one of the main devs, but thats what it sounds like to me). Thank you again for the feedback though!

Submitted(+2)

What an amazing game!!! It's so perfect in so many aspects! Congratulations on all the work. I LOVED THE SCYTHE, it makes me feel so much more powerful and fits so well with the spinning mechanics! Congratulations on the great game!

Developer(+2)

ahhh a fellow scythe enjoyer glad to see it. I'm glad you liked the game as much as you did!

Submitted(+1)

Nice game

Developer(+1)

Thank you very much!

Submitted(+1)

Great game! had lots of fun playing till the worm boss seemed to one shot me when i foolishly stood infront of it. Overall felt pretty polished game. Had a few performance issues on chrome with a couple mirco stutters here and there, not sure if that was just me or not. Bosses were pretty well made as well and felt pretty unique. And fit the spin theme perfectly

Submitted(+2)

This was incredible! I loved the tracks and the different boss designs. I remember seeing this when Swagshaw played it when giving feedback. It's come a VERY long way, and you guys should be proud. Well done!

Developer

We're glad you enjoyed our game! It took forever to get everything right. The initial feedback helped a lot to be honest. Thanks for playing our game and I'm happy you had fun!

Submitted(+3)

This game is very nice, love the gameplay, I am a big fan of roguelikes. I love your take on the theme, I like that the weapons take a while to get moving, because, inertia. I also appreciate the auto-spin because it does get tiring after a while moving the mouse around, it's also cool that it consumes stamine so that I can't spam it nor keep it going forever. And the music is the best.
I wasn't able to get past the second boss, but from what I've player I've seen a lot passion in this game, and a huge team behind it, I hope this game grows in the future. 

Developer(+1)

First thing's first, I'm happy you loved our game! The team was super anxious about how it'd be received. SOOOO we're glad you loved it.

Second thing second, For the worm boss, its all about saving your stamina to roll and deflect. You don't lose stamina if you move the mouse normally and that could be used to dish out extra damage while waiting for your stamina to refill. If it helps I can show you how to beat it. Just let me know!

Submitted

I expected way more for a game done with 20+ people

its not bad just expected way more

Developer(+1)

We just have fun as a team. We enjoyed working together and we made every aspect of our game during the jam, except the engine and font. The amount of people you have doesn't matter, it's the quality of the game. A lot of us on our team weren't able to dedicate that much time to the game. Thank you for your feedback though.

Developer

The game was more of an art project really! For example, we have 7 composers listed since we have 7 tracks in game and everyone did one! About 5 of us were either just idea guys, helped with the itch page designed or drew concept art. A couple artists also only did for example an animation and some UI elements. We just noted down everyone that helped even with the smallest bit because we did this all as a fun little project inside of our group. I'm sure if we locked in and had people work for the entire length of the jam we would have had more to show haha. 


Just a bunch of close friends having fun, really. We're super glad with what we managed to make while taking care of exams, family and generally living life, lol. I'm sorry the project didn't match your expectations.


A bunch of us also got sick during the jam, including someone being hit with meningitis, so that also was a big factor impending our ability to add more. I also saw you were calling us a "lame scam" in your game's commentary section, lol. If it's any help, if are we to win any prize money, we have said on multiple occasions during the whole jam period that we will pass down the reward. I'm glad you still ended up enjoying the game tho and taking the time to review it!

Submitted(+2)

It was a great game, pretty enjoyable thought I couldn't really beat all the bosses, I usually tried to defeat all the bosses but I'll give up if I couldn't do it, let's not forcing things if it doesn't work.

I'm confident with my reflexes or mashing the button but spinning mouse is really new to me, a fun mechanics tho, also it's just probably me but maybe you can speed up character base movement speed a bit or you intentionally made the character slow to make it challenging?

Either way nice work!

That's all I guess, if I write something wrong or missed something, let me know.

Submitted(+1)

spin for the win yeay! had fun spinning my mouse the whole time rather than actually pay attention to any other things!

Submitted

The second boss has, well… a lot of health, and since he constantly hides, the fight takes a long time. If you lose, you really don’t feel like replaying it. The visuals are weak.

You look at the number of developers and wonder—what were all these people doing for a whole month?

Developer (1 edit) (+2)

Appreciate the feedback! Living our lives and contributing what we could when we could!

Developer(+4)

The game was more of an art project really! For example, we have 7 composers listed since we have 7 tracks in game and everyone did one! I'm sure if we locked in and had people work for the entire length of the jam we would have had more to show haha. 

Just a bunch of close friends having fun, really. We're super glad with what we managed to make while taking care of exams, family and generally living life, lol. I'm sorry the project didn't match your expectations.

The worm health was a pretty last minute change due to it being super easy to kill beforehand. We only upped it from 600 to 700 iirc tho. Try it with the hammer, it melts it during the second phase. I do have to ask tho, what about the worm boss visuals did you not like? How would you improve them?

Submitted(+2)

Cool game, interesting mechanics. the boss is very punishing, couldn't beat the first one.

Submitted(+4)

I really love the idea of having to turn your mouse to wave your weapon! I really like the boss worm (even if I struggle against it :x)

Well done, the game is really good!

Developer(+2)

With the amount of tweaks that went into the worm, it's admittedly a little nice to hear people struggling some, haha! Honestly, my favorite boss as well (though I have a vested interest in it), and I'm glad you had fun! Thanks for checking the game out!

Submitted(+1)

The game is really good! I enjoyed the attack mechanic with mouse spinning. The double scythe, though short, was very convenient to use. I did feel like the main character could use a bit more speed, but overall, it was fine. The bosses were unique with well-thought-out movesets. And if I understand correctly, this game was made in just a week — that’s an impressive result!

Developer(+1)

While I wish we were that efficient, the game did take full advantage of the given month. My slow butt took nearly a week to have functional art for the worm, and that wasn't even the final art we went with. lol
Appreciate scythe love, of all the weapons they definitely went through the most discussion and tweaks and, from what I've read of our comments, scythe gang is the minority. lmao

Submitted(+1)

I loved all the different bosses (especially the super satisfying terraria worm looking one). The game feels so polished, punchy, and fun. Hammer for the win!

Developer(+1)

I refuse to call him Tiki-boros so terraria worm looking one is as good as any name but that.
But yes, it is unapologetically a terraria worm. lmao Probably most of the team's favorite, but that's just cuz we all suck at the shape boss. Hammer is probably my favorite weapon art-wise, though I'm split between it and scythe as my gameplay favorites.

Submitted(+1)

 Nice idea and realize. But i cant play :D my old hand cant fast rotate mouse

!!! Best Regards

Submitted(+1)

Great game! Loved all the different boss designs. Wish it had more bosses, as the ones it did have were great!

Beautiful art and music, you guys did amazing with that.

Overall the game felt pretty good to control, but I just felt way too slow, even with the run (which didn't feel much faster at all), and even with the 20% speed boost with that one accessory it still felt too slow, especially with the big arenas you have going on. The roll was pretty nice though!

Spinning the weapons felt really good, I can tell a lot of work went into that, they feel like they have real weight to them! Though I wish the weapons had a bit more variety to them, they all just kind of felt like the same thing. There was no real reason to not go with the hammer every time, it just had the most range with the only downside being that it's a bit slower.

But yeah, other than that, this is an incredible game! Great job

Developer

We've got a lot of weapon ideas beyond the basic physics trio for the future, 4th weapon being an example, should we choose to further develop the game post-jam. We've definitely noticed the speed complaints, something to talk about with the team. Thanks so much for checking it out!

Submitted(+2)

The revolving weapon mechanic is a really good idea, especially as you can choose between the three weapons. I just found it a little tedious to use, with our cursor having to rotate around us.

Anyway, congratulations to all of you for this game (probably the biggest team of the game jam :D)

Developer(+1)

Have you tried using the autospin mechanic? Once you spin the weapon enough manually you can hold left click to auto spin it as long as you have stamina

Submitted(+2)

Yes, I understand the mechanics, but they wear out when you lack stamina. I was often frustrated by having to spin it again to restart the automatic rotation when I had the chance to hit the boss or defend myself against projectiles. This may just be my feeling, of course :)

Developer(+2)

Ah okay, I figured I'd ask because we've had a couple people say they didnt know autospinning was a mechanic.

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