Post any question you have about the game jam here. I'll answer them as soon as jonasly possible. :)
Yup, completely clear :)
I was want to tell you thanks for all the videos you make, its helped me learn so much about game dev and what it is like to ve a game dev. I just started being a game developer, I posted v0.0.1 Battle Slime(my first game) a couple of days ago, its not much yet but this is just the prototype and it will get a lot better.
Hi Jonas,
I'd like to suggest www.replicastudios.com be added to the list of free sound libraries that can be used for this game jam!
Replica make AI voices for games and movies, and we have a free trial period that should be sufficient for teams participating.
You can listen to demo samples here before you sign up for an account : www.replicastudios.com/unreal
All the best!
- Shreyas @ Replica Studios.
It's allowed in the jam but in my personal experience it would mean that almost nobody would play it. The maximum amount of effort people usually go through in order to play a game is downloading and double clicking it in their downloads folder. Even that can be a big ask sometimes compared to playing it right in the browser.
btw cn u check my 2 games or 1st (aka my first game) and 2nd (aka my first jam game) plzzzzzzzzzzzzzzz in this account only https://jagad.itch.io/
First of all hello everyone!
I left in Stand By an idea of making a visual novel / graphic adventure, all done in paint using renpy.
That falls under the qualification of not coding from scratch? since the into if I have done it (I'm now with a VN since November and I haven't touched any of that, in fact the VN itself in my Itch is my first foray into this world)!
Also, I have not read in the rules, but maybe as you may notice, I use translator, in such a case that this project could get to enter the Jam (it is only 3 days from the date, no?) it must be in English only? (I write in Spanish, actually).
Thanks for reading!
Thank you very much for responding!
I understand, I could use the translator (although I have not received good reviews for it in the VN!) or maybe I could try to do something else written in neutral Spanish so that the translator is more faithful, although that in a jam would be "extra time"! I'll see what to do, thanks in advance!
I'd kindly ask you not to submit the game if it wasn't made during the jam (even if you clearly mark it as such). I appreciate your transparency, but this jam is not meant as promotional event for existing games. I'd be fine with one game doing that, but it's a slippery slope if we allow it once. With peace and love, hope that makes sense. :)
I'll probably allow changing the game during the rating period to avoid the flood of requests I got about it last time. I'd ask you to use it responsibly, though. Keep it fair, which means:
Although scratch is pretty primitive, there's a way to convert scratch files to HTML so you can actually upload them on itch. You use this program called htmlifier and upload a scratch save file. This can be further uploaded to itch using the normal method. The only caveat is that the files contain ALL of Scratch's code base. Link to the Github: https://sheeptester.github.io/htmlifier/
Per usual, I've used the program before BUT download at your own risk
If you want a scratch alternative that requires no code I'd recommend Construct 3. It still doesn't require that much code, only a few lines (that you can look up online) It uses block-based coding, although not as childish as Scratch and designed to be a real engine.
Yes there is. You need to build the project with WebGL and then plop the build files into itch.io.
First you open the build settings
Then you switch the platform to WebGL (if it isn’t installed then it will instead ask you to install it)
Then you build the game which will take a while…
Afterwards Unity will open the folder which contains all the files, select all those files and make them into a ZIP
Then on itch change the kind of project to HTML
Lastly, upload the ZIP file on itch and check the “This file will be played in the browser” box to true
Save and view the game page and you should be good to go! If you have any extra questions just ask me.
it says smt rly longggg:
FileNotFoundException: Could not find file "C:\Users\MatthewZ\OneDrive\Documents\build.bc Runner\Temp\StagingArea\Data\Native\build.bc" System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) (at :0) System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share) (at :0) (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) System.IO.File.OpenRead (System.String path) (at :0) System.IO.File.ReadAllBytes (System.String path) (at :0) UnityEditor.WebGL.WebGlBuildPostprocessor.LinkBuild (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:470) UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:953) UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at C:/buildslave/unity/build/Editor/Mono/Modules/DefaultBuildPostprocessor.cs:27) UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:286) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
I think it’s asking for a file that does not exist, hence the FileNotFoundException. It seems to be missing the “C:\Users\MatthewZ\OneDrive\Documents\build.bc Runner\Temp\StagingArea\Data\Native\build.bc”. See if you can find that file and maybe it will work. You should probably also try googling your error and looking for an answer online.
You'll have 2 days to make games. I might still adjust the end time of the jam a bit, but you'll have at least 48 and at most 72 hours. You can use any engine you want, I just recommend making it easy for people to play the game. If the engine requires any additional downloads for playing games I'd advise against it. :)
Heyo, random question:
my internet is REALLY slow (like 200KB/s at max), meaning I can't really upload big stuff without losing a lot of time. So is there a way to submit for people like me or do I need to set an additional goal of keeping the size as low as possible?
Best regards from Germany
-Jonas (yes, I am also named Jonas and am from Germany)
The others have hit the nail on the head. Godot, GMS2 or Unity would be your best bet. Unity is best for tutorials and assets but it’s not the best for 2D. I’m using Godot. It’s simple but takes a while to get your head around it, so learning Godot for a total beginner for a Game Jam might not be the best idea. GMS2 is simple and there’s a free trial for 30 days, it’s probably the quickest to game jam with. Jonas uses GMS2 and is using it for Will You Snail I believe.
There are others but I’ve no experience with them so can’t comment. Also, one last thing on Godot: it requires a tiny bit more work to get it working on itch for html but it’s not a huge problem. Do not leave exporting to the last minute if you’re going to use Godot. In fact, just don’t leave exporting and uploading to the last minute at all.
Happy Game jamming no matter what engine you choose :)
Make another project on Itch.io, set type video game, and whatever other settings you need. (Browser, downloadable, etc) After that, put on a good cover image, a description, and put your ZIP file in. That is how I do it, at least. Make sure you submit it to the jam though, and not just to itch.
I hope that made sense, not very good at explaining :p
By: Stupid Robot Fighting
"I have an 11 yr old daughter who will be entering as well. It's our weekend project.
Can I enter two games under my own account? One being mine and one being hers."
This is a question from someone else but it was not on here and I also wanna know if you can have two games submitted to the jam so yea :)
( I'll tell him when I get the answer )
Hello, I really love the jam theme and started making a game. I’m a GNU/Linux user, and I don’t have the time to setup and rage on a Win10 VM. My question is: Is it allowed to submit a game to this game jam without Windows binaries? I can build for GNU/Linux, FreeBSD if I have time, and will include sources. A competent Windows dev should be hable to find out how to build it ─ I’m not.
Thanks in advance, I wish you have a nice day.
Yes, sure, it is allowed to do that. Just note that will probably quite heavily affect the amount of people who will test your game. Asking people to download and unzip just a single file can be a stretch sometimes. I doubt anybody will create a win build just to test it. I still absolutely encourage you to go ahead with your plan, just wanted to set your expectations straight. Good luck. :)
My game isn't downloadable from before, it's neither a zip file... ( https://itch.io/jam/wowie-jam-3/rate/940981 for you to understand what I am trying to say. The actual game is appearing at the top left, very small - although the actual itch.io game page frame is much bigger than that.. That place is being left grey... Whereas in my first project works perfectly fine, in which all the game settings are same as of this (except title, genre, tags, and description) , it is not working...
Hello Jonas! I have submitted my game called Failing Space : Second Chance to wowie jam 3. But for some reason when I go on other people's submission it says :
"You are unable to rate this project because you have not submitted your own entry. You can leave a comment below though."
Can you please help?
Thank you!
Hey Jonas! I was wondering if you could tell me why my game won't show up in any category except for all? https://c0d3d.itch.io/inhabitant It should be under pc but since it isn't it won't get played since few people rate in all categories. Any info would help! Thanks!
Go here - https://itch.io/jam/wowie-jam-3/entries . Now Click on any game you want to rate. Now you will find a 'Rate for Wowie Jam 3.0' on the top right of that game page. Click on that. You will be taken to a webpage. You will find 7 sections with 5 stars in each. According to each category, select the number of stars. Then Click 'Save rating' (Below those sections) and you are done!
I would like to make a review on my youtube channel of my favourite games of the jam at the end of it. I have 2 questions:
1) Who do I need to credit in the youtube video description? Only the Game name and the developers or do I also need to mention the musician/Artists that the devs credited in their videos? Do i need to make a link to their submission page or is it up to me if I want to do that?
2) Do I need any form of consent from the Devs to make a video about their games?
In my personal experience no developer will ever complain about somebody showing off their game in a YouTube video. The more credit you give, the happier they'll be about it. The music thing is not that big of a deal, you just gotta make sure not to play any music that'll get your channel copyright striked. Giving credit usually doesn't change much about that.
The more ratings I get, the less popular I get...
Is that normal ? I feel like if I did not advertised my game so much I would still be in the top 20. Not asking about the quality of my game ^^` but I wonder if I did the right thing since a lot of games more popular than me have less than 35 ratings and I'm over 100.
Hello, Jonas!
Just wanted to first say that this game jam was incredibly fun! Thanks for hosting it :D
My question is, I know you said it's fine to add a version for different platforms and fix urgent bugs after the submission period is over. I did that I added a webGL version and fixed a few bugs. But as I did that I added a restart button just in case anyone runs into any bugs I didn't notice.
Is it fine for the addition of that button, or should I remove it?
Yo Jonas!
My question for you is: Since you are going to make a youtube video out of this, and you posted that the video is coming up "soon", when do you usually start playing the games and getting content for your video, is it during the start of the rating period (monday / tuesday) or at the end / after the rating period?
I also have questions about the scoring so I can understand it better for next time.
In nearly each category there are games with less than the average number of ratings in the top 5. Does getting less but higher quality ratings lead to a higher score?
The results page says our scores are adjusted from raw scores based on the medium ratings, despite getting higher than the medium ratings, my score == raw score. How does this work?
Was there a karma system involved?
I'm not jonas, but if this jam works like others I've been in I might know how it works.
The median was 10 ratings, and it reduces your score if you have less than the median, but doesn't change it if you have more than median. So you would only get your score reduced if you have less than 10.
That's why I wouldn't buy into the whole getting your game rated as much as possible craze, unless it is solely for the purpose of getting as much feedback as possible. In every single big jam I've joined (except one), the winner has been a game with just barely enough ratings to avoid getting their score adjusted. So yeah, essentially getting less but more quality ratings does lead to a higher score, because there's less of a chance for more people to see it and rate it poorly.
Hope this answered some of your questions, but then again the scoring system doesn't really matter so I wouldn't but too much stake in it, it's more about if you got quality feedback and learned from the jam